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Messages - Maximini

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Your projects / Re: Zelda: Book of Mudora
« on: August 13, 2017, 10:04:02 pm »
[Solarus] [101060] Error: Illegal direction 3 for sprite 'enemies/baba_seed' in animation 'hurt'
(when throwing arrows at babas)

[Solarus] [1442780] Error: In on_interaction: [string "maps/8.lua"]:307: attempt to index global 'quest_plants' (a nil value)
When talking twice to the plant quest person.

2
Your projects / Re: Zelda: Book of Mudora
« on: August 12, 2017, 10:12:01 am »
Quote
The Gaira quest doesn't seem to be triggering.
Any more specifics? What were you doing where you expected it to trigger? Any errors?

The other error has been corrected recently, but it was done after 1.3 was released. I'll try to put up a 1.3.1 bug fix release soon.

Fixed the issue, for some reason, the parameter i1911 was set to 8 (and adding one everytime I talked to her). Quest triggers at 2, talking to her adds 1.

So, if you talk to her again without zoning out after she tells you to go to the poisoned trees, it seems you break the quest.

3
Your projects / Re: Zelda: Book of Mudora
« on: August 09, 2017, 06:16:13 am »
Quote
The Gaira quest doesn't seem to be triggering.
Any more specifics? What were you doing where you expected it to trigger? Any errors?

The other error has been corrected recently, but it was done after 1.3 was released. I'll try to put up a 1.3.1 bug fix release soon.

Well, I talked to both NPCs. I assumed it should be the trigger. I should search more around to see if I can find another trigger. Only error I have is:

[Solarus] [597740] Error: In on_interaction: [string "maps/57.lua"]:83: bad argument #1 to start_dialog (No such dialog: 'zora.0.domain')

Seems related to a silent NPC in Zora Domain (the one giving you Zora Scale), after he gave it to you.

EDIT: For the cave, I see the commit on github, I'll just modify the script in my game for allow it to work for the moment, as a temporary fix.

4
Your projects / Re: Zelda: Book of Mudora
« on: August 08, 2017, 07:00:07 am »
The Gaira quest doesn't seem to be triggering.

5
Your projects / Re: Zelda: Book of Mudora
« on: August 06, 2017, 10:20:30 pm »
Updated to 1.3, fixed most issues, but got a crash in Cave of Ordeals, in room 49. Quite annoying.

[Solarus] [4095660] Error: In on_activated: [string "maps/169.lua"]:524: attempt to call method 'set_destination' (a nil value)

6
Your projects / Re: Zelda: Book of Mudora
« on: August 05, 2017, 07:57:58 pm »
So in other words everything works except for the actual overlay that makes it look like night? What version of BoM are you playing?

The one on your werbsite, 1.2.

No, the reverse. It's still night and the hour is still the night, but the game behave like it's day.

Also, opened great chest in the Sewers palace, great chest was empty and character was unable to move. Had to restart the game. Now, it's open and didn't get any treasure...

It's very annoying.

In fact, it's exactly the same as that issue:
https://github.com/wrightmat/zbom/issues/85

7
Your projects / Re: Zelda: Book of Mudora
« on: August 03, 2017, 12:53:33 am »
By other beds, you mean, like the inn in Kakariko?

EDIT: I confim. Sleeping in any bed at night removes the light of the lantern, lights in the windows of the houses and places closed at night are open.

Sleeping in any bed at day adds light on the lantern, lights lights in the windows of the houses and places closed at night do close.

8
Your projects / Re: Zelda: Book of Mudora
« on: July 28, 2017, 11:47:21 pm »
Hi Maximini, I'm sorry to hear that. Do you have any more information so I can try and track down the bug? An error.txt file would be best. Also, have you tried to close the game and re-open your save?

That's fine, I solved the issue by just walking around the world to cycle things. Next day was fine. I can say it was triggered by using the bed in Ordon.

My error.txt is about something else
[Solarus] [2618890] Error: Missing treasure dialog: '_treasure.poe_soul.1'
(most likely related to poes in the Subrosian shop) (which happened before that bug).

I tried save and quit and closing the whole thing and rebooting, without change.

I would also report another bug in dungeon 4, in the far-left room on first floor, if you push the blocks against the north wall, they get displaced by an half-tile and it's totally impossible to push the buttons without going out the dungeon to reset them.

9
Your projects / Re: Zelda: Book of Mudora
« on: July 27, 2017, 03:56:54 am »
I am stuck. I cannot enter buildings because the game thinks it's day, despite being the middle of the day.

I have a wierd green halo around me, most doors are closed and my magic is draining, despite being noon. It's very annoying and game breaking.

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