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Messages - Shade Aurion

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Your projects / Re: AZ2R - Another Zelda 2 Remake
« on: March 08, 2018, 07:33:42 am »
Thanks dude! And yeah a lot of people couldn't get into it sadly. Link to the Past was the sequel people wanted but it doesn't mean 2 couldn't be turned into what people wanted ^_^
As for the tiles, you should be able to see in the corners on the mountains how the corners don't really round off nicely. I'll worry about polishing it up but I am using the Full Hyrule tilesets.

Lastly, this project isn't on hiatus. Life just gets busy sometimes, and I want to make the next update a sizeable one. I'll likely complete the next 5 maps before I release the next update ;)

Your projects / Re: AZ2R - Another Zelda 2 Remake
« on: February 18, 2018, 11:08:43 pm »
I am still working on this. I'll update the rocks for the passage map and such after the next 2 maps are completed Diarandor because you're not wrong.
They do look oddly placed. Surely I can find a better way to hid corners. Anyways, here is progress on Hyrule Castle.

Turns out a castle requires many layers to look okay so this is my progress. I wanna do whirlpool portals if I can in key sports around the world you can unlock after entering them once if I can manage that. Might be a better alternative to ocarina warping. I need to clean up the top bit of the moat also as its too straight. Still a lot of work to go into this map, then Rauru Town and that will be North Western Hyrule completed :) Of course i'll need to set all the transporters and the interior maps but they'll be a snap compared to the world itself. Also I need to learn how to do spriting myself because i'd like to have Minish Cap/Four Swords Adventures style NPCs and enemies just to make things look a little nicer. If I can't figure it out, i'll settle on LTTP lol but i'll stille need to bring the old NES NPCs into that style which shouldn't be too hard. Getting there slowly. I might connect everything up, place all the enemies and NPCs and even though I wasn't gonna make a demo, I might make one for Solarus Staff just for the purposes of critique. I just don't want a public release til the project is done and it'll take me like.. 8 or 9 times as long as this project has been going at least to complete this.

Your projects / Re: Children of Solarus [official thread]
« on: February 18, 2018, 11:02:05 pm »
Ooo, looks cool. Do you think it could work with a Steam API because if so, even if just free to play, you could put it up on Steam and get the word out about Solarus moreso :)

Your projects / Re: AZ2R - Another Zelda 2 Remake
« on: February 10, 2018, 10:41:35 pm »
This looks great. The only advice I can give you is not to put those rocks in such a homogeneous way (a more irregular distribution would be more natural).
If you understand French, you should read this great mapping tutorial (mainly, the section "Mapping de la nature", where it explains a bit how to avoid the problem that I mentioned above):

Thanks! TBH i'm using them to hide the lack of corner tiles for the edges or mountain tops. A few of them are bugging me too so I might put something different there instead.
Its a no go on the french i'm afraid. I always wanted to learn but never got there. I have been mapping for over a decade though. These layers and tile sets are new to me though and i'm getting better though this last screen was the most difficult as I cannot for the life of me find the appropriate corner tiles so I end up having to wing it as best I can. (Full Hyrule Tileset btw)
I dug into the source code for all projects available on the main site to study the inner workings. I pilfered a few .dat and .lua files too as they save me a huge hassle with items and HUD. Its really tempting to hit up the developers if they mind my using a few sprites also though I have to make a few of my own and i'm nearly read to start doing that. I'll wait til after Hyrule Castle and Rauru though :3

Your projects / Re: AZ2R - Another Zelda 2 Remake
« on: February 10, 2018, 03:51:32 pm »
Aaaand i'm done with the Northern Passage Map South of Ruto)

Next will be Hyrule Castle and Rauru Town. I might make Link have his own house on the outskirts of Rauru and maybe decorate it with old treasures from Zelda 1 (Blue Candle. Magic Wand, Step Ladder) on shelves and such using BS Zelda ripped sprites just to add some personality. I am planning to make Hyrule Castle an actual decent castle with a few screens rather then just 1 with sleeping Zelda. I'll make a dungeon, great hall, empty throne room, empty King and Prince's room, have Zelda sleeping in her room being watched over by Impa. I might have a few hidden secrets you can unlock when you've obtained certain items.

I'm thinking i'll making the towns home to the seven sages. I'll make Rauru the City of Light, Ruto the City of Water (Ironically), Saria the City of the Forest, Nabooru the City of Spirit, Darunia the City of Fire and Kasuto the City of Shadow which will actually be kinda funny as a bit of a Naruto-ish nod with the Hidden Forest of the Shadow. I can make it Impa's hometown and make it a city of ninjas. All of which can be nods towards Ocarina of Time's sages (which took their names from Zelda 2 town names anyways) Hyrule Castle will be the last town of the sages. I might make a descendant of the sages and put them in each town.

Timeline-wise i've got this to word with:
Skyward Sword->Minish Cap->Four Swords->Ocarina of Time->A Link to the Past->Oracle of Ages/Seasons->Link's Awakening->Ancient Stone Tablets->A Link Between Worlds->Triforce Heroes->The Legend of Zelda->Game&Watch->Adventure of Link (This project and the end of the timeline)

Since Skyward Sword and Minish Cap are essentially ancient history, I think i'm only vaguely mention their story. I'll give a proper nod to Link's Awakening, Link Between Worlds, Link to the Past and The Legend of Zelda. I'll have to mention Ocarina of Time as that is when the timeline splits. It does again after Triforce Heroes so I may mention that also but I feel its less important. I want this game to be rich with lore, side-quests, and I really want it to fit into the series with the same sort of polish AM2R brought to Metroid's continuum. Depth, Quality, Polish. These are all important to me. I gotta admit though, there will likely be some minor flaws in the mapping ad not everything fits together perfectly but i'll do as well as I can and hide what I can also ;)

When i'm done with Hyrule Castle and Rauru, that will be North West Hyrule complete. I'll likely work on Parapa palace, house and cave interiors and start adding NPCs and enemies :3

Zelda Mystery of Solarus XD / Re: Is this supposed to happen?
« on: February 09, 2018, 05:12:09 pm »
Lol, nice. I'll be playing through all the Solarus games and afterwards studying the source code versions to try and mimic a few things for my project.
There are a lot of great features in these games. You guys have done well :)

Development / Re: How to configure the joypad?
« on: February 09, 2018, 07:46:14 am »
Sorry for the necropost

I would also like to do this? Does this require a .lua file in a specific folder or altering an existing .lua file?

Your projects / Re: AZ2R - Another Zelda 2 Remake
« on: February 08, 2018, 10:10:00 pm »
Alrighty, I finished segment 1 which is essentially the first 3 map screens of Western Hyrule.
These are the updated maps minus enemy placement and NPCs


Desert Cave:

Parapa Palace:

And this is a comparison from the NES version compared to mine.

There are some slight errors when put together I do plan to iron out later but its going well. This is like a fifth of the continent mapped and the next few maps will be super easy :3
I'll leave the next update til i've completed the next 3 maps as that will essentially mean North Western Hyrule is essentially complete and just needs populating bar minor maps of inside houses, caves, grottos and dungeons (which I have mapped out on paper)

Zelda Mystery of Solarus XD / Is this supposed to happen?
« on: February 07, 2018, 01:20:02 pm »

Upon starting the game, I couldn't help but notice Link sleeping on air instead of his bed. Is this normal?

Your projects / Re: AZ2R - Another Zelda 2 Remake
« on: February 06, 2018, 05:08:33 pm »
Wow! This looks amazing. I thought you were coding it as a platformer, like the original game. But this remake seems completely different and awesome!
Thanks! Yeah no way. Thats what everyone hated about 2. I kinda have respect for 2 as it was pretty much where the sword techniques and magic began but I think it would have worked better as a similar game to ALttP as I feel thats where Nintendo perfected the formula. I tell you what though.. As I learn more about Solarus and how to use it, I find myself infinitely going back and redoing this XD So frustrating but necessary haha I'll probably use a few of your scripts TBH because i'm a bit clueless with the engine. I have loads of experience mapping though. Literally like.. a decade lol

Agreed. I love the visual style of Ruto - I think it's perfect. Your attention to detail really brings it all together! In the second map, the bushes seem a little light - is that intentional? Also I'm not sure the tree on the bottom matches the style of the rest - maybe just adjust the colors a bit?

Thanks man. The second map is just basic atm. I still have a lot of details to add. As for the share of the bushes, do you mean the destructible ones? If so I only have 3 shades to work with unfortunately. If you're talking about that one bush in the center down the bottom, its supposed to look off as its a holy witha heart piece in it :D This is actually an odd section to map because the road is essentially the divider between straight up desert and lush forest lol I'll likely tear it apart and rebuild a heap of it. I'll def reduce the amount of cacti and add in some enemies. Seems like a perfect place to put some Lever enemies and a few Bits and Bots :3

I'll likely have an updated version of the second map and the rough version of the next in a few days  ;D

Well, the second map is mostly done. I just need to place enemies and tweak a few things

Your projects / Re: AZ2R - Another Zelda 2 Remake
« on: February 05, 2018, 05:15:59 pm »
Okay, i've gotten the hang of things a lot more and thought i'd show some progress (below) This is still unfinished. I'll be removing the tents and adding 2 more houses and much more detail. I might add the cloud overlay too but this is essentially the second town 'Ruto' in the top left corner of the map I shared earlier. I'll be tackling it segment by segment and adding a bit more direction in general. To access Parapa Cave i'll make it so you need to visit Ruto's Town Elder who will help you after you retrieve the Trophy which I might change to a statue or an idol or something. The first shop I think i'll put in Saria Town and I am toying with the idea of having the weather vanes as transport points once you get the Ocarina and maybe put the weather vanes every second or third town. Also instead of having an old lady who heals your magic and a woman in a dress heal your health, i'll make Bars heal your magic and Inns heal your health. As a throwback I might magic the old woman manage the Inn and the lady in a dress manage the bar. I dunno, it's coming together. I had a play around with XD/XD2, RotH and DX too and there's a lot of inspiration there. A lot i'd like to do similar yet different. All great games :)

Also I might redo the Icon set, but i'm pretty happy with the Logo itself



Okay, made a lot more progress on Ruto (Above) and only really need to do the NPCs now, but i'l leave that til i've completed the Western Continent. Graves have bones in them and holes to fall into, a bush has a hole you can fall into and all bushes are destructible. I actually redid a lot of the map to make it look a little more aesthetically pleasing. I dunno, i'm pretty happy with how it turned out. Looks better then it did on paper haha Error lives in the purple house ;)

I got all the basics done with the next map. It's the Desert Cave containing the Trophy item. I'll likely have it locked behind a door that the Ruto Elder gives you the key to so people can't break the quest line. I want to keep some open world but I don't want people to break the game. Either. Below this screen is Hyrule Castle and the next screen i'm doing will contain the first Palace. 3 more Maps and North Western Hyrule will be complete :3

Your projects / Re: AZ2R - Another Zelda 2 Remake
« on: February 04, 2018, 02:23:38 pm »
Ok, but make sure that you finish it someday. We can't wait to play new Solarus games! ;D

PS: If you want the new version not to be so hated, my recommendation is to allow saving when Link dies, so that you don't lose the progress (level, items, etc). If I remember correctly, in the original game you couldn't. You could allow choosing 2 modes: "classic mode" (hard) and "easy mode" (the latter one would allow saving progress when Link dies, which is perfect for casual gamers, or bad gamers like me ::)).

Oh absolutely and I totally appreciate the caution from you man. I've seen so many projects slow to a crawl and eventually die and its why i'm just doing it. I'm something of a RMVXA/MV Veteran and i'm capable with Game Maker Studio. Solarus for the most part is very easy to pick up. I'm mainly only worried about unpolished mapping and Boss AI. And absolutely dude, i'll be making this project as similar to ALttP/MC as possible. I love the idea of a hard mode though. Maybe 3 lives before a special laughing Ganon screen. I'm toying with the idea of a True ending and some post game content too. I'm just trying to map as much as I can. I'm just still getting used to the center top down perspective.
Thanks for all your work also, i'm looking into it and i'll likely do Let's Plays of your projects at some point too just to give props. I was looking through a lot of you and MetalZelda's scripts the other night and you guys have some stellar work. A lot of things i've worried about you've already covered. I'm more used to Ruby3 coding and am new to C++ so learning a new engine with Solarus and how to work things will be a slow process but I won't give up on this. I'll probably play through other well known Solarus projects and give nods to them from NPCs as the NPCs in original AoL's NPCs were pretty one dimensional. I've been helping out Revility with his AoL - Rev Edition patch to make the original game better and it just keeps filling me with ideas and how to improve. I feel i'll be an active member of these forums this year if for nothing else but to beg for help on odd and obscure issues XD

Your projects / Re: AZ2R - Another Zelda 2 Remake
« on: February 02, 2018, 12:23:59 pm »
Personal request: Why don't you make a new and original Zelda game instead? I, and surely many people, would prefer to play something fresh and full of surprises instead of the same games again and again. It could be a short game and not so ambitious, that would be ok. Besides, if you start with something so huge you may never finish the project.

This is actually not that ambitious a project IMHO. Zelda 2 IS a short game. Zelda 1 is too. Certainly not a long games by any means. I am also making other projects that are 100% original in other programs that are MUCH bigger and roughly 65-70% completed but this for me is a project for learning to use Solarus and using it to make something that desperately needs a remake. I've already mapped it all out on paper so I have roughly 62 world map screens and maybe 50-60 regular sized screens for dungeons and towns. That to me is not so bad, plus i'm passionate about this as it was a game from my youth I played a lot and lets face it, its probably the most hated Zelda game bar Wand of Gamelon and the other CDi Games lol It needs a top down facelift. I know exactly what i'm going to do and I have the vision clear in my head. I mapped out the first 2 palaces on paper and am pretty happy with how they turned out. Plus a buddy of mine on has already released a hacked version of Zelda 2 that I played through on my Youtube channel which is what gave me the inspiration to do this. This project started as a Link to the Past hack until I got shown Solarus. This is happening for sure. I've got most of the NPCs and Boss Sprite charsets ready to go and sure some need some edits and i'll need to make some from scratch but Solarus cuts out most of what would have been a hurdle in hacking.

I've got the passion. Even if its just one map every other day, it'll get done and I won't release a demo til its complete to avoid getting slapped bit the long dick of Nintendo via DMCA XD

Your projects / Re: AZ2R - Another Zelda 2 Remake
« on: February 02, 2018, 07:15:11 am »
Okay, on paper i've mapped out the whole game. I can see the image in my head and now its down to mapping it in Solarus. I've done all the icons and game logos and gathered all the necessary resources (NPC charsets, music, etc)

I've divided up the maps into West Hyrule, East Hyrule, Death Mountain and Maze Island. Each 'screen' is 1024x1024 and there are 15 sections for West and East Hyrule. 6 for Death Mountain and Maze Island. I'll be tweaking things to work a little better with Zelda as a series and tie things up a bit better in general.

For those that don't know, the official story is:

Several years after the events of The Legend of Zelda, the now-sixteen-year-old Link notices a strange mark on the back of his left hand, exactly like the crest of Hyrule. He seeks out Impa, who responds by taking Link to the North Castle, where a door has been magically sealed for generations. Impa places the back of Link's left hand on the door, and it opens, revealing a sleeping maiden. Impa tells Link that the maiden is Zelda (not the Zelda from the first game), the princess of Hyrule from long ago, and the origin of the "Legend of Zelda". Zelda's brother had tried to force her into telling their recently deceased father's secrets concerning the last of three sacred golden triangle treasures of his kingdom, known collectively as the Triforce. Princess Zelda refused to reveal its location, and the prince's wizard friend, in anger, tried to strike her down with a spell. Zelda fell under a powerful sleeping spell, but the wizard was unable to control the wildly arcing magic and was killed by it. The prince, filled with remorse and unable to reverse the spell, had his sister placed in the castle tower, in the hope that she would one day be awakened. He decreed that princesses born to the royal family from that point on would be named Zelda, in remembrance of this tragedy.

Impa says that the mark on Link's hand means that he is the hero chosen to awaken Zelda. She gives Link a chest containing six crystals and ancient writings that only a great future king of Hyrule can read. Link finds that he can read the document, even though he has never seen the language before; it indicates that the crystals must be set into statues within six palaces scattered all over Hyrule. This will open the way to the Great Palace, which contains the Triforce of Courage. Only the power of the combined Triforces can awaken the enchanted Zelda. Taking the crystals, Link sets out to restore them to their palaces. Meanwhile, the followers of Ganon are seeking to kill Link, as sprinkling his blood on Ganon’s ashes will bring Ganon back to life.

Ultimately, Link restores the crystals to the six palaces, defeating a strong guardian within each one to do so, and enters the Great Palace. After venturing deep inside, Link must battle a flying creature known as Thunderbird, followed by a shadowy doppelgänger of himself known as Dark Link. Link then claims the Triforce of Courage and returns to Zelda. The three triangles unite into the collective Triforce, and Link's wish awakens Zelda. The game ends as they (presumably) kiss under a falling curtain.

So I was thinking maybe omit the part about it being a different Zelda (because that's stupid) but I could add an intro to the game, maybe add the Prince (who looks like this - ) and Impa (who looks like this - ) with appropriate dialogue regarding the mistake the Prince made, the tragedy that happened and the intent to name all future princesses 'Zelda'.

I could also alter the story that the 'Wizard friend' was actually Agahnim/Shadow of Ganon controlling the Prince for intel on the Triforce and instead of dying, he gets what he wants and rushes off to the Great Palace where he later transforms into Shadow Link and attacks you. Maybe I can make the Shadow of Ganon attempt to control Link the way he did the Prince but have Link resist forcing the Shadow into a mirror where he breaks free as Shadow Link. I feel that would link the game to Zelda 1 and LttP and the series in general. Seeing as Zelda 2 is the end of a potential timeline with no subsequent sequels, I could probably take a few liberties story-wise for the sake of clarity and continuity. Maybe I could mention that the blood of the Hero can be spread over Ganon's ashes to resurrect him too.  Alternatively I could have the Prince at his fathers grave (King's Tomb) and have him do the Aghanim reveal there and just have Impa in the beginning explaining the back story and what Link should be doing as opposed to just being plonked in front of Zelda randomly.

I'll cut out most of the spells and sword techniques and replace them with interchangeable items and stuff. I'll be removing the regular jump (obviously) and maybe instead replace it with a Roc's Feather item later so there are still pitfalls. Maybe replace the Jump Spell with Hookshot instead. Rather then the Fireball Spell, i'll probably just have the Bow. Maybe even get the Bow earlier and later instead of the Fireball Spell, get the Fire Arrows.  Instead of the Reflect Spell I can just have the Mirror Shield. I can keep the Hammer but use it AND Bombs for large boulders, small barriers and walls. Rather then the Shield Spell I can have the red and blue tunics later in the game. Rather then sword techniques I can add the blade beam, spinning technique, extra swords, extra shields, etc I might keep the Fairy Spell and make it an item instead and have it work similar to the Magic Cape. I'd like to have medallions like A Link to the Past but i'd want them to be different and named after the Goddesses themselves.

I dunno, as it is currently i'm mapping the game for now but I have a lot of ideas for mechanics and to make things work in a top down perspective rather then the old side scrolling style. Any help would be appreciated. I'm not much of a sprite artist. I guess I could do that sort of thing if I had to but i'd rather the game have polish. This project could be a big one for Solarus when completed :)

Development / [Please Help] I have a few issues
« on: February 02, 2018, 04:35:15 am »
Hi guys! My Zelda 2 Remake project is coming along well. I've mapped the whole game on paper and am now transferring that into Solarus.
I'm having a few problems though. At the moment its just minor mapping problems and a few questions I have.
So in the above image i've circled two sections being mapped. I cannot find a way to make them connect seamlessly. I do want this to be a polished project when this is released so this is an issue. These mountains are essentially the framework for the second town and i'm only starting there because i've mapped the world into sections and this is the first part to do. You can see the sections named in the left hand side of the screen cap. Once I can find a way to make this look clean I can add in all the houses, NPCs and add some life to the place but first things first. My main worry is Towns and Dungeons. Everything else should be easy done with minor tweaking.

[EDIT] I have redone this map using the Full Zelda tileset. Same problem though, just more options to remedy it.

Another issue i'm having is music. I have orchestrated versions and tweaks of the original OST for the game but not sounding so.. 8 Bit, lol Is there a way I can have .mp3 files work in my project and if not, how would I go about converting them to the highest quality file types that will work.

Lastly, I have a lot of character sprite sets but I do not know how to even begin adding them in. A little help?

I'm still watching the tutorials currently but these are the main things I wanted to ask about. All help is very much appreciated <3

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