Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Phygelius

Pages: [1]
1
Game art & music / Re: Struggle with hyrule castle tileset
« on: November 03, 2018, 09:34:33 am »
Thank you all for your replies =)
It's just a couple of pixels that are missing and I'm happy with my results, using these new tiles.

Here is a new picture that hopefully explains it more precise... the wall on the left side is built by using new tiles and the wall on the right is built by overlapping tiles.
The first thing that happens when you overlap tiles is that there are three pinnacles instead of two (blue circle). Second is that there are some pixels cut off the edge so that the corners are not so smooth (red circle). Third, there is missing a tile without pinnacles (green rectangle). That might be not a problem for anybody at all, but sometimes I'm a little perfectionist... sorry for that :)

Btw: Another thing I wonder about is the difference in the color brightness. Is there a reason why the colors of the solarus tileset are so much brighter than the original tileset colors (compare with the last picture I uploaded)? Concerning Nintendo copyrights, maybe?

2
Game art & music / Re: Struggle with hyrule castle tileset
« on: October 22, 2018, 06:22:11 pm »
Thank you, but I still think that there are tiles missing, because overlapping is not working  ::)
You have to create new tiles if you want to rebuild the castle correctly. Good that its so easy with Solarus :D

3
Game art & music / Re: Struggle with hyrule castle tileset
« on: October 20, 2018, 02:00:08 pm »
Okay, thank you for your reply =)
Where can I find the quest data? I downloaded the full game, but I can't open it in the editor...
I managed to fix the gaps with new tiles, but I think it would be much better with overlapping tiles ;)

4
Game art & music / Struggle with hyrule castle tileset
« on: October 20, 2018, 11:09:17 am »
Hey there =)
I have some problems with the castle tileset, because I can't fill the edges and can't connect the gate to the wall...
Are these tiles missing or is there a trick that I'm missing? ;)

5
Development / Re: Disable stair animation and sound?
« on: February 11, 2017, 05:40:22 pm »
Thank you for your replies!
I wanted to throw the shrubs upwards, because the two grass layers are connected directly with each other (without a ladder) and it looks wierd when the shrub disappears under the grass...
but now the ground of my whole overworld is on layer 0, thats much more easier for a beginner.

My new problem now is, that I can't throw the shrubs downwards :P (because they collide with the slopes in any direction)
I would like to try the custom entity as a 'jumper' for objects, but I have never scripted before... so I don't know how to begin...

6
Development / Re: Disable stair animation and sound?
« on: February 06, 2017, 11:35:30 am »
Thanks ffomega and Christopho for your great tutorials!
It's working fine for me, but I can't throw shrubs upward because they disappear under the higher layer.
Is there a solution for that problem?

7
Development / Disable stair animation and sound?
« on: February 02, 2017, 07:54:12 am »
Hey =)
I want to add some transition zones between different gras layers on my map but don't know how to do that without stairs.
Is there a better way to do that or can I disable the animation and sound when the character uses a specific stair?

Pages: [1]