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Messages - Diarandor

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1
Game art & music / Re: Original art
« on: October 14, 2017, 04:54:16 pm »
Ahoy again, mateys! ;D The running (this time without sword) animation, for our hero Eldran, is now remastered too:
https://youtu.be/oSorCPhG2hg

2
Game art & music / Re: Original art
« on: October 14, 2017, 09:34:51 am »
Ahoy there! The running with sword animation, for the hero Eldran, has been remastered:
https://youtu.be/rRTOQKlHmRs

3
General discussion / DreamTales, a Zelda-like videogame
« on: October 12, 2017, 12:50:08 am »
Hi! Some news here:

It seems that some devs are working on a new Zelda-like game called DreamTales, where the main mechanic is about turning enemies into chocolate (and then they can be eaten, or pushed like statues). The graphics seem very close to ALTTP, and the plot has a lot of influence from LA too (the hero is inside a dream).

Links here (the second link is in Spanish):
https://www.kickstarter.com/projects/1138694076/dreamtales-turn-monsters-into-chocolate-and-eat-em
http://www.alfabetajuega.com/noticia/the-legend-of-zelda-inspira-dreamtales-un-juego-donde-conviertes-a-tus-enemigos-en-chocolate-d-112835

EDIT: it seems that they need 25.000$ for their kickstarter before the end of this month, so it seems to me that this project will never be finished.

4
Development / Re: Doors and Keys
« on: October 11, 2017, 11:01:20 pm »
I'm making the typical door that must be opened whith a small_key and the console give me this errors.
I wonder if someone could help me, its my first game and I'm a noob on programming.
I attach the scrips and the errors.

PD: Sorry if I make mistakes of spealing or something else, i dont have a very high level of English. :)

-The first error (related to "create_door") seems to be in a different script. As the error says, the first argument you are using in that function is of wrong type or missing. You should post that script if you need more help.
-The second error points out that the function "game:add_small_key()" is not defined. You forgot to define it somewhere in some other script.
-There is a typo in left0.lua, line 15: the variable "smal_key1" should be called "small_key1". Also, the last block of code (the one of the "for" loop) should be inside the function "map:on_opening_transition_finished()".

5
Development / Re: Animated falling block ?
« on: September 27, 2017, 04:04:05 pm »
Do what Chris says. You only need to define the events once, for the block metatable.

6
Game art & music / Re: Ancient Stone Tablets?
« on: September 18, 2017, 11:55:50 am »
I think the word that best describes it is "annoying". Not too hard but really annoying.

7
Game art & music / Re: Ancient Stone Tablets?
« on: September 18, 2017, 10:34:20 am »
Yes. Open the projects with the Quest Editor. You need to replace the corresponding sprite images and data files in the data folder. Check Christopho's tutorials to learn more about it. It is not very hard. You can ask here if you need some help.

8
Your scripts / Re: Fractals !
« on: September 15, 2017, 05:26:44 pm »
Thanks a lot for sharing these scripts. Fractals are very interesting and beautiful. Although we are a bit unlucky that pixel art is really bad to draw a fractal... :(
But now we can easily draw triforces with your Sierpinsky script :)

9
Game art & music / Re: Original art
« on: September 07, 2017, 08:30:45 pm »
Comparison of the art of different artists. Just an image:

10
Your scripts / Re: Turtle Rock (Alttp) Pipe system
« on: September 06, 2017, 02:02:04 am »
A different way (not necessarily better or worse) is to use streams that freeze the hero, as conveyor belts, and two sensors to start/finish the walking animations (at both sides of the pipe). My approach requires more mapping, though.

That code seems very interesting, for learning purposes, for people who is learning Lua or want to improve skills on coding (and looks very clean, short and polished). Also, I love that word: "automagically" ;D

11
Development / Re: Multiple ground sprites?
« on: September 04, 2017, 05:49:51 pm »
It will be doable with Solarus 1.6 with the new feature of custom grounds. I think there are no decent workarounds at present since there is no way to get the ground pattern ids.

I think we should refer to these "sprites" as "ground animations" or "ground animation effects" (or something like that) to be clearer.

12
Game art & music / Re: Original art
« on: August 19, 2017, 01:09:49 am »
Short video showing some new art for some entities: fences, liftable rocks, color blocks, and a cave entrance.
https://youtu.be/QvUnoNJwTLs

13
Game art & music / Re: Original art
« on: August 16, 2017, 04:50:29 am »
Trees have been slightly improved:
-better angle for small trees,
-stylish tree entrances and big trunks.
A silly video testing these graphics:
https://youtu.be/a9vmgIN7WsA

Also, mountain tiles are now easier to use: shadow tiles for mountains are now attached to mountain tiles and not independent anymore, so there are many less tiles. More news coming soon! :D

14
Game art & music / Re: Original art
« on: July 27, 2017, 03:54:29 am »
The wizard has been remastered into a better version!!! ;D
See video here: https://youtu.be/dSXRRlyGYUQ
(We will need to choose a name for him, because he will be a playable hero someday.)
The wizard will replace Sahasrahla in the project Children of Solarus.
If you like my original art, subscribe to my youtube chanel and do <<thumbsup>> to my videos! ;)

EDIT: the official name for the wizard is now Kaleido!!! He will be referred to with that name in our official games.

15
Your projects / Re: Zelda: Book of Mudora
« on: July 26, 2017, 08:00:36 pm »
I am afraid that in the end I will not have time to translate this game into spanish. I have too much to do for the project CoS during this summer, which is my main priority, so I am retracting from this. I hope you can find someone in the forums to do it soon. Sorry for the inconvenience.

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