I'll give that a try. How would that work to set the hero's position only if he's on the platform though? Move the whole collision test to entity:on_position_chanted()?
Any thoughts on why the platform won't traverse water? My self:set_can_traverse_ground("deep_water", true) call doesn't seem to be functioning. Am I doing something wrong or is it a bug in the engine?
Any thoughts on why the platform won't traverse water? My self:set_can_traverse_ground("deep_water", true) call doesn't seem to be functioning. Am I doing something wrong or is it a bug in the engine?