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Topics - Courier

#1
Hey there everybody! Been poking around Solarus here and there since last year, I've been wanting to try and make a very NES Zelda inspired action game for a while now. The combat system would be very simple, the only major additions to the classic zelda shield+sword set up would be a button that locks your direction but slows your movement when held (You would attack and block in the direction you're facing, but you could strafe as well). As well as a dash button that would get you out of situations quickly, and a somewhat shmup-like upgrade system.

How hard would these kinds of things be to integrate into Solarus? I've been considering using GameMaker Studio, but I thought having a Zelda based system as a baseline would be easier since there isn't a whole lot I want to change, and the map editing system feels much more natural to me in Solarus. Are there editable attacks and variables for the hero in the engine itself? or would I have to edit the source?

Currently, Solarus does support the "block the direction you're facing" shield setup of early Zeldas right? I ask because when I played MOSDX I honestly couldn't ever get the shield to work... I feel like I must be missing something stupid, so any help in that regard would be great too.