I fixed the crash. You are right, there was a crash because the default context was not correctly chosen by the engine.
The default context of a timer is the map if a game is running. and sol.main otherwise.
In game:on_started(), the game is started but not really running yet: the first map is not loaded. The bug was here.
The default context of a timer is the map if a game is running. and sol.main otherwise.
In game:on_started(), the game is started but not really running yet: the first map is not loaded. The bug was here.