Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Diarandor

Pages: [1] 2 3 ... 71
1
Game art & music / Re: Original art
« on: October 18, 2019, 06:41:19 pm »
New chiptune again!!!
Song name: Dubious Riddle
https://youtu.be/IosW0yqaiIY

Give me some Thumbs Up to support my motivation. Thanks!

2
Game art & music / Re: Original art
« on: October 06, 2019, 12:58:24 pm »
Added new wendigo enemy to the Free-Resource-Pack.
It will also appear in our secret project Children of Solarus. :)

These are almost pacific enemies, but be careful, their fast counterattacks could be lethal.
https://youtu.be/mo8hl_jTOzA

3
Game art & music / Re: Original art
« on: October 05, 2019, 03:10:52 pm »
Another new chiptune: "Hope Scent".
https://www.youtube.com/watch?v=KIZ_SXl2SWw

4
Lol, thanks! I get it now.
I am not good at puzzles with pieces hidden below the carpet. I had even tried to move the torches and thought the puzzle was broken XD.

5
Cool, thanks!

6
Your projects / Re: Zeldo's Challenge - Chapter 1: The Revenge of the Bingo
« on: September 30, 2019, 10:58:34 pm »
@Christopho:
I got this error while playing this game. I was using an old version of Solarus: v1.6.0.
I believe this is an engine error: "Fatal: This state is already stopping: pulling" (see image below).
Was this fixed in v1.6.2? By the way, I've just downloaded the last engine version now, just in case.

@Zeldo: I'm still stuck in that puzzle. I believe I've become a casual player... :'(

7
Development / Re: Prevent attack command from attacking
« on: August 26, 2019, 03:37:30 am »
To give an adequate answer for your purposes we need to know this: do you want to always disable the sword attack in all your game? Or just temporarily under certain states/conditions?

8
Your projects / Re: Golden Axe Warrior in Solarus
« on: August 01, 2019, 12:37:29 am »
Cool! Good to see more games different from Zelda. :D

9
Game art & music / Re: Original art
« on: July 17, 2019, 12:40:33 am »
New chiptune, "Graveyard Theme".
https://youtu.be/6YF7VnVscCc

10
Development / Re: New Solarus Guide from scratch i'm creating
« on: April 23, 2019, 01:05:26 pm »
I don't want to be a troll, but I don't see the point. The new website will include official multi-language tutorials quite "soon".

Why don't you create a very short game instead? You would enjoy the process, and learning Lua would help you understand how to use the engine, which in turn would allow you help others in deeper stuff.

11
Bugs & Feature requests / Re: Multiple Entities Sponaneously Broken
« on: April 22, 2019, 02:52:27 pm »
So I don't see the option to add these items to the quest; nor can I import them from another quest. Should I go back to the CoS github and download the entire thing so I can import it from there?

If you took them from CoS it is better to import them, because that will automatically add the author/license metadata. Otherwise, right click on the file at the Quest Tree, then select the option "Add to quest" or something like that.

12
Your scripts / Re: Weather script help.
« on: April 15, 2019, 01:48:47 am »
This comment was written in the above part of my script:
Code: [Select]
-- Snow manager script.
-- Author: Diarandor (Solarus Team).
-- License: GPL v3-or-later.
-- Donations: solarus-games.org, diarandor at gmail dot com.

--[[   Instructions:
To add this script to your game, call from game_manager script:
    require("scripts/weather/snow_manager")
The functions here defined are:
    game:get_snow_mode()
    game:set_snow_mode(snow_mode)
    game:get_world_snow_mode(world)
    game:set_world_snow_mode(world, snow_mode)
snow modes: "snow", "snowstorm", nil (no snow).
Warning: all events registered below with the syntax of the multi_events script
need to be "registered" in the same way in other scripts, if defined, to avoid overriding
previous code. Otherwise, you will get errors and the script will not work as it should.
--]]
I hope that answers your question.

13
Bugs & Feature requests / Re: Multiple Entities Sponaneously Broken
« on: April 12, 2019, 05:42:50 pm »
General remarks:

1) Do not mix these 2 different concepts:
sprites (which  are dat files with metadata) and source images (the image files). In other forums or for other engines, image files are called sprites, but that is not the case with the Solarus API.
2) Do not mix these other 2 concepts:
adding a file (copy-pasting files to the data folder) and adding a resource to the quest (right click with the mouse and select the option to add it, or use the import feature that the others mentioned before).

It may seem annoying for newbies to learn these things, but it is very important when you have a problem and need others to understand you.

14
Game art & music / Re: Original art
« on: April 04, 2019, 09:35:59 pm »
No, it isn't worth it. The nickname can be put in the interface Solarus since it is easy now to add the author(s) and the license in the projects. In the end, in my opinion, it is necessary to cut the images without the licenses and the authors in order to avoid having too big files in the final project.

I agree. If the image is without that label in a project, that is perfectly fine if that is explained in a "license.txt" file, and optionally in the metadata. But if that image is posted, for instance, in a forum, without a "license.txt" or metadata (or something similar) indicating the clearly the license and authors, that would be wrong. I may have done things in the wrong way in the past though, but we all have to try to do things in a good way.

Edit: @froggy77: by the way, i like so much your version of the spider that I think we should include it in CoS. Thanks for sharing your work!

15
Why don't you just keep a function getEnduranceMultiplier() instead of saving the current value? IMO, you don't need to save that value.

Pages: [1] 2 3 ... 71