Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Svenibu

#1
Your scripts / Re: New rain script
February 25, 2021, 09:08:36 PM
Hi,
i have imported the script in the link and i have the same problems.

i have tested game:set_rain_mode("rain")
function map:on_started()

    game:set_rain_mode("rain")

end


I get a error in the console

Error: In maps/hyrule/b3: scripts/weather/rain_manager.lua:212: attempt to index upvalue 'timers' (a nil value)
stack traceback:
[C]: in function '__index'
scripts/weather/rain_manager.lua:212: in function 'stop_timers'
scripts/weather/rain_manager.lua:224: in function 'start_rain_mode'
scripts/weather/rain_manager.lua:59: in function 'set_rain_mode'
maps/hyrule/b3.lua:4: in main chunk
#2
Your scripts / Re: New rain script
February 23, 2021, 08:16:49 PM
Hi PeterB,

i have the Script whether_manager, hail_manager, rain_manager, snow_manager.

i have testet require("scripts/weather/weather_manager.lua") in main.lua and in my quest_manager.lua.

In the map script i call in the function map:on_started game:set_world_rain_mode("outside_world", "rain") the name of my map is set a world is: outside_world

I have print("rain is loaded") in the weather_manager and the same in the rain_manager to test the script is loaded.

in the Console I geht no error.

#3
Your scripts / Re: New rain script
February 19, 2021, 10:52:10 PM
Hi Dirandor

can you help me with the weather script?

I have the script and the sprites imported.

I add the script weather_manager in my quest_manager script.

In the script from my map i have
add in the  the function map:on_started()
game:set_world_rain_mode("outside_world","rain")

it doesn't rain in the testgame