Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - kibos1er

#1
Your projects / Tower Defense with Solarus
May 09, 2016, 12:45:44 AM
Hello !

I have started the development of a tower-defense game using Solarus. You can find a short video of the project in its beta version here :

https://youtu.be/oyQFSLG9k3Y

For the moment,

- there is a hub, where the player selects the level he wants to play
- there are 3 example levels, with different enemy waves (with varying enemy's speed, life, number...)
- each enemy has a visible life bar (enemies are only tentacles for the moment)
- the hero can create or erase a tower (only one type of tower for the moment)
- enemies follow a path to the exit
- the number of enemies who have exited is printed on the exit
- everything is written in lua, no change has been made in the solarus engine

The next things I plan to do:

- other towers
- other enemies
- other enemy waves
- other levels
- special items ?
- a pause menu
- a tutorial level
- enemies may drop some items (life, money...)
- the sword should not allow to block the enemies (maybe with a timer between sword hits, or with enemy:set_pushed_back_when_hurt())
- clean and publish the project in a playable state

I thank the authors of the Solarus engine. I have started this project maybe 10 times with different tools, and this is the first time I reach this level of completion, thanks to this nice library.

Feel free to tell me what you think about this.

Update: the project can now be found on github: https://github.com/kibos1er/tdz