Is it possible make a NPC target entities with a prefix?
target_movement:set_target(map:get_entities("bird_"))
Well a movement can only have one direction at a time, so you have to choose a target.
You can always make a loop to detect the closest entity from a list of entities, and repeat this in a timer.
Quotemake a loop to detect the closest entity from a list of entities
How is that done? My script looks like this so far.
-- Call a function every second.
sol.timer.start(5000, function()
local birds = map:get_entities("bird_")
local npc_near_birds = npc_1:get_distance(birds)
if npc_near_birds < 10 then
movement = sol.movement.create("target")
movement:set_target(birds)
movement:set_speed(48)
movement:start(npc_1)
end
return true -- To call the timer again (with the same delay).
end)
Can anyone give me an example? Please... :D
I think the best example would be the "Evil Tile". these are the tiles in dungeons that lift up and fly at the hero, one at a time, with a timed delay between each tile's movements.
Quote from: ffomega on June 05, 2017, 01:50:45 PM
I think the best example would be the "Evil Tile". these are the tiles in dungeons that lift up and fly at the hero, one at a time, with a timed delay between each tile's movements.
Do you know what map and game the "Evil Tile" exists in?
Edit:Found it.
https://github.com/solarus-games/zsdx/blob/dev/data/maps/evil_tiles.lua