Im probably missing something really simple but I'm following the tutorials and I'm trying to get dialog's to work right now when getting an item when opening a chest for example. In the tutorial it says to add sol.language.set_language("en") to main.lua but that didn't help at all and when I looked at a sample quest it didn't have that line of code in it either but still had text pop up when opening a chest and getting a sword. I also know I have the text setup in dialogs.dat the exact same as in the tutorial. Has something changed since the tutorial and I need to do something different to get dialog's working?