Indeed, Diagonal walls, Slopes, Same thing to me really.
The engine doesn't crash, but simply doesn't load the world. Which tells me that the engine handles maps in a way that it shouldn't crash unless it's truly a major issue.
Since this is one of toughs issues that are more personal preference
(Having a semi-blocky world gets tiring after a while).
Again, From a map designer's perspective, It does limit what one can do.
There may be work arounds. But they still are annoying to deal with.
but I understand if it's something that's not on the priority list.
Maybe add it as one of toughs polish things later on?
(This is starting to turn into a rambely post.)
Anyways, its just a thought. Nothing that needs to be added in the next update.
Something that would make designing easier.
The engine doesn't crash, but simply doesn't load the world. Which tells me that the engine handles maps in a way that it shouldn't crash unless it's truly a major issue.
Since this is one of toughs issues that are more personal preference
(Having a semi-blocky world gets tiring after a while).
Again, From a map designer's perspective, It does limit what one can do.
There may be work arounds. But they still are annoying to deal with.
but I understand if it's something that's not on the priority list.
Maybe add it as one of toughs polish things later on?
(This is starting to turn into a rambely post.)
Anyways, its just a thought. Nothing that needs to be added in the next update.
Something that would make designing easier.