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Messages - CrookiNari

Pages: [1] 2 3
1
Your projects / Re: Zelda's Adventure: Solarus Edition
« on: June 24, 2018, 08:40:30 am »
This is my current to-do list, in no particular order. Obviously as I continue to progress through the mapping and whatnot I'll find more things that will need to be addressed.

To do list:
1.   Finish writing game dialog
2.   Finish Zelda’s sprites
3.   Add title screen
4.   Finish mapping overworld and dungeons
5.   Make it so you can’t exit Vision Henge without the sword and shield
6.   Find places to hide heart pieces
7.   Implement inventory screen
8.   Implement saving
9.   Program bosses
10.   Fix behaviour of Tektites, Leevers, Peahats and Geldman (this entry may expand as future problems arise)
11.   Shrine of Earth
a.   Cc07- make chest spawn
b.   Same goes for rooms containing Taros
c.   Implement boss
d.   Implement entry dialog
e.   Implement dark rooms
12.   Chest spawning in Vision Henge centre east and ad24
13.   Enable quests for hungry and thirsty ladies
14.   Witch encounter to generate enemies
15.   Proper implementation of shop items in Ogbam Forest and Inn


That's all I've got to say for now. I'll update my GitHub a little later, but I feel like updates aren't going to be as frequent as before.

2
Game art & music / Re: Anybody take music commissions/requests?
« on: June 24, 2018, 01:32:51 am »
Cools :)

3
Game art & music / Re: Anybody take music commissions/requests?
« on: June 23, 2018, 09:05:08 am »
I don't have the soundfont, nor a particular timeframe. Just sometime between now and whenever the game is complete, and who knows when that will be. It's low on my list of priorities to include but I figured I'd cast the line out early rather than scrabble around furiously later on when there's nothing else I need to put in. But I imagine the soundfont wouldn't be too difficult to find, as plenty of ALttP remixes of Zelda songs exist out there.

4
Game art & music / Re: Anybody take music commissions/requests?
« on: June 23, 2018, 05:29:30 am »
I'm afraid not, and I suspected it would need a total remake. I just meant the melody would be the same but recreated in the ALttP style.

5
Your projects / Re: Zelda's Adventure: Solarus Edition
« on: June 15, 2018, 12:36:03 am »
 Ok, I've finally got it working :) So I can put this issue to bed.

6
Your projects / Re: Zelda's Adventure: Solarus Edition
« on: June 14, 2018, 03:13:14 pm »
Nope, the origin is exactly the same on all of them and the guy is set to be a "somebody". And I tried using that path direction setting, it just resulted in the illegal direction error.

7
Your projects / Re: Zelda's Adventure: Solarus Edition
« on: June 14, 2018, 02:13:48 pm »
Oh, ok. It doesn't appear to be making any difference to the code now, though.
Code: [Select]
local map = ...
local game = map:get_game()

function map:on_started()
local movement = sol.movement.create("path")
  movement:set_path{2,2,2,2,2,0,0,0,0,0}
  movement:set_speed(20)
  movement:set_loop(true)
  movement:start(traveller2)

end

function traveller2:on_interaction()
game:start_dialog ("plains_traveller")

end

function map:on_opening_transition_finished()

end

8
Your projects / Re: Zelda's Adventure: Solarus Edition
« on: June 14, 2018, 01:52:18 pm »
I've seen the term boolean quite a bit but don't understand what it means.

9
Your projects / Re: Zelda's Adventure: Solarus Edition
« on: June 14, 2018, 01:26:03 pm »
Holy hell how did I not even make a walking animation I feel so dumb
He still doesn't move like he should, kinda sliding upwards a bit before stopping, but there's no error messages this time.

10
Game art & music / Anybody take music commissions/requests?
« on: June 14, 2018, 11:56:07 am »
Hello all! I'm needing somebody who can create a remix of the following song using the ALttP soundfont:
https://www.youtube.com/watch?v=NanjfqwMfdA (title screen)
https://www.youtube.com/watch?v=LFx51MqVOK4 (longer version)
The ALttP asset pack has most of the music I need for my game, but I want this song in the game as well for the title screen and important cutscenes. Send me a message if you're interested and we can discuss prices.

11
Your projects / Re: Zelda's Adventure: Solarus Edition
« on: June 14, 2018, 11:37:51 am »
I was using the documentation which gave me different instructions, so yours make more sense. Nevertheless, there's still a problem:
Error: Illegal direction 1 for sprite 'npc/traveller_2' in animation 'walking'
Direction 1 is up, correct? I don't know why that would matter since I didn't tell it to move up, and the sprite is capable of displaying all four directions. But the weird thing is, rather than disappearing completely like I normally see happen, he vanishes for about a second and then reappears a few pixels away facing the right and can be spoken to.

12
Your projects / Re: Zelda's Adventure: Solarus Edition
« on: June 14, 2018, 10:46:15 am »
Your addition brings forth this new error repeated:
Error: Illegal direction 2 for sprite 'npc/traveller_2' in animation 'walking'
For context, I want a guy to walk back and forth along a river bank and speak when spoken to. Did I put in the wrong direction numbers?
And I'm not going to forgo programming all together, I was just a little frustrated. I know that the game I want to make won't be easy, but I do want it to be made nonetheless. If it doesn't feel like a Zelda game, then it totally defeats the purpose for its existence. At the very least, I am able to take care of most of the rest of the game design.

13
Your projects / Re: Zelda's Adventure: Solarus Edition
« on: June 13, 2018, 01:44:38 pm »
Actually, I rather feel inclined to just leave it for now, if now remove it completely in the future. I'm still totally new to programming as a whole and Lua more specifically, so if I keep failing I'll just end up frustrated and likely to abandon the project entirely. Every time I try to program something, even if I apparently follow instructions to the letter it just refuses to work for some reason or another.

I'll just carry on with designing the rest of the game. That at least I'm able to do.

14
Your projects / Re: Zelda's Adventure: Solarus Edition
« on: June 13, 2018, 01:15:38 pm »
Ok, I've done that and now there's a new problem.
Code: [Select]
local map = ...
local game = map:get_game()

function map:on_started(movement:start(traveller_2))
local movement = sol.movement.create("path")
  movement:set_path{4,4,4,4,4,0,0,0,0,0}
  movement:set_speed(20)
end

function traveller_2:on_interaction()
game:start_dialog ("plains_traveller")

end

function map:on_opening_transition_finished()

end
The error this time is:
Error: Failed to load script 'maps/Plain of Andor/ag20': [string "maps/Plain of Andor/ag20.lua"]:14: ')' expected near ':'
It feels like every time I try to fix a problem, a new one pops up in its place. :\

15
Your projects / Re: Zelda's Adventure: Solarus Edition
« on: June 03, 2018, 01:37:56 pm »
Sorry I've been quiet the last couple of days, I've been finishing the other maps and toying with boss scripts in the first dungeon. This is the script for AG20 as at writing:
Code: [Select]
local map = ...
local game = map:get_game()

-- Event called at initialization time, as soon as this map becomes is loaded.
function map:on_started()
local movement = sol.movement.create("path")
  movement:set_path{4,4,4,4,4,0,0,0,0,0}
  movement:set_speed(20)
end

function movement:start(traveller_2)

end
  -- You can initialize the movement and sprites of various
  -- map entities here.

function traveller_2:on_interaction()
game:start_dialog ("plains_traveller")

end

-- Event called after the opening transition effect of the map,
-- that is, when the player takes control of the hero.
function map:on_opening_transition_finished()

end
The error I get is: Error: In maps/Plain of Andor/ag20: [string "maps/Plain of Andor/ag20.lua"]:20: attempt to index global 'movement' (a nil value)
Any thoughts?

I haven't quite updated my GitHub yet, but I'll do so probably tomorrow or soon enough. Soon I'll need to properly work on boss movements and puzzle mechanics. I think I don't want to move into mapping the rest of the game until I have more of the scripting stuff worked out.

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