Looks good! Keep slowly but steadly working on it. Want to see where this goes.
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#2
Bugs & Feature requests / New Quest
April 04, 2017, 06:11:59 PM
There is something that is bothering me when I make a new Quest. It loads the Sample Quest up which is pre-programed with the sword what I don't like. It be cool it you could decied which type you want, Empty or pre-loaded.
-Arda
-Arda
#3
General discussion / I am Back!
April 02, 2017, 08:53:14 PM
I know its been long, but I have taken my time to learn lua (and python for no reason) so I am ready to code!
#5
Development / Re: How to set down the key contuner
May 18, 2016, 03:40:29 PM
Door:
Key counter:
Code ( lua) Select
function s_sensor:on_activated()
if game:get_value("key_1") then
map:open_doors("door_1")
map:open_doors("door_2")
end
end
Key counter:
Code ( lua) Select
-- The small keys counter shown during dungeons or maps with small keys enabled.
local small_keys_builder = {}
local small_key_icon_img = sol.surface.create("hud/small_keys.png")
function small_keys_builder:new(game)
local small_keys = {}
local digits_text = sol.text_surface.create{
font = "white_digits",
horizontal_alignment = "left",
vertical_alignment = "top",
}
local num_small_keys_displayed = nil
if game:are_small_keys_enabled() then
num_small_keys_displayed = game:get_num_small_keys()
end
function small_keys:set_dst_position(x, y)
self.dst_x = x
self.dst_y = y
end
function small_keys:on_draw(dst_surface)
if not game:are_small_keys_enabled() then
return
end
local x, y = self.dst_x, self.dst_y
local width, height = dst_surface:get_size()
if x < 0 then
x = width + x
end
if y < 0 then
y = height + y
end
small_key_icon_img:draw(dst_surface, x, y)
digits_text:draw(dst_surface, x, y + 10)
end
local function check()
if game:are_small_keys_enabled() then
local num_small_keys = game:get_num_small_keys()
if num_small_keys_displayed ~= num_small_keys then
num_small_keys_displayed = num_small_keys
digits_text:set_text(num_small_keys)
end
end
return true -- Repeat the timer.
end
-- Periodically check the number of small keys.
check()
sol.timer.start(game, 40, check)
return small_keys
end
return small_keys_builder
#6
Zelda Mystery of Solarus DX / ZSDX on Gamejolt
May 17, 2016, 06:18:05 PM
Chris and me had a chat on the irc channel about putting ZSDX on gamejolt.com
Team: Chris Neovyse and me
Here is the place to talk about the text and pics!
Team: Chris Neovyse and me
Here is the place to talk about the text and pics!
#7
Game art & music / My OGGs!!
May 16, 2016, 06:29:16 PM
John cena My Time is now:
https://drive.google.com/drive/u/0/folders/0B7zPIyNzswc2emJPWXZsQl9PQms
All Undertale OGGs:
https://drive.google.com/folderview?id=0B7zPIyNzswc2N3pZbktwU3FjXzg&usp=sharing
https://drive.google.com/drive/u/0/folders/0B7zPIyNzswc2emJPWXZsQl9PQms
All Undertale OGGs:
https://drive.google.com/folderview?id=0B7zPIyNzswc2N3pZbktwU3FjXzg&usp=sharing
#8
Your projects / Re: The Solarus Resource Help Project
May 16, 2016, 01:19:51 PM
Newist version of LMMS is 1.1.3
#9
Development / How to set down the key contuner
May 16, 2016, 10:15:48 AM
I have made a door that opens automatcliy when you have the key, But somehow the key conter donset go down
Please help?
Please help?
#10
Your projects / Re: The Solarus Resource Help Project
May 16, 2016, 10:10:55 AMQuoteI have never used musagi. But I use sfxr to create my 16-bit sounds and I recommend it (it is very easy, simple and intuitive to use).LMMS has a free plugin of sfxr from the start
#11
Your projects / Re: The Solarus Resource Help Project
May 14, 2016, 01:46:10 PM
I have a Question: Do you know a free Music making program?
#12
Your projects / Re: The Legend of Zelda Oracle of Secrets
May 05, 2016, 04:30:23 PM
I would also like to help it looks like a real nintendo-made game!
#13