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Messages - Neovyse

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Your scripts / Re: New rain script
« on: November 11, 2017, 05:25:41 pm »
This looks awesome !

Some suggestions :
 - use (semi-transparent?) white rain drops instead of blue ones. Water isn't blue. This is a misconception. In reality, water reflects the colour of the environment. So the only place where you'll find "blue water" is blue is in swimming pools  ;)
 - For lightning strokes, I suggest you to use white instead of yellow, or a very pale yellow, close to white. Then draw this surface with a special blend mode like "add" (not multiply), to change colors while keeping shapes.
 - Using semi-transparent dark grey/blue as a surface, in "multiply" mode. Make the transparency vary a bit, to simulte a dark cloudy atmsophere.

General discussion / Re: PC Gamer article
« on: September 21, 2017, 05:48:35 pm »
Yes, people are bashing Solarus because they think the project is only a ROM hack...

Game art & music / Re: [Tileset] Enemies from Four Swords Adventures !
« on: August 29, 2017, 06:11:52 pm »
Yeah I was precisely thinking about this, and you made it ! Thanks!

General discussion / Re: RetrOrangePi
« on: August 17, 2017, 03:34:00 pm »
We haven't tried yet. Do you own the Oraneg Pi ?

Development / Re: How does the overworld map menu work?
« on: July 18, 2017, 03:28:40 pm »
I drew ZSDX and XD2 maps pixel by pixel, by hand, because it did not match up exactly if using tiles.

Bugs & Feature requests / Re: Building on Mac OS Sierra
« on: June 28, 2017, 08:28:24 pm »
vlag is the person you need  :)

I believe he's talking about palette swapping:

Game art & music / Re: Mouhitotsu no Takarajima
« on: May 12, 2017, 10:49:18 am »
This game is so beautiful !

We quickly answered on the FAQ:
You most obey these rules, because of Solarus license:
  • The engine is GPL: Just make sure you give a link in your game to Solarus engine if you haven’t modified it and used it as is, or provide the source code of the modified Solarus engine if you modified it. The modified Solarus engine must be GPL too.
  • The game’s data can be whatever license you want. This is where you can, if you want, give a commercial license.

Development / Re: Quickest way to create and edit sprite sheets
« on: May 09, 2017, 11:45:52 am »
I seriously recommand Aseprite, this is the best sprite software I've used. It is 100% dedicated to sprite creation, so it handles animation, frames, layers, export with lines/columns, the pen tools are better than standard pen like in Gimp or Photoshop because they have a pixel-art option to draw pixel-art lines, with no adjacent pixels, etc.
It's just the best, by far. Try it, you'll see. It's harder to come back to another software.

Zelda Mystery of Solarus DX / Re: So Good!
« on: May 03, 2017, 06:29:47 pm »
The style does not fit Children of Solarus, but thank you anyway.

Zelda Mystery of Solarus DX / Re: So Good!
« on: May 03, 2017, 01:18:20 am »
Thank you !
When our new game, Mercuris Chest (this year's April 1st joke), is translated in English, you'll have to give it a try. We did our best in a short time (3 months) to release a short Zelda but with a higher level of polished then ever before ! We're pretty proud of it, it contains a lot of secrets for a rather short game.

I think Diarandor will be interested  to see your open-sources graphics, they can be used as inspiration :)

This is great !

Development / Re: About color text dialogs
« on: April 22, 2017, 12:33:36 pm »
Instead of rechoosing whiteafter changing color, you could choose default. So that, if the default color of the text is black (for example) it will become black again. For portabilty, it may be easier.

General discussion / Re: Zelda Fan Games
« on: March 19, 2017, 10:25:12 pm »
Hi, can you provide the list and a short description, plus the official website link ?

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