Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Eyth

Pages: [1]
General discussion / What are we allowed to use freely??
« on: July 11, 2018, 11:03:30 am »
Hi there ;)
This topic came up the last days, so I want to discuss it and get to understand the matter better (that rhymes ^^ [or bad english ;P])

When working with tilesets and game art its often hard to know, if you are allowed to use a certain pic or complete tileset or animation, in my opinion.
I mean, are we not allowed to use everything that is findable on the internet (f.e. google pictures)? Especially when there is no sign of a limitation or copyright.

And what is with modifying existing art or tiles or complete sets? Are we also not allowed to use them, because the thing we work from in this case, is from another person?
In the end we just want to make games ^^

Hope you can follow and may have some tips, opinions or even experience. Thanks in advance ;)

Game art & music / Lake Tileset with Animations
« on: July 10, 2018, 03:59:20 pm »
Hi everyone,
I made a little tileset for a lake environment and I want to give it to this amazing community ;)
Its not a big one, but nearly everything is automated (waves).
Sadly I can only post the PNG, but everthing is numbered (blue = number of tile; white = number of animation-frame). You should be able to implement it fast into Solarus.
The tiles are mostly 8x8 or 8x16 px. Also the tiles are directly in the right position to capture it in the editor. But of course you can also implement it in your own tilesets ^^

Its free to use (CC-BY-SA 4.0) - hope you have fun creating :)

Hi there ;)

I saw this several times in other projects and don't know if its relatively simple to explain...
Lets say, I have 3 custom switches in the same room. And they are named "switch-1, -2, -3". I have a special ability which can activate those switches, but I dont want to tell script: When switch 1 is hit then activate and when switch 2 is hit - then activate... and so on.
How does it work in a script to tell him: When a switch, with name "switch-"+specific number (f.e. "2") is hit, then activate (only) "switch-"+specific number (f.e. "2")??
Or is that different evertime  ???

Development / Freezing/locking keyboard during specific event?
« on: June 14, 2018, 04:26:57 pm »
Hi there again  ;)

Today I have a quick question. Hope I can describe it the right way:
I made a custom item with animations and all of that, the hero can use with the "item_1" command key (x). Works - so far so good ^^
But when I press the key, while the animation of the item used is running - the animation stops and starts new. In further consequence errors occur obviously...

Is it possible to lock the keyboard input, til item:on_using is finished, or you may have another idea?
Thanks for your advises in advance  :)

Hello there  ;)
New here and just started with Solarus and the programming-thing  :P
First, thank you for such an amazing programm! Great job.

My question:
I already have my own character-sprite implimented as the "hero". The thing is, that my idea is, to be able to switch the sprite of my hero between two sprites everytime I press a certain key. (F.e. I press "w" -> sprite of hero changes to "tunic1", I press "w" (again) -> sprite of hero changes to "tunic2", and back, and back...)
I already tried some things myself, but can't really figure it out...
(Still got problems with the whole "game:get things, game:set things" thing ^^)

Pages: [1]