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Messages - Diarandor

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Your projects / Re: Ocean's Heart
« on: April 25, 2018, 07:08:27 pm »
Ok. The only solution I find is to replace plants with custom entities, or ask Chris to allow drawing destructibles (and other entities) in Y-order.

Game art & music / Re: Original art
« on: April 24, 2018, 04:26:38 am »
Beware of the horde: Skelfos v2.0 are coming!

General discussion / Re: Some Zelda-like games
« on: April 20, 2018, 10:01:40 pm »
These ones, probably mentioned in other posts, look good too (graphically):

-"Elysis", by Fervir (@blankthevidya on twitter) ‏
(It seems action focused only, which something I don't like: I prefer a balance between puzzles and battles.)

-"Lenna's Inception",
(This one generates all the world and dungeons randomly, which is something I don't completely like either.)

Your projects / Re: Ocean's Heart
« on: April 19, 2018, 03:56:48 pm »
If you gave more info (and even a screenshot), someone could give you a solution for the yellow plants issue. :P

Game art & music / Re: Original art
« on: April 09, 2018, 09:36:46 am »
Exactly! It's all about interactions. Now you are thinking out of the box, like me. They should be able to bring other entities back, eat insects, activate crystals with tongue (and switches with body), bring the hero from the other side of a long bad ground (the same with keys!), etc. That's the kind of ideas I'd like to use someday in puzzles. These things can also be used in minigames, to improve combat, and as easter eggs.

Unfortunately, we can't innovate too much in CoS, because it's mainly a remake of MoS-DX.

Game art & music / Re: Original art
« on: April 08, 2018, 08:54:12 pm »
Chameleons have been remastered to version 2.0. ;D

General discussion / Re: Some Zelda-like games
« on: April 05, 2018, 10:15:02 pm »
I think I didn't mention this project before (Hazelnut Bastille):
It's the coolest Zelda-like game listed on this topic, and looks so awesome!

Game art & music / Re: Original art
« on: April 05, 2018, 09:39:05 pm »
But the moving fireball is not a circle:
In any case, I prefer to use only 4 directions, or shaman goblins would be too overpowered.

Game art & music / Re: Original art
« on: April 05, 2018, 08:25:54 pm »
It would be better with a multidirectionnal fireball like in "Enemy: Zora" script by Christopho.
I don't think so, because the fireball sprite has only 4 directions, and using them for diagonals would look weird (because these directions don't fit well for diagonals).

However, I like the preparation phase of the shaman when he is creating the fireball.
Thanks for the feedback!!! Diarandor is happy now. :D

Game art & music / Re: Original art
« on: April 05, 2018, 12:56:31 pm »
Fire Shaman Goblins are here!!!

Development / Re: Display images.
« on: April 04, 2018, 11:22:17 am »
You should use a menu for that. Read the Lua API:

Development / Re: Solarus Engine Roadmap?
« on: April 02, 2018, 10:22:47 am »
It would be nice if others can test the English translation of Mercuris Chess XD2. Report any typos or wrong translations you find.

Development / Re: Solarus Engine Roadmap?
« on: April 01, 2018, 07:53:49 pm »
The Solarus Team has released the English version of "Zelda Mercuris Chess XD2"!!!

@mbombe: you can already start the German translation. Thanks!
We have a channel on Gitter for this project, where you can ask any question about the translation. It is gonna take you many hours of several weeks, so take your time (there is no rush to finish this).

Game art & music / Re: Oceansheart Graphics
« on: April 01, 2018, 02:38:58 am »
This art is awesome! We are very grateful of you sharing this!

Development / Re: Display images.
« on: March 27, 2018, 08:03:10 pm »
Ahoy there! Cat lover here! :D
I don't really understand the problem. Could you explain it better and what is your purpose?
What do you mean by "images" in this case? (Tiles maybe?) And what do you mean by "alternating" the images?

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