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Messages - Neovyse

Pages: [1] 2 3 ... 9
1
General discussion / Re: We have moved
« on: September 30, 2018, 11:37:25 am »
That's a good idea! Can Matric be used without discord, as standalone ?

2
General discussion / Re: Site Security
« on: September 27, 2018, 02:28:20 pm »
No it's not a secret, we already talk about it in other rooms of this forum.

3
General discussion / Re: Site Security
« on: September 27, 2018, 10:36:45 am »
We plan to work on a new website for Solarus in a few months, and it's already decided the new website will use Letsencrypt.  ;)

4
General discussion / Re: GIMP - script-fu for pixel art - rescale a charset
« on: September 27, 2018, 10:34:51 am »
Nice !

5
Development / Re: LUA IDE?
« on: September 21, 2018, 08:34:36 am »
I recommend Visual Studio Code: it's free, open-source, fast, has autocompletion, syntax highlighting, Lua plugins, Git integration, folders, etc. It is miles better than Notepad++.

6
Your projects / Re: Vegan on a Desert Island
« on: September 17, 2018, 04:28:19 pm »
Cool! A new game that uses Solarus!

7
General discussion / Re: A funny thing about forums
« on: July 08, 2018, 10:44:34 am »
We'll improve the forum right after the website is redone. We plan to meet this summer to work on this  :)

8
General discussion / Re: Introductions
« on: June 29, 2018, 06:57:10 pm »
Ha sorry, I mistook you with the author of the paper! Anyway, welcome to Solarus community!

9
General discussion / Re: Introductions
« on: June 28, 2018, 09:02:52 pm »
Hi ! Nice to see you on Solarus forum !

Do you still work at Playtonic Games ? (I'm curious if the people who worked on Banjo & Kazooie have heard about Solarus. I know Chris is a big fan ! and me too)

10
Development / Re: How to make a debug mode?
« on: June 25, 2018, 10:11:23 pm »
We did it with a simple file (empty) called debug, in the saves folder. We check if the file is present. You can look in our games like Mercuris Chess for more info.

11
Your scripts / Re: 8-bit Solarus Animated Logo Intro
« on: May 31, 2018, 09:40:25 am »
Perfect !

Now let's wait for the awesome games made with Link's Awakening tileset DX ;)

12
Your scripts / Re: Dodge/Dash/Roll Action
« on: May 30, 2018, 11:26:49 pm »
Quote
a timer each millisecond

Isn't that very heavy on performance ?!

13
Your scripts / Re: 8-bit Solarus Animated Logo Intro
« on: May 30, 2018, 01:04:28 pm »
Great !!! I have to test this !

Small detail: the sun should be moved 1 px to the right, to center it between S and L.

14
Bugs & Feature requests / Re: Solarus icon for 4K monitor?
« on: May 28, 2018, 04:24:34 pm »
Yes, we have to provide the images in @2x size, and with the appropriate flag on the QApplication (I don't remember the name), high resolution images will be automatically used.

15
Development / Re: Switch between two sprites by pressing a key?
« on: May 22, 2018, 01:31:37 pm »
Tip: you can write lua with automatic syntax coloring. Click on the "Insert code" button and write code=lua in the first token.


Code: Lua
  1. local function my_function()
  2.   -- content
  3. end

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