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Topics - Mimiga

#1
Development / Sprite animation names
December 11, 2014, 09:58:14 PM
Hi, I was wondering how the game defines what the player's sprite is. In the defaults it's something like hero/tunic1, but I want to choose between two different characters so I want to name them what I want (like "hero/player1" or "hero/player2"). I didn't think I found anything under the documentation. Where do I go to make the engine make the default hero sprite "hero/player1" other than the default "hero/tunic1"? Also, are the animation names like "walking" and "plunging" concrete in that they MUST be named that in order for the editor to read them correctly in order to walk? Is it possible to add a custom animation like "crying" and have it be used by calling sprite:set_animation?
#2
General discussion / Thank you!
December 11, 2014, 01:26:28 PM
Hi! I just wanted to say that I found this engine today and I'm blown away. I've been going through several different engines over the year trying to find something good for a Zelda-like game that I had in mind, and what do you know, an engine specifically made for Zelda-like games! Complete with LUA too, which I have a fondness for. I can't say how thankful I am! I can only hope that the Solarus project keeps growing and getting better. Thank you so much for all your work and dedication! I'm going to have a blast using this.