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Messages - wrightmat

Pages: 1 ... 16 17 [18]
256
Bugs & Feature requests / Editor improvements
« on: February 04, 2014, 05:34:36 am »
Christopho- mad props on the recent improvements to the editor - there are some great things there that really speed up development. Using the improved editor got me thinking of additional improvement potential, so I thought I'd post some here rather than making a bunch of issues on github (I can do that if you prefer).
  • A small "x" on each tab (for maps or whatever) to close it would be a huge time savings when you have several tabs open.
  • It would be nice (if possible) to have a small "play" button next to any drop-down selector for music. Sometimes I forget which music I want and being able to listed to several in the editor would be a great help. Or at least allow us to listen to the music when selecting it from the left pane?
  • When changing the id of an item in the left selector pane, the current id could be the default in the dialog.
  • Holding "control" and using the mouse wheel could zoom the view.
  • Making some tweaks to make the editor more friendly to smaller resolutions would be helpful - I have a machine running at 1024x768 and there are times when I can't see everything in a dialog box. One example is the new "destructible" dialog - would it be possible to lay things out differently so the dialog isn't so big?

257
Development / Cryptic error
« on: February 04, 2014, 05:17:40 am »
I was hoping I'd be able to get some help decrypting this error, because I don't understand why I'm getting one. I'm getting the following when I run my game:
Error: Failed to load script 'maps/1': [string "maps/1.lua"]:14: malformed number near '.0.shop_mushroom_done_dialog_finished'

The script around that line is:
Code: [Select]
  if destination == "main_entrance_shop" and game:get_value("i2021") == 10 then
    game:start_dialog("crista.0.shop_mushroom.7", crista.0.shop_mushroom_done_dialog_finished)
  end

And the function being called:
Code: [Select]
local function crista.0.shop_mushroom_done_dialog_finished()
  game:set_value("i3001", game:get_value("i3001")+1)
  hero:start_treasure("trading", 2)
end

I'm guessing it's related to changes in 1.2.0, since I don't recall having an error when running an earlier version.

258
General discussion / Re: Welcome!
« on: August 11, 2013, 07:11:15 pm »
I think the description's a bit clearer now - sorry I didn't realize that was there!

259
General discussion / Re: Welcome!
« on: August 07, 2013, 01:58:28 am »
Yay! Thanks Christopho!

My suggestion: a board for the Solarus engine so we can come up with cool new lua scripts and what-not.

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