Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Satoh

Pages: 1 2 3 [4]
46
Bugs & Feature requests / Re: Sword animation speed bug
« on: January 07, 2015, 09:08:54 pm »
The tunic... the main body... that makes sense. It seems that changing that one, by itself, changes the swinging animation. I hadn't considered it since it was sort of like a different item.

Is there a way to change the animation speed at run-time, like through Lua?

47
Bugs & Feature requests / Sword animation speed bug
« on: January 07, 2015, 04:33:03 am »
I'm terrible at introductions so I'll jump right into what I wanted, and what I did.

I was trying to make the sword swing faster, so the character could move around without being rooted to the ground for so long. (something more like Zelda GBC games)

After I discovered the sword attack is not exposed to editing in Lua... at least as far as I could find, I decided to change the animation speed instead.
This is where the bug happens.

No mater what speed the sword animation is set to, whether its Animation Delay=1 or 500, the sword swinging does not change at all.

I thought the settings might not be getting saved, so...
I tested this by changing the sprite image for the sword. The sword in game looks different, but the swing is the same speed.

How can I modify the sword behavior?
Should I create a new item entirely for it?


Pages: 1 2 3 [4]