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Messages - Minefran12

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1
Development / Re: Conecting teleporters with scripts.
« on: February 04, 2018, 11:15:01 am »
I'm already using separators, but i think the feeling of being lost is bigger and easier to maka with the teleporters and it makes the puzle harder to solve.
Can someone say me the coding to configure them?
Thank you.

2
Development / Re: Conecting teleporters with scripts.
« on: February 03, 2018, 10:31:58 pm »
I'm not generating aleatory maps, in fact this is for a laberint puzzle with 24 rooms and exactly 90 teleporters and destinations and beaouse is all the same map i will prefer to do it by code to have it more accessible to change, but i looked in the teleporter documents and i didin't find how to do it.

3
Development / Conecting teleporters with scripts.
« on: February 03, 2018, 08:52:24 pm »
I have to conect more than 100 teleporters with their destination and i was wondering if i can do it with the scripts of the map insted of manualy in each teleporter.

4
Development / Re: Variable music.
« on: November 14, 2017, 06:27:00 pm »
Thanks, i was doing it with an if to each music.

5
Development / Re: Variable music.
« on: November 01, 2017, 12:04:00 pm »
Thank you, but how i use it.

6
Development / Variable music.
« on: October 31, 2017, 08:18:32 pm »
Hi, Is posible to program a place to have more than 1 music? I want to do a specific place that when you enter the music will variate, one time the song great_fairy, other time sanctuary,...

7
Development / Re: Doors and Keys
« on: October 12, 2017, 02:54:27 pm »
OK, thank you.

8
Development / Doors and Keys
« on: October 11, 2017, 09:36:24 pm »
I'm making the typical door that must be opened whith a small_key and the console give me this errors.
I wonder if someone could help me, its my first game and I'm a noob on programming.
I attach the scrips and the errors.

PD: Sorry if I make mistakes of spealing or something else, i dont have a very high level of English. :)

9
Your scripts / Re: A chest created when all the enemies are killed
« on: October 10, 2017, 09:20:45 pm »
Thak you a lot, the problem was i havent declared game:get_value and i have only enemy.on_dead() insted of enemy.on_dead = function(). Tahnks again.

10
Your scripts / A chest created when all the enemies are killed
« on: October 10, 2017, 06:42:38 pm »
I'm having a problem becaose i want to do to what the title says but i'm don't know how to do it exactly, Christopho say to me that i have to use the map:has_entities(prefix) and the enemy:on_dead(), and i start to do it following the docs and solving the errors that i saw in the console but in one point, i don' see any errors but it still dont work.

Please, could somebody tell me how i must do it, thanks.



PD: Sorry if I make mistakes of spealing or something else, i dont have a very high level of English. :)

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