http://www.gamedev.net/page/resources/_/creative/game-design/the-art-of-enemy-design-in-zelda-a-link-to-the-past-r4147
I was not planning on making a post anytime soon but I suggest everyone here who is interested in making Solarus-scripted versions of the enemies take a look at this, so as to understand them, what they do, and why.
I was not planning on making a post anytime soon but I suggest everyone here who is interested in making Solarus-scripted versions of the enemies take a look at this, so as to understand them, what they do, and why.