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Messages - Christopho

Pages: [1] 2 3 ... 78
1
Yes she told me about her work with Solarus. There is even a video of her presentation: https://www.youtube.com/watch?v=u62b52xGiF0

2
Development / Re: video mode
« on: February 08, 2019, 07:43:49 pm »
Nothing is broken by 1.6. sol.video.set_mode is deprecated but still supported.

3
Development / Re: help with 1.6
« on: February 06, 2019, 08:51:06 pm »
My games had a bug that Solarus failed to detect before 1.6 (bad parameter passed to sol.timer.start). Solarus 1.6 detects it and shows an error message.
To fix it, you need to do the same change as here: https://gitlab.com/solarus-games/zelda-xd2-mercuris-chess/commit/f812e2ae52a8e78968d4a61bc61ecb48b8d4d347

4
Bugs & Feature requests / Re: libphysfs.1.dylib issue on macOS Mojave
« on: February 01, 2019, 11:05:25 pm »
This is now fixed in the official download. Thanks for reporting the problem!

5
Development / Re: Pre-made LttP Maps?
« on: January 29, 2019, 07:54:26 am »
Download the Zelda ALTTP pack, some overworld maps from ALTTP are there.

6
Does it work?

7
Put the above platforms on a higher layer.

8
Development / Re: Solarus 1.6 for OSX
« on: January 10, 2019, 08:47:50 am »
Solarus 1.6 for macOS is now available on the download page! Enjoy!

9
Development / Re: Hero sprite error new to 1.6?
« on: January 10, 2019, 08:47:06 am »
Ok, then it might be a bug. Can you open an issue?

10
Do you have a file whose name could conflict somehow with the sprites directory? Like a sprite.lua or sprite.dat file?

11
Development / Re: Hero sprite error new to 1.6?
« on: January 09, 2019, 08:22:02 am »
It was a bug in 1.5. The ground was not correctly detected.

12
Development / Re: NPC disappears during walking animation?
« on: January 09, 2019, 08:21:17 am »
This is true for NPC of type "usual" (somebody). Use an NPC of type "generalized" (something) to avoid any default behavior.

13
Bugs & Feature requests / Re: Having Trouble with Quest simulation
« on: January 09, 2019, 08:18:37 am »
I then got 1.6 and it automatically updated the file
No, when you update to 1.6 Solarus does not touch your scripts at all.

14
Bugs & Feature requests / Re: Having Trouble with Quest simulation
« on: January 09, 2019, 12:26:12 am »
When you do File > New Quest in Solarus 1.6, main.lua is not the one you posted.

15
General discussion / Re: Solarus Discord/Matrix channel descriptions
« on: January 07, 2019, 01:52:02 pm »
Done, thanks for the proposal!

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