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Topics - Dokk

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1
Development / Disable brandish for all items in chests
« on: August 20, 2018, 12:19:11 pm »
Hello. Can I disable brandish for all items in chests? I tried to write self:set_brandish_when_picked(false) in item script:

Code: [Select]
function item:on_created()
  self:set_savegame_variable("bomb")
  self:set_assignable(true)
  self:set_brandish_when_picked(false)
end

 But it works only for pickable treasures, and it doesn't work in chests. Why?

2
General discussion / Text position on top...
« on: August 04, 2018, 07:22:03 pm »
Hello. I have a problem with some specific text position. I made a map titles (kinda "Level 1: The Beginning") as a dialogs. And I want to start this map name then game is starting on the top of the screen for 2-3 seconds.

Code: ( lua) [Select]
function map:on_started()

--Starting a map title
game:start_dialog("level.1")

 I tried to change the position directly in alttp_dialog_box and surely all my dialogs became to the top ;D

So, how to change the text position only for some specific text as mine?

3
General discussion / Some small problem with sound & code
« on: June 30, 2018, 11:23:47 am »
Hello. I have a problem with voice in my quest. In this code speech comes together with dialog:

Code: [Select]
function board_1:on_interaction()
game:start_dialog("board.hello")
sol.audio.play_sound("ok")
end

But I need to start "ok" speech only after "board.hello" dialog will end. What I must to do with this code?

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