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Messages - Wuzzy2

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1
Your projects / Re: Ocean's Heart Beta Testing
« on: September 17, 2019, 12:46:21 pm »
Well, then. I like to sign up for the October/November beta test, then. :)

2
Aaaand it's still on MediaFire …

Can't you just upload it on your own homepage yourselves? I don't think Zeldo even is allowed to upload anything directly on your homepage, if I'm not mistaken. Weird.

Or are you afraid Zeldo will sue you for copyright infringement? Lol, that's not going to happen, you do realize all code is under a free software license, right?

You have to be more afraid of being sued by Nintendo instead of Zeldo.

I am confused.

3
Your projects / Re: Ocean's Heart Beta Testing
« on: September 14, 2019, 09:51:17 pm »
I have requested a beta in about June 2019 by sending you a PM. Still I got nothing except excuses.

If you don't want me as a beta tester, please just say it openly so I have clarity and can move on. Thanks.

4
Your projects / Re: Zeldo's Challenge - Chapter 1: The Revenge of the Bingo
« on: September 01, 2019, 09:45:44 pm »
This sounds great!
I would really appreciate it if you would post an English language version of the Zeldo 2 thread, so that most of us can actually read it. :) This is just too great a game to be just be so invisible to many players. :(

Did you read my review?

5
One of the main promoted games, Le Défi de Zeldo - Chapitre 2: La Tour des Souvenirs, is in current danger of getting deleted off the Internet.
https://www.solarus-games.org/en/games/defi-de-zeldo-ch-2

If you click on “Download”, the only download link you git points to MediaFire, and NOT an URL on solarus-games.org. AFAIK this is the only game where the URL points to something external.

Please be aware that MediaFire is notorious for deleting files, it's definitely possible they will delete the file one day. MediaFire is NOT suited for permanent hosting and should not be relied on.

PLEASE re-upload the game on solarus-games.org to make sure the game is preserved. This game is far too good and should not be allowed to die. Thanks for your attention.

Source: I have had previous bad experience with broken MediaFire links because they apparently deleted the file behind the link already. IMO MediaFire should only be trusted with short-term hosting, when it doesn't matter the file will not stay online forever.

6
Ooff, yeah, oh, yeah. I remember the Lost&Found Office. Boy, it was a long time ago since I last played this game …

But yeah, the key to solving this is to take notes and write down everything because there is so much you must remember. I don't think I drew an entire map (maybe a very rough one, but DEFINITELY not as detailed as yours), but I did write down where I could trade items, where items were wanted, where to find each “office”, person or sign, what the signs said, etc. My notes are long lost since …

Yeah, it was a real chore to solve the dungeon, but I did not want to give up. :P

But the 2nd dungeon was almost equally insane, but for entirely different reasons.

It's amazing how this April Fool's “joke” is still a real playable game. I was surprised how much work was put into this parody game.

7
Looks like I'm part of the lucky few in “the know”. Yeah, I liked that part, too. The dungeon was quite different than the others to, with some unexpected puzzles. Cool thing.

Ironically, I have found the area MUCH earlier than I was supposed to because of lack of tools. Heh.

8
Zelda Mystery of Solarus DX / Thumbs up
« on: July 21, 2019, 06:45:56 pm »
I have known this game for years now but never managed to complete it until recently. I think it was because I was stuck in the game because a critical chest in Hyrule Castle did not appear, but this bug seems to be fixed a long time ago now and I managed to proceed. ANYWAY …

It was great fun, and a lot of the other games you offer on the homepage are great, too (I have written a few rewiews already).

The game is very polished, and there's not much I can complain about. Which is very rare if you know me … It certainly gives back memories to ALTTP. I can't remember if there's anything to complain, really, it's been a few weeks since I completed it. One thing which goes into my mind right now is that the fish creatures near the secret tower do not jump/flop like actual fish, they creep on the ground which just looks wrong. But it's a very minor thing. Maybe there's other things, but I can't remember.

The overworld is great, the dungeons are great, pretty much everything about this game is just fun. It's basically just like ALTTP. Maybe it has not as much depth and content as ALTTP but that's perfectly fine. A game does not have to be very long to be great. I consider “Awesome per Second” to be an important metic. ;-)

The world design feels pretty well thought-out. There is nothing in the world that seems out of place. Everything seems to have its place, which I consider very important. There are no “WTF” moments or areas where I think there's something missing or incomplete. I have seen so many games which fail HARD in this area. I have no idea how much time it took to design the whole world, tile-by-tile, but I assume it was not very short. ;)

I have completed the game (obviously), but I have not found all the secrets. But probably most of them. No idea if I ever will find them all. But I like the dungeon design as well, and the underground river, and those little secrets everywhere.

Anyway, I just wanted to say thanks for this nice little (ok, not so little) game! Thumbs up!

9
General discussion / Exposure of “unofficial” games
« on: July 21, 2019, 06:41:44 pm »
Hello. This is just my opinion on the website solarus-game.org but whatever.

Basically I just wanted to say thank you a lot for giving the other “unofficial” games a chance to shine as well by giving them actual exposure right on your website, and not just bury them under 100 metric tons of forum posts like some other communities tend to do (I'm looking at YOU, minetest.net!). It's not just free exposure for ZSDX, but for many other games as well. Because there are great games from the community as well. That's exactly how a game engine website should look like. It makes the life of potential players easier to find the relevant, playable games. The list seems well-curated as well, you cannot download crap or incomplete games here.

So yeah, good job, and please keep it up(dated)! :)

10
Your projects / Game review (version 1.4)
« on: July 21, 2019, 06:02:11 pm »
Hi! I'm Wuzzy.

I am going to review this game now. I have played version 1.4 on Solarus 1.6.0. Beware, this review will be quite chaotic …

I have played this game a while ago and completed most of its tasks. It's a nice game and the world is really, REALLY, big. The world is really huge. I mean it. This makes for a much different gameplay because you need much more time to explore each tiny angle of the world. Exploration is fun! But it's also difficult to remember all. The map doesn't give much detail and it sometimes is just outright wrong. You need a good memory if you want to explore the whole world, that's for sure. The exploration part of the main land is a major part of the game, and I think it's also pretty good. Each area of the world has a meaning, a purpose. There's always something you can do. There are a few “useless” areas, but I think it's okay, as they still add to the overall flavor.

At least, up to the point you completed the main quest. The Northern area ... different story. I'll come to that later.

It's good you added flutes, these items are very helpful indeed and really needed, given the world size. The navigation with the flutes was annoying. There are huge areas in the North that are completely flute-free, which means you have to walk much longer. Also, it's very confusing how flutes are selected. There is no logical order in which flutes are selected (it seems random) and you can only go forwards, never backwards. Why not using a logical order like North-to-South, West-to-East?

The dungeons were fine. Not great, but fine. They are much simpler than what I have seen in other Solarus games, but the rooms are also a bit larger. The dungeons are still good enough to be enjoyable, don't get me wrong. The most difficult dungeon IMO were the sewers. In fact, I actually completed it AFTER completing the main quest (you know my bugreport). I think it's probably it took me forever to find the final entrance, or better: To find it again (because I forgot …).

The progression. I liked that the game started very simple with the party and very slowly introduced more and more stuff. That's a different pacing than I'm used to, but I think it has been done well. The party was a nice addition, but I was confused by the smith. The smith always said he will do a “demonstration” soon but it never came. Thanks, smith, for wasting my time ... :(

There's a ton of things to explore. It took me a very long time to see most of the game. I don't know how long I have played the game, but definitely too long. XD NPCs and towns are good overall. I like all the different species populating the world, with their own backstory documented in the library.

All the various side quests are pretty fun. What I really liked were the magic items like deku sticks to give to the great fairies. There's also many different other secrets in the whole game, which I always appreciate a lot.

The “arrow” game near Hyrule Castle seems a bit broken. It has crazy high payout rates, I sometimes get >1000 rupees for one game. The eyes also get faster after every game, but the speed resets after re-entering. Eventually the eyes become impossibly fast. I think this game needs more balancing … Maybe make the eyes slower again when you had a bad round. Also, the person always tells you that you did “great”, even if you score 0 … But to be honest, I don't even mind the crazy high payout rate. There are some crazy expensive items and I believe it would just have been a chore to grind all the way to 5000 rupees every time. Even if the arrow game seems OP, I think its actually fine as it is. IMO it was enough work to win the 5000 rupees, then return to the shop, return back, etc.

The use of items, especially in the early game, is following the formula of many Zelda games, and that's a good thing because it works. That you always progressively unlock new areas. However, in the very late game, this forumla breaks down.

The soundtrack was great.
Sometimes the soundtrack changed too fast or didn't make sense. In the Cave of Ordeals, the music changed from “battle” to “peaceful” without any logic behind it. Sometimes it was the peaceful music in the battle phase. The minigame houses had the “castle” music. But these are more like nitpicks, the soundtrack's still great.

I didn't really understand why the game had to add a “stamina” mechanic. I don't see what it was for. OK, so I was forced to eat things and go to sleep from time to time. OK, so a bit of time management but it wasn't a real problem to me. Also, stamina became progressively less and less meaningful when your stamina bar became huge. Stamina didn't break the game, but I just don't see what's the point of it as it didn't affect the game that much.

The Northern area was, to be honest, disappointing. It feels much emptier and frankly, just incomplete compared to the mainland. There's a noticable difference in quality.

Actually, the whole late game (after you completed the main quest) overall degrades in quality, to be honest. The Northern dungeons are clearly not that good compared to the rest. Well, they seem broken, too. And the game doesn't even consider them dungeons (no map). The cities are much simplier, so are the NPCs. One city is just outright incomplete (you know which one I mean) and the North Castle is also weirdly simplistic (only one NPC dialog line for all NPCs), compared to Hyrule Castle. The Zora village also has annoyingly many closed houses, and the Zora halls are extremely simplistics. The world design of the North is not bad, it's more the cities and NPC stuff that is lacking.

Another thing which I didn't like: The late-game items which are expensive and hard to obtain, namely, the flippers, feather, hammer, shovel. They turn out to be a big disappointment. These are items which you can only use in a very few specialized places. In other Zelda games, each tool has its own unique use and almost always unlock new areas. In this game, however, these items pretty much don't unlock anything new at all, apart from a few few specialized places and a few shortcuts. The flippers also seem mostly useless. The waterways are an absolute CHORE to wade through, and there's almost zero reward for exploring the waterways. The shovel isn't too bad, actually. It's useful in getting you lots of stuff in a short time, so I guess at least that item paid off.

The flippers also unlock very little in the game. IIRC the flippers are only useful in Zora's Domain and to enter the Island Dungeon. There is zero reward for exloring the waterways any further. The waterways are basically a giant barren desert in which almost nothing interesting can be discovered. So the flippers are mostly just for shortcuts. This is very different from other Zelda games, in which the water area is a little world in its own right, it is its own rich world with many new things to explore. I mean, the flippers are not useless, but I was disappointed in the lack of world design when it comes to the water. What was also frustrating that there are way too few ladders to enter the land again. If you are DEEP in the water area, and there's no ladder, you must swim all the way back ...

What I liked about the north are the two fetch quests. If those fetch quests just wouldn't have been so broken! But searching the flowers was a nice addition. But you know the rest.

The trade quest was hard. I actually had to cheat, to be honest, but, oh, well, “git gud”, I guess. XD

I don't think it's possible to ever enter the water temple again, am I right? Even with the Zora flippers. Once I have completed the water temple, I am unable to drain the lake ever again, the button is already pressed when I enter the sewers.

The biggest disappointment was the feather, to be honest. It's very difficult to get but I think there are only 2 places in the entire world that you “unlock” with the feather: the swamp temple puzzle becomes solvable and you can jump on an island in Subrosia. But it turned out to be a stupid Poe soul! I was so mad!! Poe souls can be bought or even gotten in infinite numbers for FREE at the cemetery. Also, Poe souls are the most useless items in the game. Their only use is to guide you through that forest, but you don't even need Poe souls to do that. I have explored the whole forest way before I obtained my first Poe soul.

The worst part of the game is the bugs. The production quality of this game isn't as great as the other Solarus games, to be honest …

What I want to say is: Boy, this game is buggy and broken as hell, when I first played it! I don't know how often I had to reset the game because I was stuck, or the game just outright crashed and lots of smaller annoying bugs that hindered the game flow. I was the one who reported all the bugs on GitHub lately and I hope all the bugs will get fixed. I am pretty sure there are even more bugs which I have not found or I just have forgotten them. Did you not playtest the game?

Anyway, fixing the bugs should be number one priority for future versions. And testing. Number 2 priority might be a rework of the North, but only because the area just “feels” quite empty and incomplete. The quality of the North should be brought to on par with the rest of the world. Otherwise, I wouldn't make more major changes to the game, even if not everything is perfect.

Frankly, I would not recommend this game to other people at this point, but it's because of the bugs. But remove the bugs, and the game is recommendable.

Overall, I still had a whole lot of fun playing this game. It's a classic Zelda clone, but also different simply because of the sheer scale. It really makes a difference. Quality-wise, it's not quite on par with ZSDX, there's just too many things that need fixing, polishing or balancing.

There is probably a million other things I could write about the game, positive and negative, but I am getting exhausted from writing and I keep forgetting things.

11
Your projects / Game review
« on: July 21, 2019, 04:22:27 pm »
Sorry, I do not speak French! :-(

OK. After my bug reports above, here comes a review (in English, obviously) of this game (version 1.0 on Solarus 1.6.0).

First, about me:
I have completed the game in about … I don't know how long, but I didn't rush to the Memories Tower, instead I wanted to find everything, but eventually I went to the final boss, and that took me 8 hours then (I guess).
I think I have seen almost everything in the game, but I just cannot find the freaking final power moon. I am pretty sure it must be in Memories Tower, level 4F because that's the last room I cannot reach. I see a crack in the wall in the “cannon ball room”, but I have no idea how to cross the gap, no matter which tools I use, and I have all item slots filled. Maybe I will figure it out. One day …
Anyway, I have completed the main game, the “Hardcore Gamer” and “Speedrunner” achievements. My main safe file is now at almost 10 hours playtime (this includes the hunt for all hidden items, which is not complete yet). Yes, I'm a fairly seasoned player. :D

Now for the game:

Overall, I had very much fun playing it. It was a great time.

I think the main fun of this game actually comes from all the outside world, because there are quite some things to do. The game isn't as short as it seems (as I said, my main safegame is at nearly 10h), I think you're “underselling” it.
The Memories Tower is also nice, but there are so many sidequests, secrets, etc. in the outside world that the outside world is a game in its own right. It's much more complex than the Memories Tower. There's just that one moon that drives me nuts. But you know that already. :D

Basically this game is similar to all the other Zelda clones, but that's good. What I really liked was the addition of the Power Moons, some other collectible and the fact that you can exchange those moons for rewards. It's nice to have something different than the standard heart containers as the “rare hidden items”. There's just that ONE moon that is driving me crazy, but I'll get it … eventually.
The way the moon radar works was pretty confusing, especially in Memories Tower. In Memories Tower, I have, in some instances, heard the moon radar signal in multiple connected rooms (but not for the whole floor!), but once I found the moon in one of them, the signal disappeared in all of the rooms. So I thought the moon radar is supposed to report the signal for each room separately, but it turned out it can also apply for a set of rooms. Weird.
And in other dungeons, the signal seems to be per-floor instead of per-room. That's even more confusing. I don't really understand why you made it so. This is confusingly inconsistent. It took me a while to figure it out.

I don't like the moon radar is only audible. What if the sound is off? I suggest to display an icon somewhere, too, should the moon radar find something.

What I didn't like was that it's not possible to review the item description. Once you got the item, you have the chance to read the description ONCE, then the text disappears forever. In ZSDX, you can review the item description of all items in the inventory. If a player returns to the game after a long time, this can be a problem. Otherwise, the GUI system of the game is solid, apart from a little bug I reported earlier.

One minor thing in Memory Tower was annoying me, it was that room in B1 with the flying tiles. It's annoying because you have to repeatedly enter it to flip the crystal trigger it. I usually just hide behind the vases and wait … But that's a fairly minor annoyance.

Otherwise I'm happy with the dungeon and level design.

It's good you added the tutorial books because the fact that you must hold the required item in hand in order to proceed the trade quest is definitely NOT obvious. And hey, even an unexpected hint to find some power moons! :D

I also like the tileset, something different than the other Solarus games. I like the fog effects and the day/night system graphics. The game has a nice overall “feel” to it.

The plot … Well, there isn't really one. It's a bit silly if you ask me. But I did like the NPCs all over the world, they almost told a little story themselves. But the overall plot is more like an excuse plot. Silly coder humor … xD
There are some minor plot holes: Like, when you catch the con artist and he returns to his house, he tells you he will leave soon but he never actually leaves. Or after rescuing the dude on the SOS island, the SOS doesn't disappear (but maybe the guy was just too lazy to remove the SOS or whatever, so feel free to ignore this). Or that once you bought all items from the basement shop in the village, nothing really happens. The shopkeeper doesn't close the basement, or moves to a different house, or re-furnishes the basement. No, nothing.

The music is great but sadly, I notice it's pretty low audio quality. I mean, it seems the compression ratio is way too agressive, and the sound quality suffers noticably. It would be nice if you could upload a version with HQ music.

The game is stable. I did not find any real serious bugs in the game, only a few minor ones (see above). Much better than ZBOM, which was EXTREMELY buggy when I first played it (it has been improved since).

It's a good game. Definitely worth recommending. This game seems to have been greatly underappreciated by this community, which is an absolute shame. Maybe post an English version of this thread so the game becomes visible to a larger audience. I think because this thread starts in French, it is mostly ignored.

Keep up the good work, and I am looking forward to see part 3 of the series! :)

Where is part 1 of the series?

12
Your projects / Bug reports
« on: July 21, 2019, 03:17:37 pm »
Sorry, I do not speak French! :-( I have played the English version. (I hope there are some translators.)

I want to report some bugs:

MAJOR bugs:

1)
The game is hosted on MediaFire instead of solarus-games.org!!! I mean the download link on <https://www.solarus-games.org/en/games/defi-de-zeldo-ch-2>. This is very dangerous, MediaFire has a known history of deleting “inactive” files and it would be awful if this game would be wiped out from history forever. Hosting the game ONLY on MediaFire means the game will be sooner or later be deleted without notice.

PLEASE, can you host it on solarus-games.org? PLEASE, PLEASE, PLEAAAASSE, talk to the Solarus devs or whoever is responsible for the website if you must. Thanks for your attention.

2)
The link “source code” on <https://www.solarus-games.org/en/games/defi-de-zeldo-ch-2> just leads to the same page.

MINOR bugs:
3)
The background music of Tepaka's Mansion seems to have some clipping issues at the beginning. You can hear a loud crackle at the beginning of the music, which hurts my ears a bit when I have headphones.

4)
If you play in Heroic Mode and enter the boss fight in Memories Tower and defeat the 1st or 2nd boss, Zeldo will say that you can find hearts in the vases. However, this is the Heroic Mode, which means no hearts will drop. So if you break the vases, nothing will drop.

5)
Typos in the English version (and suggested correction):

- adenture → adventure
- traduction → translation
- dangerouser → more dangerous
- hylian → Hylian

6)
If you open the pause menu / inventory, the controls icons (the sword icon and the 2 other items you can use) at the top right screen corner can't be really seen because it's obstructed by the pause screen. This is a bit annoying if you want to switch weapons and can't see the current assignment.

7)
In Memories Tower, in the room with the pipes over the lava (B1), the hero is rendered weirly when you are at one end of a pipe. It looks odd. Difficult to explain, just see for yourselves.

Game version: 1.0
Solarus version: 1.6.0

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