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Messages - b0undarybreaker

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Bugs & Feature requests / Re: More tile ground types
« on: July 15, 2017, 09:50:47 am »
Ohhhhhhhh. Okay. The look of the tile preview to be half-wall and half-terrain confused me. Sorry!

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Bugs & Feature requests / Re: More tile ground types
« on: July 14, 2017, 12:43:15 pm »
I'm splitting the ones I want to have as partial traversible tiles into separate tiles, but it takes the number of total tiles from 48 to 84, and it makes things excessively complex if I decide I want to move things around. For reference, I've attached images a map using the tiles and the tilesheet itself, with tile hitboxes shown. Optimally, each tile would just be a square, with specific terrain that dictates what parts of the tiles can be walked on, instead of having to split each full tile into smaller pieces to do it.

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Bugs & Feature requests / Re: More tile ground types
« on: July 14, 2017, 10:06:39 am »
Low walls are exactly what I want, but there's just a problem with them: there are only low walls in one direction. I can't have them covering just the left half of the tile or just the right half of the tile, only covering just the bottom half.

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Bugs & Feature requests / More tile ground types
« on: July 13, 2017, 10:00:48 am »
I'm making a road in my project and I want the sides of the road to be half-traversible, half-wall. However, the only half-traversible tile grounds are corners and low wall. I want something like low wall, but for the top, left, and right as well. Would that be possible to do, and do you think it might be possible to be able to make custom tile hitboxes in the engine as well? It'd be really neat to be able to craft your own ground types by polygon out of the basic types.

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