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Messages - Lucifer

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1
Bugs & Feature requests / Re: <SOLVED> Where are my savegames stored?
« on: February 04, 2019, 09:00:27 pm »
I found it! The .solarus folder is now on the solarus install directory.

2
Bugs & Feature requests / Re: Where are my savegames stored?
« on: January 30, 2019, 02:25:16 pm »
On Windows, i can't create a folder starting w/ a dot.
(e.g. ".solarus" isn't valid because it says "Please enter a file name"

3
Bugs & Feature requests / Re: Where are my savegames stored?
« on: January 24, 2019, 12:01:58 pm »
But it didn't save on it, and when I deleted it, I can no longer recreate it. (I'm on Windows)

4
Bugs & Feature requests / <SOLVED> Where are my savegames stored?
« on: January 22, 2019, 01:22:57 pm »
Hi,
Last week, I saw that my debug didn't work but, I've set the save directory to "zeldahsa". Then, when I create a new savegame, it doesn't appear in "zeldahsa". How can I solve it?

5
Thank you !

6
Bugs & Feature requests / Feature Request : Change the attack sound
« on: May 23, 2018, 07:59:24 pm »
Hi everyone !
I've got a question : how can I change the attack sound in Solarus ? If in my sword.lua item, I change :
Code: ( lua) [Select]
function item:on_using()
sol.audio.play_sound("some ogg sound")
end
I get this :
Error: Cannot find sound file 'sounds/sword1.ogg'
How can I fix this, please ?

7
Bugs & Feature requests / Re: Transitions like alttp
« on: May 23, 2018, 07:55:37 pm »
You can use bsnes shaders.

8
Bugs & Feature requests / Re: Transitions like alttp
« on: May 20, 2018, 11:48:11 am »
Thanks you a lot !

9
Development / Fatal: Failed to create render texture
« on: May 07, 2018, 06:39:37 pm »
Hi everybody ! When I launch my savegame, the game generate an error : "Fatal: Failed to create render texture: Texture dimensions are limited to 2048x2048". But when I check in my files, there isn't any file with a texture more than 2048x2048. Before, I didn't get that error. I'm in 1.6.

10
Bugs & Feature requests / Transitions like alttp
« on: March 24, 2018, 12:35:45 pm »
Hi everybody !
How can I, in Solarus, do a transition by pixelisation, or by a circle around the hero, ike alttp, please ?

11
In scripts\meta\hero.lua, you must change :
Code: ( lua) [Select]
-- Initialize hero behavior specific to this quest.

require("scripts/multi_events")

local hero_meta = sol.main.get_metatable("hero")

local function initialize_hero_features(game)

  local hero = game:get_hero()
  hero:set_tunic_sprite_id("main_heroes/eldran")
end

-- Set up Eldran hero sprite on any game that starts.
local game_meta = sol.main.get_metatable("game")
game_meta:register_event("on_started", initialize_hero_features)
return true

by :

Code: ( lua) [Select]
-- Initialize hero behavior specific to this quest.

require("scripts/multi_events")

local hero_meta = sol.main.get_metatable("hero")

local function initialize_hero_features(game)

  local hero = game:get_hero()
  hero:set_tunic_sprite_id("that you want")
end

-- Set up Eldran hero sprite on any game that starts.
local game_meta = sol.main.get_metatable("game")
game_meta:register_event("on_started", initialize_hero_features)
return true


12
Development / Re: How to change the ground of conveyors belt ?
« on: March 21, 2018, 08:22:08 pm »
Thanks for your fast answer !

13
Development / [Resolved] How to change the ground of conveyors belt ?
« on: March 21, 2018, 08:18:55 pm »
Hi everybody !
I would like to know how to change the ground of conveyor belt (like the Swamp Palace in ALttP), it's for my Water Temple, with water streams.

14
Development / Re: Résolu : Menu de game-over + inventaire en 1.6
« on: March 14, 2018, 05:09:04 pm »
Merci beaucoup, j'ai trouvé en prenant les ressources de alttd.

15
Development / Re: Epée avec 60 pv de dégats
« on: March 14, 2018, 05:08:01 pm »
Thank you very much !

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