Hello everybody,
as written in the readme file in the zelda resources pack, I opened the quest editor and created a new quest. Once the editor was closed, I copied the content of the repository "data" folder into my newly created quest "data" folder, overwriting project_db.dat file. However, if I open the quest with my quest editor, it won't load any tileset, giving me an error "cannot load [file.dat] bad argument: number expected, got a string". In fact, in each tileset "dat" file, after some point I have the field "id" filled with strings instead of numbers, like:
tile_pattern{
id = "barrier.2",
...
}
How can I solve this problem? I have downloaded the 1.2 MacOsx version of the engine.
Thanks.
as written in the readme file in the zelda resources pack, I opened the quest editor and created a new quest. Once the editor was closed, I copied the content of the repository "data" folder into my newly created quest "data" folder, overwriting project_db.dat file. However, if I open the quest with my quest editor, it won't load any tileset, giving me an error "cannot load [file.dat] bad argument: number expected, got a string". In fact, in each tileset "dat" file, after some point I have the field "id" filled with strings instead of numbers, like:
tile_pattern{
id = "barrier.2",
...
}
How can I solve this problem? I have downloaded the 1.2 MacOsx version of the engine.
Thanks.