I entered an issue for this: https://github.com/christopho/solarus/issues/484
This will be done in 1.3.
In the meantime, you should be able to workaround the problem by moving an invisible hero (this is a dirty hack).
It is also possible to do chain successive camera movements without returning to the hero before the last move. I don't know if it can help
This will be done in 1.3.
In the meantime, you should be able to workaround the problem by moving an invisible hero (this is a dirty hack).
It is also possible to do chain successive camera movements without returning to the hero before the last move. I don't know if it can help