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Messages - YoshiMario2000

Pages: 1 ... 4 5 [6]
76
Your projects / Re: Legend of Zelda; A fishy tale
« on: June 06, 2015, 09:08:00 pm »
When I tried to download the game from the link you sent before my antivirusprogramm blocked it...
Is the site where you have hosted it trustworthy? Anyway, I dare not try it again now.
I'm using Media fire. I'll change it to Google drive for people's sakes. since It seams to be blocked by antivirus programs.
(I use ubuntu. so didn't expect that.)

P.S: What does that "poll" up there mean?

The poll is just simply a survey.

77
Your projects / Re: Legend of Zelda; A fishy tale
« on: June 06, 2015, 02:40:56 am »
Feel free to leave any comments on the development.

78
Your projects / Legend of Zelda; A fishy tale
« on: June 03, 2015, 03:16:25 am »
Here's a project That I am currently working on.
I'm currently working with the title "A fishy tale."

As you can probably see, It's still in early alpha.
Please report any and all bugs you can find. Also, Error.txt data also helps.
Updated to 1.4.2
Download Link:
Google drive files
I'll add photos and development things here as I go along.

Edit: oh and before I forget, Most of the stuff In the project that seem to come from Mystery of Solarus DX is from there.
This is technically a modified version of that. But I plan to become more of My own thing as I get farther into the game.

So credits to the solarus team for the Mystery of Solarus DX and who ever made the Heart Meter used in here.

79
Development / Re: A few Questions.
« on: June 03, 2015, 12:45:51 am »
There is no set_sprite() method on NPCs. In the current version, there is no way to change the sprite of an NPC. This is possible with custom entities though, using custom_entity:create_sprite(sprite_id).
OK then. Is there a way I can change witch sprite I want to use on the same npc?
or do I have to use multiple npcs to get the job done?

80
Development / Re: A few Questions.
« on: June 02, 2015, 08:26:15 pm »
Thanks, I'll look into to that.

Aslo, I was trying to make npc change sprites ingame wothout changing the animation.
(npc_name:set_sprite("Zora2"))but I couldn't get it to work.

81
Development / A few Questions.
« on: May 31, 2015, 11:55:05 pm »
Is it possible to set the hero textures and hit box set to 16x16 or no?

Support for ubuntu on 1.4.1 without using wine?

Possible to set how much damage the player receives when wearing a certain tunic?
For like support for both male and female heroes?

82
Development / Re: HUD: ZL Hearts
« on: May 25, 2015, 03:00:08 am »
I Imagine this will be very useful.
Can someone sticky this post?

83
Development / Re: Shooting fire
« on: May 25, 2015, 02:44:38 am »
Potentially, I'd analyze the bow and change the sprites and change some of it's settings.

84
Wow. I found out what to do.
I had to change the world name to "dungeon_(numberofdungeon)"

Opps...

85
Hello, I'm working on a project in solarus, (nice engine by the way.)
and I am basically taking the Mystery of solarus code and reworking it into my quest.

I want to know how "small_keys" and other dungeon items can be enabled on a map.
(I'm terable at find code I want.) And yes, I did read The Small keys post:http://forum.solarus-games.org/index.php/topic,245.0.html

If you can help thanks.

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