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Messages - mattias

#1
There's no public repository yet, sorry. We'll publish as soon as we've stitched up the last corners and come up with a name. When we do get around we'll post it here on the forum and I really hope you'll like it.

That said, the map in question is constructed using Lua relying on creation order for z-index. I haven't tried layering of static tiles, :bring_to_{back,front}(), or any combinations.
#2
In 1.3 you could make an opening in a large wall tile by placing a small traversable tile on top of it. In 1.4 that behaviour has changed. Is the new behaviour considered a bug or a feature? I'm kind of biased in favour of the old behaviour since I've made a lot of explicit use of it.

Congratulations for releasing 1.4 by the way!
#3
Development / Concurrency
April 11, 2015, 03:17:37 PM
I'd like my timer scripts to avoid race conditions, but I haven't been able to find any definitive information about how lua scripts are run by the Solarus engine.

Can there be more than one thread running at any one time? Are threads ever pre-empted?