Hello,
Nice tutorial on movements Christopho ! The engine and the new editor are really improving nicely !
I have a remark on the movement implementation applied to a menu in your video tutorial ; in the on_draw function, you always draw the menu logo at fixed coordinates (0, -160), and you then rely on the movement you initialized previously in the on_started function to actually move the logo.
This way of doing feels a bit "unnatural", in the sense that since the on_draw function is called regularly, if you draw something at fixed coordinates, it should always be drawn at these coordinates right ?
Also, it feels kinda weird to not initialize the logo position in the on_started function but in the on_draw function instead.
Maybe something like this would feel more "natural" for coders:
Anyway, keep up the good work !
Cheers
Vauteck
Nice tutorial on movements Christopho ! The engine and the new editor are really improving nicely !
I have a remark on the movement implementation applied to a menu in your video tutorial ; in the on_draw function, you always draw the menu logo at fixed coordinates (0, -160), and you then rely on the movement you initialized previously in the on_started function to actually move the logo.
This way of doing feels a bit "unnatural", in the sense that since the on_draw function is called regularly, if you draw something at fixed coordinates, it should always be drawn at these coordinates right ?
Also, it feels kinda weird to not initialize the logo position in the on_started function but in the on_draw function instead.
Maybe something like this would feel more "natural" for coders:
Code Select
function solarus_logo_menu:on_started()
image.set_position(0, -160)
// Initialize the movement here
...
end
function solarus_logo_menu:on_draw(dst_surface)
image:draw(dst_surface, image.get_pos_x(), image.get_pos_y())
// or just
image:draw(dst_surface)
end
Anyway, keep up the good work !
Cheers
Vauteck