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Messages - fosamax

#16
General discussion / Re: Solarus engine port to GCW Zero
September 17, 2013, 09:03:02 AM
Looks really good !  :)

Thanks Shin-Nil for the port and Christopho for writing such a good engine and making it open source !
#17
General discussion / Re: Solarus engine port to GCW Zero
September 14, 2013, 11:27:23 PM
Hi, I'm not the port author (it's Shin-Nil, who is spanish or brazilian, not sure) : http://shinnil.blogspot.fr/

He already ported some nice projects to the zero and to the dingoo a320 (I currently only own the last and I'm waiting for the zero)

I'm quite impressed since he managed to port the Zelda Trilogy (ROTH, OLB and 3T) without owning the gcw zero !

Since then, he got his device. The zero has a native resolution of 320x240 so it should be able to handle solarus engine quite well.

Currently, I think there's no support for openAL but Shin-Nil reported that he got the engine in a working state.

I'm from Lens, what about you Christopho ?
#18
General discussion / Solarus engine port to GCW Zero
September 14, 2013, 11:38:20 AM
GCW Zero (http://www.gcw-zero.com/) is a little, yet powerfull handheld device.

CPU: Ingenic JZ4770 1 GHz MIPS processor
GPU: Vivante GC860, capable of OpenGL ES 2.0
Display:3.5 inch LCD with 320x240 pixels; 4:3 aspect ratio is ideal for retro gaming
Operating system: Linux 3.x (OpenDingux)
Memory:   512 MB DDR2
Internal storage:   16 GB, most of which is available for applications and data
External storage:   micro SDHC up to 32 GB or micro SDXC of 64 GB (SDXC cards must be reformatted before use)



Currently, a dev named Shin-Nil is working on a port of Solarus engine to the Zero.

He already ported the Zelda Trilogy (ROTH, OLB and 3T) as you can see in that post :

http://boards.dingoonity.org/gcw-releases/zelda-trilogy-(roth-olb-and-3t)/

I think that it's a nice addition for the handhelds, and even more with the upcoming Solarus 1.1

Keep up the good work Christopho !

Greetings from France !