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Messages - Christopho

Pages: 1 [2] 3 4 ... 79
16
Put the above platforms on a higher layer.

17
Development / Re: Solarus 1.6 for OSX
« on: January 10, 2019, 08:47:50 am »
Solarus 1.6 for macOS is now available on the download page! Enjoy!

18
Development / Re: Hero sprite error new to 1.6?
« on: January 10, 2019, 08:47:06 am »
Ok, then it might be a bug. Can you open an issue?

19
Do you have a file whose name could conflict somehow with the sprites directory? Like a sprite.lua or sprite.dat file?

20
Development / Re: Hero sprite error new to 1.6?
« on: January 09, 2019, 08:22:02 am »
It was a bug in 1.5. The ground was not correctly detected.

21
Development / Re: NPC disappears during walking animation?
« on: January 09, 2019, 08:21:17 am »
This is true for NPC of type "usual" (somebody). Use an NPC of type "generalized" (something) to avoid any default behavior.

22
Bugs & Feature requests / Re: Having Trouble with Quest simulation
« on: January 09, 2019, 08:18:37 am »
I then got 1.6 and it automatically updated the file
No, when you update to 1.6 Solarus does not touch your scripts at all.

23
Bugs & Feature requests / Re: Having Trouble with Quest simulation
« on: January 09, 2019, 12:26:12 am »
When you do File > New Quest in Solarus 1.6, main.lua is not the one you posted.

24
General discussion / Re: Solarus Discord/Matrix channel descriptions
« on: January 07, 2019, 01:52:02 pm »
Done, thanks for the proposal!

25
You can do it even more easily in 1.6, now that you can add any sprite to the hero.

26
Development / Re: Weird Stairs Issue
« on: January 02, 2019, 08:15:54 pm »
Ok, can you open a gitlab issue? I will try to fix it in 1.6.1.

27
Development / Re: Weird Stairs Issue
« on: January 01, 2019, 04:26:37 pm »
The old behavior was a bug. But did you try to make a single stairs entity with a size of 48x16? (You need to do it from a script)

28
Development / Re: Error 1.5 -> 1.6
« on: December 27, 2018, 12:25:56 pm »
It is an error in the script. sol.timer.start is called with a parameter of a wrong type. Nothing has changed in 1.6 in this area, except that this error was not detected before.

29
Development / Re: Weird Stairs Issue
« on: December 25, 2018, 08:27:11 pm »
This tutorial explains how to change the layer using sensors: https://www.youtube.com/watch?v=bXQ7WGK8kvg

30
Development / Re: Weird Stairs Issue
« on: December 22, 2018, 11:31:31 pm »
I think this problem is not new in 1.6, is it?
I have never considered putting 3 stairs next to each other like this. The hero can only use one of them at a time, so the behavior is expected.

2 solutions:
- You could try making a stairs entity of size 48x16, because in 1.6, all entities can have any size. But for stairs you can only change the size from a script, and more importantly, it was never tested.
- Do you even need a stairs entity at all? You can use sensors instead to change the layer of the hero.

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