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Community => General discussion => Topic started by: Zefk on October 31, 2016, 05:38:28 AM

Title: Interesting features
Post by: Zefk on October 31, 2016, 05:38:28 AM
About:
I will be listing random features here.

Status: Not finished

Traps in disguise:

We all can probably name simple traps. Most of the time they are noticeable.


Interesting features:

Ally AI:

A few common features that make people happy with alley AI are:


Thoughts:

Weapons & science fiction thoughts:

Types of robots: Here (https://en.wikipedia.org/wiki/Robot) and here (http://www.allonrobots.com/types-of-robots.html)

Types of Legendary Creatures: Here (https://en.wikipedia.org/wiki/List_of_legendary_creatures_by_type)

Unique Names:
A great place to generate names: here (http://www.fantasynamegenerators.com/creature-names.php)
Title: Re: Interesting features
Post by: MetalZelda on November 02, 2016, 12:29:21 PM
Follower AI are a pretty interesting feature (There's a "basic" example on Return of the Hylian SE), but making a AI like you described require a very long time to do, basically, the follower has to constantly analyse what surrounds him, the script has to determine it's path, when he should attack, when he should defend himself, this is probably one kind of a script that would take weeks to make, but, this could be interesting, I already planned things like that for some boss battle so it is on my todo list as well
Title: Re: Interesting features
Post by: Zefk on November 03, 2016, 09:22:13 PM
Quote from: MetalZelda on November 02, 2016, 12:29:21 PM
Follower AI are a pretty interesting feature (There's a "basic" example on Return of the Hylian SE), but making a AI like you described require a very long time to do, basically, the follower has to constantly analyse what surrounds him, the script has to determine it's path, when he should attack, when he should defend himself, this is probably one kind of a script that would take weeks to make, but, this could be interesting, I already planned things like that for some boss battle so it is on my todo list as well

Secret of Mana (Seiken Densetsu 2) exposed me to this feature on the SNES. A very beautiful game graphic wise, but the followers got stuck a lot and did not always act 100% correctly. The Super Nintendo was good times and I think the Seiken Densetsu games are good with follower features. I think it is amazing that these games were coded in 65816 ASM on SNES. Seiken Densetsu 3 (also for SNES) is even more beautiful, but only in Japanese. I heard there are English patches somewhere. ASM is really intense, but can do amazing things on weak hardware.
Title: Re: Interesting features
Post by: Stormfruit on November 10, 2016, 05:13:00 AM
If I may add, there's also sidequests (of which most Zelda games have a huge lack), motion-detecting projectile launchers (like flying pots and spear traps), hero/ally control transfer (for ally-specific gameplay segments, like in Majora's Mask and Wind Waker), nodes for resource gathering, and random mini dungeon discovery/detection while traveling the world map (Dragon Quest Monster: Joker had this with random unmarked islands that always had new treasure)
Title: Re: Interesting features
Post by: Zefk on November 10, 2016, 07:57:07 AM
The features you mentioned sparked some more ideas for this post. I will add them later.

Also, I mentioned chests that run away and hold traps, but I never mentioned a killer chest. It would be hilarious to have to knock out the chest in order to open it. I am not sure if I mentioned this. Sometimes there are hordes of enemies that surround and attack a player or allies. Normally all exits close until the enemies are defeated or there is no way to get past the foes. I first encountered this a long time ago when playing Pokemon Mystery Dungeon. The same type of trap occurs in Swords Art Online anime. I cannot recall the name of the trap type.
Title: Re: Interesting features
Post by: Diarandor on November 10, 2016, 11:36:15 AM
Chest traps are always cool and very typical of many JRPGs (mainly from the old-school Square Enix JRPGs) and some ARPGs (Secret of Mana games, that you have already mentioned, and even some Zelda games like Link's Awakening has slimes hidden in chests). I personally like more the idea of an enemy coming out from a chest instead of the chest being an enemy itself, although this is just a personal preference. We definitely should put a few of these traps/enemies in Children of Solarus, just to have more types of enemies.

It would also be cool, for future games, to make some big chest to hide some stairs that go to lower floors, although this is not a trap. (I like a lot this kind of secret passageways, like caves hidden behind waterfalls, etc.)
Title: Re: Interesting features
Post by: Stormfruit on November 10, 2016, 07:59:46 PM
Quote from: Zefk on November 10, 2016, 07:57:07 AM
I mentioned chests that run away and hold traps, but I never mentioned a killer chest. It would be hilarious to have to knock out the chest in order to open it. I am not sure if I mentioned this. Sometimes there are hordes of enemies that surround and attack a player or allies. Normally all exits close until the enemies are defeated or there is no way to get past the foes. I first encountered this a long time ago when playing Pokemon Mystery Dungeon. The same type of trap occurs in Swords Art Online anime. I cannot recall the name of the trap type.


The killer chests actually would make a great trap. Also, they're usually called mimics. :D


And the second trap you mentioned is called a monster house; they're very common in roguelike games, but the doors usually only close if you stumble upon one in normal Zelda games.
Title: Re: Interesting features
Post by: Zefk on November 11, 2016, 03:55:54 AM
@Diarandor
QuoteChest traps are always cool and very typical of many JRPGs (mainly from the old-school Square Enix JRPGs) and some ARPGs (Secret of Mana games, that you have
That is true. Square makes creative games and they are very beautiful, but I feel like they were going to add more features and quests in Secret of Mana.  Just one example is the push feature in the game. There was not blocks or anything besides people or enemies to push.

Secret of Evermore is like a one player copy of Secret of Mana and it also has good graphics, but I am not a fan of the character development.

@Stormfruit
Quotemonster house
That is the name! Thank you.  :D