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Messages - Minefran12

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1
Development / Re: Variable music.
« on: November 14, 2017, 06:27:00 pm »
Thanks, i was doing it with an if to each music.

2
Development / Re: Variable music.
« on: November 01, 2017, 12:04:00 pm »
Thank you, but how i use it.

3
Development / Variable music.
« on: October 31, 2017, 08:18:32 pm »
Hi, Is posible to program a place to have more than 1 music? I want to do a specific place that when you enter the music will variate, one time the song great_fairy, other time sanctuary,...

4
Development / Re: Doors and Keys
« on: October 12, 2017, 02:54:27 pm »
OK, thank you.

5
Development / Doors and Keys
« on: October 11, 2017, 09:36:24 pm »
I'm making the typical door that must be opened whith a small_key and the console give me this errors.
I wonder if someone could help me, its my first game and I'm a noob on programming.
I attach the scrips and the errors.

PD: Sorry if I make mistakes of spealing or something else, i dont have a very high level of English. :)

6
Your scripts / Re: A chest created when all the enemies are killed
« on: October 10, 2017, 09:20:45 pm »
Thak you a lot, the problem was i havent declared game:get_value and i have only enemy.on_dead() insted of enemy.on_dead = function(). Tahnks again.

7
Your scripts / A chest created when all the enemies are killed
« on: October 10, 2017, 06:42:38 pm »
I'm having a problem becaose i want to do to what the title says but i'm don't know how to do it exactly, Christopho say to me that i have to use the map:has_entities(prefix) and the enemy:on_dead(), and i start to do it following the docs and solving the errors that i saw in the console but in one point, i don' see any errors but it still dont work.

Please, could somebody tell me how i must do it, thanks.



PD: Sorry if I make mistakes of spealing or something else, i dont have a very high level of English. :)

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