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Messages - Christopho

#31
Development / Re: help with 1.6
February 06, 2019, 08:51:06 PM
My games had a bug that Solarus failed to detect before 1.6 (bad parameter passed to sol.timer.start). Solarus 1.6 detects it and shows an error message.
To fix it, you need to do the same change as here: https://gitlab.com/solarus-games/zelda-xd2-mercuris-chess/commit/f812e2ae52a8e78968d4a61bc61ecb48b8d4d347
#32
This is now fixed in the official download. Thanks for reporting the problem!
#33
Development / Re: Pre-made LttP Maps?
January 29, 2019, 07:54:26 AM
Download the Zelda ALTTP pack, some overworld maps from ALTTP are there.
#34
Does it work?
#35
Put the above platforms on a higher layer.
#36
Development / Re: Solarus 1.6 for OSX
January 10, 2019, 08:47:50 AM
Solarus 1.6 for macOS is now available on the download page! Enjoy!
#37
Development / Re: Hero sprite error new to 1.6?
January 10, 2019, 08:47:06 AM
Ok, then it might be a bug. Can you open an issue?
#38
Do you have a file whose name could conflict somehow with the sprites directory? Like a sprite.lua or sprite.dat file?
#39
Development / Re: Hero sprite error new to 1.6?
January 09, 2019, 08:22:02 AM
It was a bug in 1.5. The ground was not correctly detected.
#40
This is true for NPC of type "usual" (somebody). Use an NPC of type "generalized" (something) to avoid any default behavior.
#41
Quote from: gmanplays@gmail.com on January 09, 2019, 12:46:54 AM
I then got 1.6 and it automatically updated the file
No, when you update to 1.6 Solarus does not touch your scripts at all.
#42
When you do File > New Quest in Solarus 1.6, main.lua is not the one you posted.
#43
Done, thanks for the proposal!
#44
You can do it even more easily in 1.6, now that you can add any sprite to the hero.
#45
Development / Re: Weird Stairs Issue
January 02, 2019, 08:15:54 PM
Ok, can you open a gitlab issue? I will try to fix it in 1.6.1.