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Community => Your projects => Topic started by: wizard_wizzle (aka ZeldaHistorian) on August 08, 2014, 01:53:58 AM

Title: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on August 08, 2014, 01:53:58 AM
My full Zelda game, Book of Mudora, is done! The release includes Solarus 1.5(.1), the pre-release that Christopho posted to fix the software surface memory leak) for Windows, and other platforms are available at http://www.solarus-games.org/

Download: https://sites.google.com/site/zeldabom/download

Trailer: https://www.youtube.com/watch?v=wk13ltcilDM

Thanks everyone for your help, and enjoy!
Title: Re: Zelda: Book of Mudora
Post by: Christopho on August 08, 2014, 04:11:55 PM
Yeah! How far can we play the game? Do you have an estimated completion percentage?
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on August 09, 2014, 01:19:54 AM
I would estimate 30-40% complete, depending on how much of my plan I end up executing. It's fully playable to the third dungeon, and partially to the fourth (plus about half of an ongoing dungeon). Obviously things will be added, so throw ideas my way if you have them!
Title: Re: Zelda: Book of Mudora
Post by: fosamax on August 09, 2014, 01:31:15 PM
Hi,

could you please provide another mirror.

My download keeps reseting from google drive  :-\.
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on August 09, 2014, 02:33:28 PM
https://dl.dropboxusercontent.com/u/77878808/zbom-0.2.zip
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on January 20, 2015, 12:41:56 AM
UPDATE! Version 0.3 (the first true public beta) has been released! This is very similar to the last version, but with some polish and a little more action added in. For all the details and the download link, please check out the game's site: https://sites.google.com/site/zeldabom/demos (https://sites.google.com/site/zeldabom/demos)
Title: Re: Zelda: Book of Mudora
Post by: Christopho on February 01, 2015, 03:39:01 PM
Hi Matt,
I am playing your 0.3 version, it looks amazing! And the world is huge.

I think I have a glitch, I am at the beginning of the game and I can no longer get back to the minigame where I have to light some torches. There is an invisible wall before the entrance of the game area. I have attached my savegame to this message.
I also had a few collision issues when scrolling between maps (I am often stuck in a tree when the new map starts), I can make a video to show you if it can help.

Also, I was able to reach a large part of the huge forest at the west, I am not sure if it is normal to go there so soon. I got the mushroom, I went in a dungeon in this forest, I also talked to Gerudos :)

Anyway I will continue to play (I noticed I can traverse walls with control), keep up the good work!
Title: Re: Zelda: Book of Mudora
Post by: Christopho on February 01, 2015, 03:50:30 PM
Actually my savegame seems broken, the NPCs think that the race is still running but there is no timer. Maybe it is because I saved and quit in the middle of the race before?
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on February 01, 2015, 06:48:19 PM
Hey Christopho,

Thanks for playing, and thanks for the compliments!

When you could no longer go back to the minigame, was that after you left the map for the huge forest in the west? If so, I've fixed that issue - you can no longer go west as long as the race is going on (although if you got there from using control, I'd recommend deleting the debug file anyway because that could cause all kinds of other issues!). You'll definitely get to explore the forest and talk to Gerudos, but not until after the intro section :)

I'm slowly working on all of those scrolling issues, unfortunately there are several of them. That's the main reason I left debug mode on in the demo so control could be used to traverse these if needed. I'd recommend starting a new game though...
Title: Re: Zelda: Book of Mudora
Post by: Christopho on February 02, 2015, 02:45:32 PM
Ok I will start a new game. I did not use control to go west, I only used it to workaround the bug. So you fixed the issue in the development version or is there a new archive to download? Should I play with the git version?
From what you describe, I'm not sure if it is fixed. It is still possible to go west before the race, to enter the smith cave, then come back and start the race. At this point if you save and quit during the race, you will restart at the smith cave and be stuck like I was, right?

For the scrolling issues, this is okay for a development version. The player is never really stuck because you can always come back. Of course it will need to be fixed at some point before an official release :)
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on February 03, 2015, 02:33:21 AM
No new archive yet, but probably soon. For now, the github version will be the most up to date.

I believe I found your path, and have patched it as well (sneaking between the trees south of the ranch gate, right?). The intent was that you wouldn't be able to leave the initial Ordon Village area during the intro, basically until you get the sword. At that point, you can go pretty much anywhere on the map.
Title: Re: Zelda: Book of Mudora
Post by: Christopho on February 03, 2015, 09:05:07 AM
Okay thanks for the precisions :) Yes I sneaked in through the trees south of the ranch gate. I will play with the github version now :)
Title: Re: Zelda: Book of Mudora
Post by: Christopho on February 03, 2015, 09:49:26 PM
Hi again!
I am playing the github version with a new savegame now. Is it normal that without doing the race, I can go very very far to the north? I ended up in the castle there, but maps are so huge that I have no idea where the limits are :D It amost looks like Minecraft!
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on February 03, 2015, 11:54:15 PM
Haha, no. What route did you take to get up there? Until the race is completed, anything north of town should be blocked by those yellow banner signs.
Title: Re: Zelda: Book of Mudora
Post by: Christopho on February 04, 2015, 08:37:32 AM
I simply said "No" to the "Do you want to start the race?" dialog because I wanted to visit the ranch first, and there was nothing blocking me to the North.
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on February 04, 2015, 02:32:24 PM
Interesting... That was definitely a bug that has now been corrected. You should have no problem continuing on your current game though if you go back to village and continue with the race.
Title: Re: Zelda: Book of Mudora
Post by: Christopho on May 20, 2015, 01:16:38 PM
I think I will do some live-streaming of Zelda Book of Mudora on Twitch soon...
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on May 22, 2015, 07:58:04 AM
That's cool, I have never done anything on Twitch. I have a new version set to release - I try to update in accordance with the engine. If you wouldn't mind, please use version 0.42: https://www.dropbox.com/s/hjqkca8szaer8bx/zbom-0.42.zip?dl=0
Title: Re: Zelda: Book of Mudora
Post by: oclero on May 24, 2015, 10:56:18 AM
I played a bit your quest and it's very good !
And then, I had a look at your quest data and noticed some nice ennemies were new. Did you create them (sprites and Lua) ?
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on May 25, 2015, 12:15:31 AM
Yes, I have created quite a few new scripts for this game, including enemies. I believe all of the sprites are ripped or edited from other Zelda games, but I had to code any behavior that Christopho hadn't made for one of his games. A lot of these scripts are not complete.
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on June 09, 2015, 02:56:14 AM
Christopho, I watched your Twitch! It was cool watching someone else play my game, knowing they're in an entirely different country :) Unfortunately, I don't speak French, so most of your commentary was lost on me.

I noticed some issues while you were playing, some of which I was able to fix already. Others I couldn't quite tell if there was something wrong, or what the exact error was. Feel free to send me your error.txt or just log bugs in the github tracker.

List of things I've already fixed:
Title: Re: Zelda: Book of Mudora
Post by: Christopho on June 09, 2015, 09:06:04 AM
I had a lot of bugs at the beginning of the stream because I was playing the wrong version (the git master one instead of 0.42).
Then the other main bugs I noticed were:
- Crista's script errors, I try to fix some of them during the game :)
- Crash in the game-over menu, this one is my fault (an image seems to be missing, but a missing image should not crash the game).

Anyway, I enjoy playing your game, and I will continue to play it every Monday! Maybe in English next time?
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on June 09, 2015, 02:06:14 PM
Hmm... which image was missing for game over? I should be able to replace it.

Nope, don't feel obligated to do it in English on my account - it's your stream! Do what you like!
Title: Re: Zelda: Book of Mudora
Post by: the bread on June 15, 2015, 06:33:47 PM
Quote from: wrightmat on May 22, 2015, 07:58:04 AM
Please use version 0.42: https://www.dropbox.com/s/hjqkca8szaer8bx/zbom-0.42.zip?dl=0

I am using this version but somehow nothing of the HUD is displayed... Is there any newer version I should use?

EDIT: Oh wait, the HUD suddenly appears after completing the maze race.
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on June 16, 2015, 01:59:29 AM
I've encountered that bug before too, and am still tracking down the cause. I believe it's related to the "item not saved" error I'm getting. Interesting that it reappeared for you though!
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on June 18, 2015, 11:50:13 PM
Updated version! Download link: https://www.dropbox.com/s/22nv4cyvmy7tgb7/zbom-0.43.zip?dl=0

VERSION 0.43
  - added NPC dialogs, signs and other markers to assist player
  - additional enemy types and overworld bosses
  - additional warp points, heart pieces, and trading sequence
  - mapping of north hyrule and wind tower
  - bug fixes

Christopho, if possible, please use this version when you play next :)
Title: Re: Zelda: Book of Mudora
Post by: Christopho on June 19, 2015, 08:51:12 AM
Nice! I thought I would stop playing for now, waiting for more content or more indications but with this new release maybe I will continue now. Congratulations!
Title: Re: Zelda: Book of Mudora
Post by: Christopho on June 19, 2015, 05:19:54 PM
I just reported the most important bugs I had when streaming. I hope it will help! Sorry if some of them are already fixed :)
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on June 20, 2015, 04:28:49 PM
I'll look at them - thanks!
Title: Re: Zelda: Book of Mudora
Post by: brlmnd on June 24, 2015, 08:47:21 PM
Hello :)

Christopho told me that I have to ask for your permission if I want to use tilsets from Book of Mudora for a quest of mine, is that possible? :D

Thanks!  :)
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on June 25, 2015, 01:33:37 AM
I guess it would depend on which tilesets and where I got them :)

Most of my tiles are edited from Nintendo resources, so it's not really my place to give permission. They're still their intellectual property, you won't be able to sell your game, and you run the risk of Nintendo shutting you down.
On the flip side, I spent A LOT of time editing tiles and creating something unique for Book of Mudora, so if you do choose to use them I would ask that you at least credit the work that I did.

I would also ask that you not copy every tile and just throw them in your game - feel free to pick and choose and create your own style just like I did for BoM!
Title: Re: Zelda: Book of Mudora
Post by: brlmnd on June 25, 2015, 09:50:26 AM
Thank you very much!:)

I know it's a hard work and I appreciate it:)
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on June 26, 2015, 02:31:00 AM
Speaking of credit - Christopho, who created the "firebird" sprite that's in zsdx? I used it as a base in one of my new boss sprites and want to make sure I give correct credit!
Title: Re: Zelda: Book of Mudora
Post by: Christopho on June 26, 2015, 08:35:47 AM
It's Newlink. He created most of the new graphics of ZSDX and he is continuing to work with us on Mercuris' Chest :)
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on July 03, 2015, 05:00:12 PM
Thanks Christopho, credit added!

New version, and the project is featured on Zelda Fan Game Central!
https://www.dropbox.com/s/173ng4by56nrjhy/zbom-0.44.zip?dl=0
http://zfgc.com/forum/index.php?topic=41338.0

VERSION 0.44 released 15-JUL-2:
- core path of wind tower finish - able to obtain book
- additional warp points
- short cut added to Pyramid
- additional player direction from NPCs, included new attendent in council office
- trading sequence finished - able to obtain feather
- lost woods expanded
- dialog font replaced and dialog line breaks redone to utilize additional space
- sprite, tile and script fixes throughout
Title: Re: Zelda: Book of Mudora
Post by: the bread on July 05, 2015, 01:02:04 PM
Ok, I'd like to report a few bugs that I had while playing Book of Mudora.
---Changing maps---
I know that this problem has already been reported previously but it still exists: Sometimes Link is stuck when changing maps. That's not a big deal, however, because it is always possible to go back. Another problem with changing maps is that the sidescrolling teleporter seems to be missing or not functioning correctly sometimes. It has even happened that I could enter a map from one side and could not go back the same way...
---Something scary---
At the point when you have to take the bottle away from the thief, I had some problems. After some times, the thief wasn't running away anymore and I just had to speak with him until he handed over the bottle. After some time I returned to this place and saw that the thief was there again. I thought that I could get another bottle due to this obvious error and started the hide-and-seek game again. Now something happened that might sound as if I had invented it by myself: When the thief said that there were still seven times left it suddenly made a really scary noise as if the game was going to crash. Then the thief ran away (without dropping a bottle :()
---The world map (this may contain spoilers)---
I entered the hyrulean sewer from the entrance at the eastern ruins where you have to lift a stone first. Then I passed this very long room and came to the light world near the library. From this point on, the hero's head didn't appear on the world map anymore. I'm sorry that I can't give you more detailed information but I pretty much lost the orientation then. After vistiting the library and talking to this guy, I stumbled upon a teleporter eventually. This teleporter brought me to a place that must be an island because all of it's borders were surrounded by water. I also found a kind of a temple but I was unable to enter it (teleporter bug, I suppose). So since there was no way to get out of there (or maybe I overlooked one because I hadn't had the nerves to search every inch of these giant maps systematically) I changed the savegame file a little bit and respawned in front of the castle. After the kidnapping of Zelda the world map worked correctly again.

Anyway, it's a great game ;D It is very impressive, how many new sprites you have created.
P.S: Talking about sprites: To whom should I give credit if I use the sprites of the pyramid?
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on July 05, 2015, 04:46:04 PM
Thanks for the reports!

If you were able to provide screenshots for the areas where teleporters fall, I would be able to fix them much more easily.

There have been a few issues with the thief's hide and seek game reported, this is something I plan to correct in the next release.

The area on the other side of the map isn't on the world map given to you by the Gerudo, which is why Link's head isn't showing on it. I'm working on having an alternate map (or none initially) for this area, and it will be included in the next release.

The pyramid was a direct rip from FSA, but I don't recall who did the rip (still working on compiling all the credits). It was a full rip of every sprite in the game together in a zip file, if you're able to find it.
Title: Re: Zelda: Book of Mudora
Post by: Zeror on July 11, 2015, 07:31:42 PM
Suggestion for the game start. Those kids are following you everywhere, that's a cool thing. But it can cause Link being trapped in a corner or something, cause you can't walk through them. You should fix that. Making the kids traversable when they are following you is the solution i guess.

example:
I'm trapped here

(http://i59.tinypic.com/2q9kgfp.jpg)

Another bug:
When you start the race, you can start multiple counter-sounds with running multiple times through the start.
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on July 12, 2015, 09:46:30 PM
Race sound issue is fixed - thanks for the report!

I agree with you about the kids, but the engine doesn't currently allow me to set NPCs as traversable. I have logged an issue on the Solarus github.
Title: Re: Zelda: Book of Mudora
Post by: Christopho on July 16, 2015, 09:03:12 AM
I finished the temple under the Hylian Lake in my last streaming and I was wondering how far I am in what can be played now. Can I continue to play or am I close to reaching the end of the current demo?
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on July 17, 2015, 03:04:20 AM
Thanks for playing Christopho! It's been fun to watch and it's been really helpful to fix some stuff :)

There is one more full and complete dungeon (Snowpeak Caverns) after the one you finished. Then there's another dungeon that's technically fully playable, but may have some more content added (Wind Tower). The final dungeon is not playable yet (Interloper Sanctum), so you can't actually finish the game.

There is also side quests still to do - multiple optional items and upgrades, a full trading sequence, heart pieces, etc.
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on July 18, 2015, 05:56:10 AM
https://www.dropbox.com/s/xxthc8fqupuxtd5/zbom-0.45.zip?dl=0

New version fixes all of the above issues, except for the kids causing you to be stuck.

VERSION 0.45 released 16-JUL-15
  - Added dungeon exploration mechanic and advanced compass (with secret chime) [still in progress]
  - Display clouds when in North Hyrule or Subrosia without upgraded map, added map for Subrosia
  - Updated dungeon maps for Sewers and Grove to correctly show doors and rooms
  - Added content to second floor of Hyrule Castle
  - Fixed night overlay not displaying correctly and updated other overlay code
  - Added capability to have color text dialogs and starting colorizing existing dialogs [still in progress]
  - Added enemies to North Hyrule field in order to discourage early exploration
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on September 01, 2015, 02:06:28 PM
I had skipped posting a version because, well, I'm not really sure :/ I included the description of everything in the last two releases for your browsing pleasure. Next stop - Solarus 1.5 and ZBOM 0.5, first full beta!

Anyway, current version is 0.47 and the download link is https://www.dropbox.com/s/lwdo70oqvan19cl/zbom-0.47.zip?dl=0


VERSION 0.47 released 01-SEP-15
  - Work on last two dungeons - Tower of Winds is fully playable, Interloper Sanctum is not
  - Allow ice cane to freeze water as well as lava
  - Enabled more waterway swimming and added a few secrets
  - Corrected behavior of ice cane and creating/pushing ice blocks (could still use a little tweaking)
  - Fully scripted bow/arrows to allow two different types of arrows and better behavior
  - Fully scripted hookshot to allow more configurable behavior
  - Starting to add more Hylian NPCs for North Hyrule and a few other areas

VERSION 0.46 released 17-AUG-15
  - Show temporary HUD popup when collectible is picked
  - Fully implemented red and blue tunics
  - Finished advanced maps for last two dungeons
  - Dynamically determine Book variant to give so dungeons can be truly done in any order
  - Implement shovel and soft soil
  - Implement ability to make and buy advanced potions
  - Additional or improved enemies
  - Additional heart pieces
  - Begin implementation of hammer
  - Optimization of scripts and sprites
  - Implement camera movement with control key
Title: Re: Zelda: Book of Mudora
Post by: Christopho on September 01, 2015, 04:34:01 PM
Congratulations!
Nice to see that scripts from Zelda Return of the Hylian SE could be useful ! :)
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on September 01, 2015, 11:41:03 PM
Definitely - they're amazing! Thank you for everything you scripted!
Title: Re: Zelda: Book of Mudora
Post by: xenofears on October 08, 2015, 02:45:02 AM
This game looks great, I hope you finish it!
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on November 05, 2015, 02:07:17 PM
Thanks! I just released version 0.5, which is the full beta. Direct download link is at: https://www.dropbox.com/s/bwgyk1le4wrkp38/zbom-0.5.zip?dl=0

Technically the game is "finished" because you can complete the main quest and defeat the final boss. This doesn't mean I won't be adding side quests and such in future versions :)
Title: Re: Zelda: Book of Mudora
Post by: MetalZelda on November 05, 2015, 05:38:36 PM
This is amazing to see that your project is in constant evolution each update, al'right, time to play  :)
Chris, are you gonna continue BoM let's play ?
Title: Re: Zelda: Book of Mudora
Post by: Christopho on November 05, 2015, 08:25:36 PM
I don't think I will do a new let's play of Book of Mudora soon because I probably already played most of the game.
But congratulations wrightmat, it is great to see your project making such good progress! :)
Title: Re: Zelda: Book of Mudora
Post by: Diarandor on November 05, 2015, 08:48:44 PM
Congratulations wrightmat!  :D
I will play your game as soon as I can. :)
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on November 06, 2015, 01:16:48 AM
Christopho, you have a few dungeons still to do - but I totally understand!

Thanks everyone for the awesome support!
Title: Re: Zelda: Book of Mudora
Post by: GameboyArda on November 29, 2015, 08:42:23 AM
I found a Bug: In Ordon village there is a house where the left and right side are traversable!
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on November 29, 2015, 01:47:47 PM
Thanks! I believe I found the house you're referring to, and it will be fixed in the next release. Please log future bug in the Gihub issue tracker at https://github.com/wrightmat/zbom/issues. Thanks again!
Title: Re: Zelda: Book of Mudora
Post by: rlerner on January 04, 2016, 11:47:26 PM
The captchas and questions and everything have to be KILLING these forums.

Anyway, the guy in the bottom, right hand of the map who tells you about the circles, and gives you a gift of 10 rupees -- you can talk to him as many times as you want, and he'll give you 10 each time.

Also, I cant light all of the things in the race, since I need a sword to chop down some bushes, and I can't get the sword without waiting an hour? There has to be a trigger for this somewhere.

I also was stuck on the race screen (could not go south), so I aborted the game and reloaded my last save.

Sorry if there's tone here, but the anti-spam measures are really only punishing members.
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on January 05, 2016, 12:23:48 AM
Giving 10 rupees every time isn't necessarily a bug. I could check to see if he's given you that prize before, and prevent giving it again, but it's only 10 rupees :)

You can light all of the torches without the sword (in fact, you have to) - just try a different route! It's also intentional that you can't leave that map until the race is complete. Except to the east, which is where the next set of torches are. Think of this as an introductory section of the game!

Christopho controls the settings for the forum, but oftentimes you can't turn off the captcha requirement (and it's generally more helpful than it is detrimental, even if it can be annoying). You could post "issues" on the GitHub also if that's easier. Not sure if there's a captcha there or not.
Title: Re: Zelda: Book of Mudora
Post by: Christopho on January 05, 2016, 09:27:30 AM
I just disabled the captcha, and I keep the two verification questions.
We had a lot of spam so I don't really have a choice. We will see if this is okay without captcha and only with the verification questions. Note that the captcha was only required for the first post of each user.
Title: Re: Zelda: Book of Mudora
Post by: rlerner on January 05, 2016, 03:34:23 PM
wrightmat -- I understand, it just felt a bit game breaking -- but as I described, I haven't played it enough to know for sure! Thanks for the reply!

Christopho -- Here's a few steps that will probably help:

-- Remove the SMF / Simple Machines Forum footer that is added to each page. Generally, spam bots will scan for these chunks of data w/ the version, and exploit particular issues with them.

-- Change the form design on registration (field names, etc) and make sure to update the PHP as well. Generally these scripts are written to grab specific IDs or element names out of DOM, and if they're different, they will fail.

-- Institute recaptcha instead of the SMF captcha.


A lot of other boards will tend to hold all messages by new members in a moderation queue, and once approved, the member's account becomes "unrestricted", e.g. no captchas and what not.


Not telling you how to run the forum, but I do have quite a bit of experience in handling sock puppet accounts and spam in packaged bulletin board software (phpBB/vBulletin/SMF/etc). So hopefully that will help out.
Title: Re: Zelda: Book of Mudora
Post by: GameboyArda on January 20, 2016, 08:26:03 PM
Hey wrightmatt, Thanks for making this amazing game it is just like real Zelda Game.
This game also Inspired me on making Ura Zelda 2D using your Tilesets. So Thanks for everything! 8)
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on January 21, 2016, 02:40:16 AM
Thanks for playing!

Please be sure you credit any original tiles that I have for my game. In fact, some of the tiles that are truly unique to my game (like the Ordon flags that I made) I would ask not be used in other projects. Thanks!
Title: Re: Zelda: Book of Mudora
Post by: GameboyArda on January 21, 2016, 05:55:47 PM
I wont but your tilesets are just GREAT  :D
Title: Re: Zelda: Book of Mudora
Post by: MetalZelda on February 02, 2016, 05:35:49 PM
Okay, so I did have completed the current version of the game.
There are nothing bad to say about it, level design is great, world design too (can we say Open World for this project ? looks like it is).

Good work so far, I know that it is still not finished. I enjoyed it  ;).
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on February 03, 2016, 01:09:24 AM
That's awesome! Glad you enjoyed it.

The main quest is complete. Did the credits roll correctly?

There may be more side quest and NPC content added, mostly in the northern area of the world. I probably won't do a lot more though, since I'm already brainstorming a new project :)
Title: Re: Zelda: Book of Mudora
Post by: MetalZelda on February 05, 2016, 11:31:54 PM
I don't know, I succeeded to get to the final boss in IS, don't know if it is accessible yet, if it is not then that's a bug . And the final boss suddently was invincible for unknown reason, I restarted the game and no boss was present, so I tough that the current version ended there and that some enemies are still in early stages
The heart container is present though
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on February 06, 2016, 03:44:32 AM
If he becomes truly invincible, then it might be a bug. He does become vulnerable to a limited weapon at one point, and I can let you know more about the strategy if you want to private message me (don't want to give everything away on the forum).

If you collect the heart container and exit the dungeon, the credits should hopefully roll.
Title: Re: Zelda: Book of Mudora
Post by: MetalZelda on February 06, 2016, 04:59:53 PM
Quote from: wrightmat on February 06, 2016, 03:44:32 AM
If he becomes truly invincible, then it might be a bug. He does become vulnerable to a limited weapon at one point, and I can let you know more about the strategy if you want to private message me (don't want to give everything away on the forum).

If you collect the heart container and exit the dungeon, the credits should hopefully roll.

The bug occurs when he gets to this phase, you can hear the "boss dying" sound, but you can still hurt him with the sword and then nothing happen.
I also noticed a performance issue in the basement near a rock "generator" thing, it also happen in the ToW
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on August 30, 2016, 04:19:08 AM
https://www.youtube.com/watch?v=wk13ltcilDM
Title: Re: Zelda: Book of Mudora
Post by: Diarandor on August 30, 2016, 07:19:22 AM
Congrats wrightmat! ;D
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on September 05, 2016, 07:18:31 PM
Thanks Diarandor!

I'm calling it done. It's probably not perfect, so please report any bugs you find. Start the countdown for the DMCA takedown by Nintendo.

https://sites.google.com/site/zeldabom/download
Title: Re: Zelda: Book of Mudora
Post by: MetalZelda on September 05, 2016, 10:43:49 PM
Gg wp !
So, how much time from the begining of the project till this release ?
Title: Re: Zelda: Book of Mudora
Post by: Nate-Devv on September 05, 2016, 10:52:35 PM
Congrats! Looks nice, can't wait to look at it!
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on September 06, 2016, 12:57:00 AM
MetalZelda, too long to count! I honestly have no idea, I've been working on it casually for years. I'm also a bit of a perfectionist, so I probably could've released it long ago but it wasn't up to my standards :)
Title: Re: Zelda: Book of Mudora
Post by: Nate-Devv on September 06, 2016, 02:27:36 AM
wrightmat, do you mind if I create a .deb package of the 1.0 release and put it in the Ubuntu PPA with everything else there?
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on September 06, 2016, 02:30:53 AM
Not at all - please do!
Title: Re: Zelda: Book of Mudora
Post by: MetalZelda on September 06, 2016, 02:25:52 PM
I do remark that you load your hud twice in game_manager, one through sol.main.load_file and one through require, don't know if it is done on purposes :p

Otherwises, this is far better then the old versions, more stable.
Title: Re: Zelda: Book of Mudora
Post by: Christopho on September 06, 2016, 02:29:09 PM
My next tutorial will be about require() :)
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on September 07, 2016, 12:10:50 AM
Huh - no, I hadn't noticed that! I changed the HUD at one point long ago, and apparently missed taking out a line. It never caused a problem!

And thanks MetalZelda! Like I said, it's not perfect, but I sincerely hope there are no outright crashes!
Title: Re: Zelda: Book of Mudora
Post by: Zefk on September 07, 2016, 02:20:47 AM
Quote from: Christopho on September 06, 2016, 02:29:09 PM
My next tutorial will be about require() :)

I will definitely watch it.  ;D

Title: Re: Zelda: Book of Mudora
Post by: Stormfruit on September 18, 2016, 06:56:18 PM
Heya! I've been playing the full release for a few days now and I think I've found a few bugs.

What exactly are the bartender in Kakariko and the Great Fairy near Lon Lon Ranch supposed to reward you with when you collect enough Alchemy Stones and Goddess Plumes? For some reason, neither gave me anything after collecting a bunch of them. I got the first three pages of the book and just beat the Big Poe in the sewers, then remembered those two while looking for the area with the giant chest. I also have the Hylian's Shield, a bomb bag, and the Gold Bracelet at this point.


Also, I kinda stumbled upon a way to get across the large bridge in Septum Heights before it gets fixed xD; You need to move the two floor tiles that are closest together, farther apart; they still make a small, but traversable walkway. I hope going across that didn't break the game.

And the Goron kid's ghost wasn't supposed to vanish before you finish the Mausoleum, was he? He was with me when I started going through it, but when I saved and quit to do some stuff, then started it back up and got a bomb bag awhile later, he was no longer there when I went back in, and never reappeared even after I beat the boss. Do you need to take him somewhere after beating that wannabe grim reaper?


Update 1: The Death Mountain Great Fairy gave me a bomb bag when I talked to her, but I haven't collected 50 ambers yet. I'm starting to think I broke something o.O;

Update 2: Now I'm sure something's broken. Just reset when I got stuck in a wall after jumping from a cliff, then went to the Kakariko bartender again. He still hasn't given me anything. How many alchemy stones do I need for this?
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on September 20, 2016, 03:05:36 PM
Hi Stormfruit - thanks for playing!

The Kakariko bartender will give you a heart piece when you get at least 75 alchemy stone. The Great Fairy should give you the upgraded boomerang (do you have the first boomerang?) when you have at least 50 Goddess Plume. The bridge thing definitely shouldn't break the game, but I'll look at fixing it! The Goron ghost is not really needed after you enter the Mausoleum - he'll disappear if you leave the dungeon or save and restart the game as you did. The Death Mountain fairy will give you the first bomb bag upgrade at 20 Goron Amber and the second at 50.

If you find bugs, you're welcome to open a case on the bug tracker at Github (https://github.com/wrightmat/zbom/issues). Also if you find something game breaking, you can send me your save file and I can look to see what the problem is!
Title: Re: Zelda: Book of Mudora
Post by: carlc on September 21, 2016, 05:10:24 AM
Guys, I am stuck on Tower of the Winds. On the 6th floor there is a mini boss standing up on a podium summoning bats galore! I fight my heart out but the bats just keep coming. There ends up being so many sprites on screen that the frame rate drops to near zero. Around the podium are some bombs and arrows. I have tried hitting this jerk with everything in my inventory but nothing seems to damage him. Can anyone steer me in the right direction? I have a hunch I am not even supposed to be in this tower yet. Although, there is land to the north and east of me that is largely unexplored, this tower seems like the natural progression. Thanks!
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on September 21, 2016, 03:16:21 PM
Try throwing a bomb up on the podium... :)
Title: Re: Zelda: Book of Mudora
Post by: Diarandor on September 21, 2016, 03:36:54 PM
Throwing bombs is almost always the solution when you are stuck in Zelda games. :o
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on September 21, 2016, 10:27:36 PM
It never hurts! Well, except for the thing you're throwing the bomb at, lol
Title: Re: Zelda: Book of Mudora
Post by: carlc on September 21, 2016, 10:40:58 PM
Dang! I did try that actually. But the bomb never cleared the edge of the podium. I guess I threw up the white flag a bit too early. Thanks guys!
Title: Re: Zelda: Book of Mudora
Post by: carlc on September 22, 2016, 12:14:58 AM
I am seriously bummed. I managed to defeat that guy with the bombs. However, after he died a staircase leading to the top of podium spawned. I must have been standing on just the right pixel because it trapped me right in the staircase rail. I couldn't move at all. I tried bombing myself out and dashing myself out, using the hook shot etc..I finally gave in and just decided to save and quit. But upon returning to this room, the chest that originally appeared after defeating the mini boss was no longer on the left tile. I figured it was just the dungeon map so I decided to move on. I then hit the switch on the floor which made a block appear on the other side of a dark gap in the center beamos room. After I go up the stairs to the next room with ice on the ground and some blue chus (7th floor), I came to a door which requires a key. I have on key in my inventory for this dungeon, but when I approach the door it is not giving me the option to use it. Alas, I am stuck and I don't believe there is anyway for me to revert the save. Does anyone have an idea on what to do?
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on September 22, 2016, 03:37:35 AM
Apparently there was a bug with the script for that door. Not sure how I missed that!

I fixed the bug and released a bug fix version. You can download it here: https://dl.dropboxusercontent.com/u/77878808/zbom-1.0.zip

P.S. The chest is the map, and you should be able to get it with the new version.
Title: Re: Zelda: Book of Mudora
Post by: llamazing on September 22, 2016, 04:03:11 AM
Aren't you going to increment the version number of the updated quest?
Title: Re: Zelda: Book of Mudora
Post by: carlc on September 22, 2016, 04:13:35 AM
Sweet wrightmat! Thanks for looking into that. I had just assumed the door wasn't accessible because of the unusual scenario that I went through. If I run into irregularities/bugs in the future, is this forum an appropriate place to post? Or would you rather I communicate them over a different channel?

Also, do I just need to copy the contents from the data.solarus subfolder into my previous zbom-1.0 folder? I guess I am unclear on the mechanics of how the game states are actually saved.
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on September 22, 2016, 02:56:37 PM
You'll just need the new data.solarus file - you can overwrite the new one. Alternatively, you can just run the game from the new folder, since your save files are stored elsewhere.

If you find bugs, please post them on the github bug tracker at https://github.com/wrightmat/zbom/issues/. Thanks!

llamazing, it's a bug fix version (1.0.1) so it's reflected in the quest settings, but I overwrote the existing 1.0 zip file for ease of distribution. The version number will be fully incremented and a new zip released at version 1.1
Title: Upgrade Sword
Post by: oxygen on September 29, 2016, 02:20:17 AM
I have not been able to get the blacksmith to upgrade my sword (he says he could with the right materials). When I talk to him, he says things about ore but I already have 99 of Subrosian Ore. I have already completed dungeons through the Tower of Winds. Is there more the blacksmith needs than Subrosian Ore or is there a bug in the game?
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on September 29, 2016, 02:24:08 AM
There's a different kind of ore (Master Ore) which is obtained from someone in Subrosia.
Title: Re: Zelda: Book of Mudora
Post by: oxygen on September 29, 2016, 02:41:21 AM
Thanks. I just looked through Subrosia and found the Master Ore and the blacksmith upgraded my sword.
Title: Re: Zelda: Book of Mudora
Post by: MetalZelda on September 29, 2016, 03:07:29 PM
Ah the Master Ore ... I was searching it for hours and hours, until I get to Subrosia, and stupidly says "Oh, it was there ..."
I maybe skipped some indications, I don't remember well, it's been a little while  :P
Title: Re: Zelda: Book of Mudora
Post by: Stormfruit on October 03, 2016, 04:31:14 AM
Thanks for letting me know; I was worried something went wrong xD But the bartender kept saying something along the lines of "You deserve a gift!" every time I talked to him with the amount I had now; it's pretty misleading.
I actually don't have the boomerang yet. Where do you get it? And do you never get the better one if you go to her without it?


Also I just remembered something: Is Kazuto's apprentice part of the item trade chain? He has a thought bubble above his head, but I don't know what to give him.


EDIT: Never mind, just got the first boomerang :D
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on October 03, 2016, 05:39:34 PM
I can take a look at his dialogs. How much alchemy stone do you have currently?

Isan (Kasuto's page) is part of the trade sequence - he's near the end and the thought bubble shouldn't be there if you can't trade with him yet. What trade item do you have currently?
Title: Re: Zelda: Book of Mudora
Post by: Stormfruit on October 05, 2016, 03:34:00 AM
I did have the dog food, but I managed to finish the trade sequence regardless. I actually made some more progress after the last post. Still don't have enough alchemy stones, though; I only have 50-something.


Also, I just found another bug; after beating the miniboss in the last(?) dungeon and getting the Light Bow, the game keeps crashing every time I try to go downstairs.
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on October 05, 2016, 05:10:48 AM
Hey Stormfruit, please log any bugs at https://github.com/wrightmat/zbom/issues if you don't mind. Also if there's an error.log file generated, including any output from that is a big help. Thanks!
Title: Re: Zelda: Book of Mudora
Post by: MetalZelda on October 05, 2016, 12:23:18 PM
There is a strange issue (don't know if my version is up-to-date) but you can collect more quest items (alchemy, etc) than it's max value
Another thing, if you go to the fairy fountain, get the pickable treasure, exit the map and re-enter, you can get the treasure, infinitely
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on October 05, 2016, 02:33:57 PM
Which fairy fountain?
Title: Re: Zelda: Book of Mudora
Post by: MetalZelda on October 05, 2016, 04:44:38 PM
Quote from: wrightmat on October 05, 2016, 02:33:57 PM
Which fairy fountain?

I was able to do it in the Fairy Fountain located in the forest (ordon) and in the mountain, for the others I'm not sure, but it might do the same
Title: Re: Zelda: Book of Mudora
Post by: Ezka on November 13, 2016, 10:47:59 PM
A few months back I started a play through of BoM, however one thing that pushed me to stop was the map. I love how huge the map is but it does't show you accurately where you are on the map. I would love to complete this game but it can be hard to navigate when the map is off

Example: Photo 1(where it says I am), Photo 2(where I actually am, by the first temple)
Title: Re: Zelda: Book of Mudora
Post by: kn8790 on November 18, 2016, 04:57:46 AM
Want to play this SO BAD! But i'm on mac :(
Title: Re: Zelda: Book of Mudora
Post by: Diarandor on November 18, 2016, 09:46:40 AM
Quote from: kn8790 on November 18, 2016, 04:57:46 AM
Want to play this SO BAD! But i'm on mac :(

But you can play it on mac!!! Solarus is multiplatform!!!
You just need to download the mac version of the engine from the Solarus website:
http://www.solarus-games.org/engine/download/
Title: Re: Zelda: Book of Mudora
Post by: kn8790 on November 23, 2016, 05:12:49 PM
Quote from: Diarandor on November 18, 2016, 09:46:40 AM
Quote from: kn8790 on November 18, 2016, 04:57:46 AM
Want to play this SO BAD! But i'm on mac :(

But you can play it on mac!!! Solarus is multiplatform!!!
You just need to download the mac version of the engine from the Solarus website:
http://www.solarus-games.org/engine/download/

can i play it with my usb snes controller?
Title: Re: Zelda: Book of Mudora
Post by: Ezka on November 23, 2016, 06:01:49 PM
Ya, all you have to do is make sure it is plugged in before you start the game. It has default controls but you can change them by starting your save file, and getting to the options page. From their you can set the controls to anything you like.
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on November 24, 2016, 06:09:51 PM
Yeah kn8790, I actually use that controller myself :)

Ezka, I'm working on a new version that should fix most of the map tracking issues. Hopefully it will be released this weekend after the holiday.
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on November 28, 2016, 04:29:00 AM
Version 1.1 has been released, which includes fixes for the issues mentioned on this thread. Download is at https://dl.dropboxusercontent.com/u/77878808/zbom-1.1.zip
Title: Re: Zelda: Book of Mudora
Post by: Metalloman on December 06, 2016, 04:01:17 PM
Hi @wrightmat and congrats on releasing Book of Mudora: I'm playing it and I'm enjoying it a lot, you've done a good job! :D

I also want to report some issues/bugs I have encountered so far:


This is what I've noticed so far. If you appreciate it I'll post here any other bug I'll find. :)

Anyway, thanks a lot for this game and keep up the good work! :D
Title: Re: Zelda: Book of Mudora
Post by: Metalloman on December 07, 2016, 01:49:39 PM
I just got a blocking bug: in the Ruin/Sewer Dungeon, after opening the big chest nothing came out and link was stuck in front of it, unable to move nor attack.
I was still able to navigate the menu.

I completed the Goron Mausoleum and I drained the lake, but still haven't entered the underwater temple. (telling this because I don't know if there are some event triggers to activate in a certain order)

Any help? :)

Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on December 08, 2016, 03:31:46 AM
Hey Metalloman - thanks for playing and thanks for the reports!

For the blocking bug, there should have been an error.txt file generated in the game directory - could you please email that to me at wright.matt.a@gmail.com?

As for the other issues, I'll take a look at them when I get some free time. It probably won't be for a week or two due to some work stuff.
Title: Re: Zelda: Book of Mudora
Post by: Metalloman on December 08, 2016, 02:21:37 PM

Quote from: wrightmat on December 08, 2016, 03:31:46 AM
Hey Metalloman - thanks for playing and thanks for the reports!

For the blocking bug, there should have been an error.txt file generated in the game directory - could you please email that to me at wright.matt.a@gmail.com?

Mail sent! :D

Quote from: wrightmat on December 08, 2016, 03:31:46 AM

As for the other issues, I'll take a look at them when I get some free time. It probably won't be for a week or two due to some work stuff.

No problem I'll wait! :)
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on December 10, 2016, 05:59:50 PM
To address each of your bullet points:

All of those fixes (including the freeze after opening the chest that you mentioned) will be included in the next release. Thanks again for the reports!
Title: Re: Zelda: Book of Mudora
Post by: MetalZelda on December 14, 2016, 01:54:03 PM
QuoteI noticed some issues in spacing between the "highlighted" coloured words and the rest of the text, sometimes normal text is overlapping the coloured text; (I forgot to take screenshots of this issue, sorry)

To wrightmat:

In fact that's not noticeable if you do the right things in the text file, but if you plan to use a bigger, clearer font, or else, if someone plan to translate your project in chinese / japanese, this could be problematic, this would happen

(http://i.imgur.com/bd9cb1n.png)
There is no space between the font color change in the text file

I did have opened an issue for that and I already had investigated a little bit
https://github.com/MetalES/Project-Zelda/issues/46
Title: Re: Zelda: Book of Mudora
Post by: Ezka on December 25, 2016, 05:48:33 PM
I have come across a bug in the latest version of BoM which prevents me from getting any further. I completed the lighting of the toches and got the shield without any problems. Afterwords however, when trying to talk to the women who's daughter is in the woods, I can't. When I walk up to her I can walk right through her and am not able to talk to her. I walked around trying to see if any other NPCs had that too, and the only others I found were the three boys in the beginning(although their may be others I missed).
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on December 27, 2016, 08:32:01 PM
Ezra, that behavior is at least partially intentional. These NPCs should become traversable when they get too close to the hero in order to prevent the hero from getting stuck between a character and a non-walkable tile (which happened in old versions). There should be no problem with talking to them though - if you're at a normal distance the "Speak" icon should appear. If this is not happening at all, do you get an error.txt file generated?
Title: Re: Zelda: Book of Mudora
Post by: Ezka on December 28, 2016, 12:34:07 AM
The speak button shows up, however when I press space, nothing shows up. This error showed up however: "Error: In on_started: [string "scripts/game_manager.lua"]:163: attempt to compare number with nil"
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on December 28, 2016, 06:02:59 AM
I believe this is fixed (worked on my test play-through just fine) and will be released in the next version.
Title: Re: Zelda: Book of Mudora
Post by: Ezka on January 02, 2017, 04:09:25 AM
I found a few small things while playing today

1) For the heart piece in the North-west part of Ordon Village, the image in the text shows a full heart container, not a piece.
2)It feels weird the the slash of the sword only cuts the bush in front of you when it can pick up items from the side, and hit enemies from the side.
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on January 02, 2017, 04:48:55 PM
I double checked that image, and it is of a heart piece - all of the heart piece chests use the same script. I did end up adding another icon to the second message that visually indicates how many pieces you have.

Major functionality like this won't be changed since the game has been released. I will note that your sword's "radius" (the amount of stuff you can hit with a swing) increases as you upgrade your sword - it essentially gets longer. If you've started a new game and you have the starter sword, it's going to feel a little weird :)

Please log future issues to the project's Gihub at https://github.com/wrightmat/zbom/issues. I'd like to keep this thread for discussion and help. Thanks!
Title: Re: Zelda: Book of Mudora
Post by: Christopho on January 02, 2017, 04:57:53 PM
Like in Zelda A Link to the Past, the sword can only cut one bush at once (unless several bushes overlap which normally is not the case), this is a choice of the engine.
Title: Re: Zelda: Book of Mudora
Post by: Ezka on January 16, 2017, 06:40:33 PM
I am currently stuck looking for the Mountain Top Mausoleum. I completed the forest dungeon, then the pyramid, then the ice, and I can't get any further in the tower of winds which makes me think I missed a dungeon. Any help?
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on January 17, 2017, 12:46:17 AM
I don't believe there's anything in the Tower of Winds that requires the Mausoleum item, but it's in the Goron area of Death Mountain in the east :)
Title: Re: Zelda: Book of Mudora
Post by: kn8790 on February 05, 2017, 06:26:54 PM
Quote from: Diarandor on November 18, 2016, 09:46:40 AM
Quote from: kn8790 on November 18, 2016, 04:57:46 AM
Want to play this SO BAD! But i'm on mac :(

But you can play it on mac!!! Solarus is multiplatform!!!
You just need to download the mac version of the engine from the Solarus website:
http://www.solarus-games.org/engine/download/

Ugh... can someone please help me out, step by step? I have a dense ape brain :(
Title: Re: Zelda: Book of Mudora
Post by: Ezka on February 05, 2017, 07:00:34 PM
1) Go to the previously told link and click on "Download v1.5.0" under Mac OS X. That should start your download of the engine and game launcher.

2) After downloaded, unzip the file which will get you a folder that contains 3 programs.
                a) one program is called the solarus quest editor and that is where if you are ever interested, you can make you own quest.
                b) The second is just called solarus, this is where you can add all the quests you downloaded and make them available using one simple menu.
                c) The third one is solarus-run. If you place this program in the same folder that contains the data file for the quest the game will launch automatically when you run that program.

3) Then go to https://sites.google.com/site/zeldabom/download and download version 1.1(do not click get full version here, that only gets you 1.0). Then unzip that file.

4) Now launch solarus and click the add quest button on the lower right side. Find the folder that contains the data folder( make sure not to click the data folder itself, it won't work if you do), select it, and click open.

5) that should have added the quest so you can now see it on your quest list. Then click on the quest and click play on the right side to enjoy!
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on February 07, 2017, 06:29:25 AM
Thanks for the great instructions, Ezka!

I've also taken the opportunity to release version 1.2 (sorry for the delay), so both links will now lead to the download of that version.
Title: Re: Zelda: Book of Mudora
Post by: Renkineko on February 07, 2017, 07:42:48 AM
Ahahah, I just saw I was in the credits xD It's so awesome. Anyway, I'm planning to do a let's play of the game soon on twitch, with replays on youtube.

The replay will be for march I think, right after my let's play of Dishonored2. So the stream will begin at the end of the month probably. :D (I don't put link for the channels, if you're a minimum logical you'll suppose the nickname for the twitch and the youtube channels xD)
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on February 07, 2017, 02:39:50 PM
That's awesome Renkineko - thanks!

And of course you're in the credits! You helped me with a lot of scripts, and I basically used your Lost Woods map :)
Title: Re: Zelda: Book of Mudora
Post by: Christopho on February 07, 2017, 02:41:41 PM
Congratulations for the release!
Are there a lot of changes since my let's play?
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on February 08, 2017, 03:49:06 AM
Nah, just bug fixes and such as this point. The final release (v1.0) was about 4 months ago now.
Title: Re: Zelda: Book of Mudora
Post by: Boydie on March 11, 2017, 11:39:35 AM
Game looks smooth, but I finished the race & I need to go talk to Rudy, but I can't find him?
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on March 11, 2017, 08:08:29 PM
Thanks! He's the blacksmith in the southern section of town, not far from your house.
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on April 08, 2017, 11:59:56 PM
If anyone is fluent enough in Spanish or French and would like to help out, I've committed the beginning of those translations at https://github.com/wrightmat/zbom/. Basically the images and basic strings are translated, but I'm not fluent enough to do all of the dialogs (I'm thinking straight Google Translate would give abysmal results, lol).
Title: Re: Zelda: Book of Mudora
Post by: Diarandor on April 09, 2017, 04:30:45 AM
If this can wait until summer (July or so), I can make a perfect translation into Spanish. :D
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on April 10, 2017, 02:59:53 PM
It can definitely wait, and that would be amazing! Thanks so much!
Title: Re: Zelda: Book of Mudora
Post by: MetalZelda on April 11, 2017, 03:07:47 PM
First we need to fix the spacing issue that occurs when giving the text a different color in the textbox script
Title: Re: Zelda: Book of Mudora
Post by: Diarandor on April 11, 2017, 10:55:51 PM
Quote from: MetalZelda on April 11, 2017, 03:07:47 PM
First we need to fix the spacing issue that occurs when giving the text a different color in the textbox script

I agree, but I have no idea of how that could be fixed now.
(Probably the new functions "drawable:get_pixels()" of Solarus 1.6 will allow us to find a solution to get the correct number of spaces needed. But until then, no idea.)
Title: Re: Zelda: Book of Mudora
Post by: Christopho on April 11, 2017, 10:59:09 PM
Can you tell me again what was wrong and why detecting two-byte characters did not work?
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on April 12, 2017, 03:13:01 AM
I switched to a monospace font with the new version. I haven't encountered any more spacing issues with the English version.
Title: Re: Zelda: Book of Mudora
Post by: Diarandor on April 12, 2017, 04:28:47 AM
-Link of the issue in github:
https://github.com/MetalES/Project-Zelda/issues/46

(Note that I have not worked directly on the code to solve this problem.)

Summary of what we already know: our current scripts only work correctly for monospaced fonts with no multi-byte characters (accents and other characters, like Japanese characters, are giving problems since their lenght is not gotten correctly with Lua functions like "string:lenght()", etc).

-Christopho suggested to use "text_surface:get_size()". I didn't understand what he meant at that moment, but now I think I understand what he meant, and his idea is probably the solution that may solve this problem. Of course, part of the code has to be rewritten in a different manner. At first I thought that the size of a text surface was something fixed, like a bounding box, but that's not true, since the API says: "The size is determined by the text and the font".

I think we have two possibilities:

1) One solution should be to get the position and size of the last text surface to obtain the position of the new text surface to be created (when we make a color change).

2) Another solution is to get the size of the text surface and use it to compute the number of spaces that we need to add in the other overlapping surfaces.

Remark: The second solution may be slightly simpler, maybe, but for that one we need to know before the size of a space character, which may depend on the font and size. An easy way to get this is to compute it once (maybe when the script is started), which can be done in this way: create a text surface, write a space, get the size, and then destroy the surface.

@MetalZelda: if you have time these days, could you try some of these two solutions to test if this solves the problem?
Title: Re: Zelda: Book of Mudora
Post by: Christopho on April 12, 2017, 09:02:12 AM
3) Just use a monospaced font and detect characters that use two bytes.
Title: Re: Zelda: Book of Mudora
Post by: llamazing on April 12, 2017, 02:19:33 PM
In my Cythera project I was able to colorize words that the player can click on to advance the dialog with no problems, and I was using a ttf font that was not monospaced. My dialog script is pretty complicated, but it probably wouldn't be too hard to extract just the part where I colorized the text.

My method was to write all the text to text surfaces, one text surface per line of text. I kept track of the starting and ending position of each word to colorize using text_surface:get_text(), querying it as I added each word to the text_surface. Then I had one regular surface to draw the text on, and moving left to right for each text_surface I redrew the text_surface onto the surface up until the point where the color changed, then changed the color of the text_surface and redrew the next text onto the main surface until the next color change, etc.
Title: Re: Zelda: Book of Mudora
Post by: Diarandor on April 12, 2017, 04:59:21 PM
I think llamazing's solution is solution "1)". It has the advantage of working with non-monospaced fonts.
Title: Re: Zelda: Book of Mudora
Post by: Diarandor on April 12, 2017, 05:58:34 PM
We should probably make a new version of the script using that technic (which works with any type of font and size, including non-monospaced fonts), and make it "official".

Another question is: should we use the same syntax as the "official" one to change colors or maybe use a different one? The syntax I used was ${surface_name} to change surface, and $[color_name] or $[(r, g, b)] to change color of the current surface; the initial surface has "default" as name. We could use instead a syntax more similar to LaTeX if you prefer, with another $ at the end of each command, etc.

This is probably a bad place of the forum to discuss about this.
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on April 13, 2017, 02:54:56 PM
Haha, yeah, we could start a new topic to discuss in more depth. I stuck with the $[color_name] syntax and defined any of the colors I used in the scripts. I preferred this method because then all of my colors and tags were consistent and I didn't have to remember RGB values. Adding another $ just seems unnecessary to me, and it's more to parse out in the script.
Title: Re: Zelda: Book of Mudora
Post by: Diarandor on April 13, 2017, 05:47:23 PM
Maybe we can continue in this old topic where this discussion began:
http://forum.solarus-games.org/index.php/topic,312.msg1201.html#msg1201
Title: Re: Zelda: Book of Mudora
Post by: joptimus on July 03, 2017, 05:54:56 PM
Hi guys,

first thanks for making this great game, it's a lot of fun!

I'm a bit stuck on a side quest though - the bottle thief in Kakariko village. I got the bottle, but when I talk to the shop keeper, nothing happens. The quest is still active, but there is no description. What do I do?

Edit:
Also about the trading sequence:
I have the odd potion but cannot find a Deku to give it to...? There are only two in the forest and they only talk about the library.

Edit 2:
I think I've found a bug:
In the dungeon below Lake Hylia I cannot open the third locked door. Basically I opened the locked doors in the wrong sequence and now the required key is behind the last locked door. That should not happen since the player cannot know the correct order before.
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on July 05, 2017, 01:37:52 AM
Thank you - glad you're enjoying it!

For the bottle side quest, was there an error.txt file generated? Also, could you send me your save file? This shouldn't have an effect on the game in general - if you were able to get the bottle, that's the only purpose this side quest serves.

As far as the trading sequence - there is more than one forest :) PM me if you want the spoiler version.

Concerning the Lakebed Lair temple, you should be able to get to the boss and beat the temple still, right? If that's the case then do so, and if you re-enter the dungeon an NPC will give you the extra key.
Title: Re: Zelda: Book of Mudora
Post by: joptimus on July 05, 2017, 07:09:08 AM
Quote from: wrightmat on July 05, 2017, 01:37:52 AM
Thank you - glad you're enjoying it!

For the bottle side quest, was there an error.txt file generated? Also, could you send me your save file? This shouldn't have an effect on the game in general - if you were able to get the bottle, that's the only purpose this side quest serves.

As far as the trading sequence - there is more than one forest :) PM me if you want the spoiler version.

Concerning the Lakebed Lair temple, you should be able to get to the boss and beat the temple still, right? If that's the case then do so, and if you re-enter the dungeon an NPC will give you the extra key.

Thanks for the fast reply!


Is there a walkthrough of some kind? I'm a bit stuck after beating the 7 dungeons and now I'm in the northern continent without a map and don't know what to do...
Title: Re: Zelda: Book of Mudora
Post by: Ezka on July 05, 2017, 05:31:10 PM
If you have two rows of hearts already, which I am assumin you do, ther is a villager in the southeast corner of the southern continent who will give a map to you. If you need more help, just ask.
Title: Re: Zelda: Book of Mudora
Post by: joptimus on July 06, 2017, 11:06:44 AM
Quote from: Ezka on July 05, 2017, 05:31:10 PM
If you have two rows of hearts already, which I am assumin you do, ther is a villager in the southeast corner of the southern continent who will give a map to you. If you need more help, just ask.

Thanks, that worked. Now I have the map, Zelda was kidnapped but I cannot find the last dungeon. Perhaps it has to do something with the graveyard in Northern Hyrule?

Also I still didn't find the forest where to give the odd potion to some Deku...maybe some hint please?
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on July 07, 2017, 04:42:18 AM
I'm not sure where the error.txt file would be on a Mac. Probably in the same directory as the quest? Wherever that is?
Honestly the quest system is pretty new, so there could definitely be some bugs. If you can find your save file and and error.txt file, I'm sure I can do some fixes. As for the Master Ore, the upgraded sword is the object of the quest, so it should be complete.

There is no walkthrough currently. Honestly I'm not super motivated to make one, but if someone in the community would like to take it on, I'd be happy to provide input :) There is some limited info on the game's website at https://sites.google.com/site/zeldabom/guides

I believe both of the things you seek are in the Lost Woods in the east (not really marked on the map, but shrouded in clouds).
Title: Re: Zelda: Book of Mudora
Post by: joptimus on July 26, 2017, 07:22:21 PM
Thanks, got it.
I almost don't dare to ask, but I'm having trouble finding the moblin. Where is it supposed to be approximately?
Title: Re: Zelda: Book of Mudora
Post by: Diarandor on July 26, 2017, 08:00:36 PM
I am afraid that in the end I will not have time to translate this game into spanish. I have too much to do for the project CoS during this summer, which is my main priority, so I am retracting from this. I hope you can find someone in the forums to do it soon. Sorry for the inconvenience.
Title: Re: Zelda: Book of Mudora
Post by: Maximini on July 27, 2017, 03:56:54 AM
I am stuck. I cannot enter buildings because the game thinks it's day, despite being the middle of the day.

I have a wierd green halo around me, most doors are closed and my magic is draining, despite being noon. It's very annoying and game breaking.
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on July 28, 2017, 04:22:03 AM
Hi Maximini, I'm sorry to hear that. Do you have any more information so I can try and track down the bug? An error.txt file would be best. Also, have you tried to close the game and re-open your save?
Title: Re: Zelda: Book of Mudora
Post by: Maximini on July 28, 2017, 11:47:21 PM
Quote from: wrightmat on July 28, 2017, 04:22:03 AM
Hi Maximini, I'm sorry to hear that. Do you have any more information so I can try and track down the bug? An error.txt file would be best. Also, have you tried to close the game and re-open your save?

That's fine, I solved the issue by just walking around the world to cycle things. Next day was fine. I can say it was triggered by using the bed in Ordon.

My error.txt is about something else
[Solarus] [2618890] Error: Missing treasure dialog: '_treasure.poe_soul.1'
(most likely related to poes in the Subrosian shop) (which happened before that bug).

I tried save and quit and closing the whole thing and rebooting, without change.

I would also report another bug in dungeon 4, in the far-left room on first floor, if you push the blocks against the north wall, they get displaced by an half-tile and it's totally impossible to push the buttons without going out the dungeon to reset them.
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on August 02, 2017, 04:10:34 AM
Hmm... Interesting. All of the bed use the same script to change the time of day - have you had issues at any of the other beds?

As for the error, it's actually legitimate (although unrelated to this) and I've added that dialog in :)

For dungeon 4, I'm almost certain that it's possible to push that block against a wall or other surface to re-align it so it will work for the puzzle.
Title: Re: Zelda: Book of Mudora
Post by: Maximini on August 03, 2017, 12:53:33 AM
By other beds, you mean, like the inn in Kakariko?

EDIT: I confim. Sleeping in any bed at night removes the light of the lantern, lights in the windows of the houses and places closed at night are open.

Sleeping in any bed at day adds light on the lantern, lights lights in the windows of the houses and places closed at night do close.
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on August 05, 2017, 12:01:20 AM
So in other words everything works except for the actual overlay that makes it look like night? What version of BoM are you playing?
Title: Re: Zelda: Book of Mudora
Post by: Maximini on August 05, 2017, 07:57:58 PM
Quote from: wrightmat on August 05, 2017, 12:01:20 AM
So in other words everything works except for the actual overlay that makes it look like night? What version of BoM are you playing?

The one on your werbsite, 1.2.

No, the reverse. It's still night and the hour is still the night, but the game behave like it's day.

Also, opened great chest in the Sewers palace, great chest was empty and character was unable to move. Had to restart the game. Now, it's open and didn't get any treasure...

It's very annoying.

In fact, it's exactly the same as that issue:
https://github.com/wrightmat/zbom/issues/85
Title: Re: Zelda: Book of Mudora
Post by: Maximini on August 06, 2017, 10:20:30 PM
Updated to 1.3, fixed most issues, but got a crash in Cave of Ordeals, in room 49. Quite annoying.

[Solarus] [4095660] Error: In on_activated: [string "maps/169.lua"]:524: attempt to call method 'set_destination' (a nil value)
Title: Re: Zelda: Book of Mudora
Post by: Maximini on August 08, 2017, 07:00:07 AM
The Gaira quest doesn't seem to be triggering.
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on August 09, 2017, 12:55:09 AM
QuoteThe Gaira quest doesn't seem to be triggering.
Any more specifics? What were you doing where you expected it to trigger? Any errors?

The other error has been corrected recently, but it was done after 1.3 was released. I'll try to put up a 1.3.1 bug fix release soon.
Title: Re: Zelda: Book of Mudora
Post by: Maximini on August 09, 2017, 06:16:13 AM
Quote from: wrightmat on August 09, 2017, 12:55:09 AM
QuoteThe Gaira quest doesn't seem to be triggering.
Any more specifics? What were you doing where you expected it to trigger? Any errors?

The other error has been corrected recently, but it was done after 1.3 was released. I'll try to put up a 1.3.1 bug fix release soon.

Well, I talked to both NPCs. I assumed it should be the trigger. I should search more around to see if I can find another trigger. Only error I have is:

[Solarus] [597740] Error: In on_interaction: [string "maps/57.lua"]:83: bad argument #1 to start_dialog (No such dialog: 'zora.0.domain')

Seems related to a silent NPC in Zora Domain (the one giving you Zora Scale), after he gave it to you.

EDIT: For the cave, I see the commit on github, I'll just modify the script in my game for allow it to work for the moment, as a temporary fix.
Title: Re: Zelda: Book of Mudora
Post by: Maximini on August 12, 2017, 10:12:01 AM
Quote from: wrightmat on August 09, 2017, 12:55:09 AM
QuoteThe Gaira quest doesn't seem to be triggering.
Any more specifics? What were you doing where you expected it to trigger? Any errors?

The other error has been corrected recently, but it was done after 1.3 was released. I'll try to put up a 1.3.1 bug fix release soon.

Fixed the issue, for some reason, the parameter i1911 was set to 8 (and adding one everytime I talked to her). Quest triggers at 2, talking to her adds 1.

So, if you talk to her again without zoning out after she tells you to go to the poisoned trees, it seems you break the quest.
Title: Re: Zelda: Book of Mudora
Post by: Maximini on August 13, 2017, 10:04:02 PM
[Solarus] [101060] Error: Illegal direction 3 for sprite 'enemies/baba_seed' in animation 'hurt'
(when throwing arrows at babas)

[Solarus] [1442780] Error: In on_interaction: [string "maps/8.lua"]:307: attempt to index global 'quest_plants' (a nil value)
When talking twice to the plant quest person.
Title: Re: Zelda: Book of Mudora
Post by: wizard_wizzle (aka ZeldaHistorian) on August 16, 2017, 03:59:49 AM
Maximini, please log any further bugs as issues on the github page at https://github.com/wrightmat/zbom/issues. Thanks!
Title: Game review (version 1.4)
Post by: Wuzzy2 on July 21, 2019, 06:02:11 PM
Hi! I'm Wuzzy.

I am going to review this game now. I have played version 1.4 on Solarus 1.6.0. Beware, this review will be quite chaotic ...

I have played this game a while ago and completed most of its tasks. It's a nice game and the world is really, REALLY, big. The world is really huge. I mean it. This makes for a much different gameplay because you need much more time to explore each tiny angle of the world. Exploration is fun! But it's also difficult to remember all. The map doesn't give much detail and it sometimes is just outright wrong. You need a good memory if you want to explore the whole world, that's for sure. The exploration part of the main land is a major part of the game, and I think it's also pretty good. Each area of the world has a meaning, a purpose. There's always something you can do. There are a few "useless" areas, but I think it's okay, as they still add to the overall flavor.

At least, up to the point you completed the main quest. The Northern area ... different story. I'll come to that later.

It's good you added flutes, these items are very helpful indeed and really needed, given the world size. The navigation with the flutes was annoying. There are huge areas in the North that are completely flute-free, which means you have to walk much longer. Also, it's very confusing how flutes are selected. There is no logical order in which flutes are selected (it seems random) and you can only go forwards, never backwards. Why not using a logical order like North-to-South, West-to-East?

The dungeons were fine. Not great, but fine. They are much simpler than what I have seen in other Solarus games, but the rooms are also a bit larger. The dungeons are still good enough to be enjoyable, don't get me wrong. The most difficult dungeon IMO were the sewers. In fact, I actually completed it AFTER completing the main quest (you know my bugreport). I think it's probably it took me forever to find the final entrance, or better: To find it again (because I forgot ...).

The progression. I liked that the game started very simple with the party and very slowly introduced more and more stuff. That's a different pacing than I'm used to, but I think it has been done well. The party was a nice addition, but I was confused by the smith. The smith always said he will do a "demonstration" soon but it never came. Thanks, smith, for wasting my time ... :(

There's a ton of things to explore. It took me a very long time to see most of the game. I don't know how long I have played the game, but definitely too long. XD NPCs and towns are good overall. I like all the different species populating the world, with their own backstory documented in the library.

All the various side quests are pretty fun. What I really liked were the magic items like deku sticks to give to the great fairies. There's also many different other secrets in the whole game, which I always appreciate a lot.

The "arrow" game near Hyrule Castle seems a bit broken. It has crazy high payout rates, I sometimes get >1000 rupees for one game. The eyes also get faster after every game, but the speed resets after re-entering. Eventually the eyes become impossibly fast. I think this game needs more balancing ... Maybe make the eyes slower again when you had a bad round. Also, the person always tells you that you did "great", even if you score 0 ... But to be honest, I don't even mind the crazy high payout rate. There are some crazy expensive items and I believe it would just have been a chore to grind all the way to 5000 rupees every time. Even if the arrow game seems OP, I think its actually fine as it is. IMO it was enough work to win the 5000 rupees, then return to the shop, return back, etc.

The use of items, especially in the early game, is following the formula of many Zelda games, and that's a good thing because it works. That you always progressively unlock new areas. However, in the very late game, this forumla breaks down.

The soundtrack was great.
Sometimes the soundtrack changed too fast or didn't make sense. In the Cave of Ordeals, the music changed from "battle" to "peaceful" without any logic behind it. Sometimes it was the peaceful music in the battle phase. The minigame houses had the "castle" music. But these are more like nitpicks, the soundtrack's still great.

I didn't really understand why the game had to add a "stamina" mechanic. I don't see what it was for. OK, so I was forced to eat things and go to sleep from time to time. OK, so a bit of time management but it wasn't a real problem to me. Also, stamina became progressively less and less meaningful when your stamina bar became huge. Stamina didn't break the game, but I just don't see what's the point of it as it didn't affect the game that much.

The Northern area was, to be honest, disappointing. It feels much emptier and frankly, just incomplete compared to the mainland. There's a noticable difference in quality.

Actually, the whole late game (after you completed the main quest) overall degrades in quality, to be honest. The Northern dungeons are clearly not that good compared to the rest. Well, they seem broken, too. And the game doesn't even consider them dungeons (no map). The cities are much simplier, so are the NPCs. One city is just outright incomplete (you know which one I mean) and the North Castle is also weirdly simplistic (only one NPC dialog line for all NPCs), compared to Hyrule Castle. The Zora village also has annoyingly many closed houses, and the Zora halls are extremely simplistics. The world design of the North is not bad, it's more the cities and NPC stuff that is lacking.

Another thing which I didn't like: The late-game items which are expensive and hard to obtain, namely, the flippers, feather, hammer, shovel. They turn out to be a big disappointment. These are items which you can only use in a very few specialized places. In other Zelda games, each tool has its own unique use and almost always unlock new areas. In this game, however, these items pretty much don't unlock anything new at all, apart from a few few specialized places and a few shortcuts. The flippers also seem mostly useless. The waterways are an absolute CHORE to wade through, and there's almost zero reward for exploring the waterways. The shovel isn't too bad, actually. It's useful in getting you lots of stuff in a short time, so I guess at least that item paid off.

The flippers also unlock very little in the game. IIRC the flippers are only useful in Zora's Domain and to enter the Island Dungeon. There is zero reward for exloring the waterways any further. The waterways are basically a giant barren desert in which almost nothing interesting can be discovered. So the flippers are mostly just for shortcuts. This is very different from other Zelda games, in which the water area is a little world in its own right, it is its own rich world with many new things to explore. I mean, the flippers are not useless, but I was disappointed in the lack of world design when it comes to the water. What was also frustrating that there are way too few ladders to enter the land again. If you are DEEP in the water area, and there's no ladder, you must swim all the way back ...

What I liked about the north are the two fetch quests. If those fetch quests just wouldn't have been so broken! But searching the flowers was a nice addition. But you know the rest.

The trade quest was hard. I actually had to cheat, to be honest, but, oh, well, "git gud", I guess. XD

I don't think it's possible to ever enter the water temple again, am I right? Even with the Zora flippers. Once I have completed the water temple, I am unable to drain the lake ever again, the button is already pressed when I enter the sewers.

The biggest disappointment was the feather, to be honest. It's very difficult to get but I think there are only 2 places in the entire world that you "unlock" with the feather: the swamp temple puzzle becomes solvable and you can jump on an island in Subrosia. But it turned out to be a stupid Poe soul! I was so mad!! Poe souls can be bought or even gotten in infinite numbers for FREE at the cemetery. Also, Poe souls are the most useless items in the game. Their only use is to guide you through that forest, but you don't even need Poe souls to do that. I have explored the whole forest way before I obtained my first Poe soul.

The worst part of the game is the bugs. The production quality of this game isn't as great as the other Solarus games, to be honest ...

What I want to say is: Boy, this game is buggy and broken as hell, when I first played it! I don't know how often I had to reset the game because I was stuck, or the game just outright crashed and lots of smaller annoying bugs that hindered the game flow. I was the one who reported all the bugs on GitHub lately and I hope all the bugs will get fixed. I am pretty sure there are even more bugs which I have not found or I just have forgotten them. Did you not playtest the game?

Anyway, fixing the bugs should be number one priority for future versions. And testing. Number 2 priority might be a rework of the North, but only because the area just "feels" quite empty and incomplete. The quality of the North should be brought to on par with the rest of the world. Otherwise, I wouldn't make more major changes to the game, even if not everything is perfect.

Frankly, I would not recommend this game to other people at this point, but it's because of the bugs. But remove the bugs, and the game is recommendable.

Overall, I still had a whole lot of fun playing this game. It's a classic Zelda clone, but also different simply because of the sheer scale. It really makes a difference. Quality-wise, it's not quite on par with ZSDX, there's just too many things that need fixing, polishing or balancing.

There is probably a million other things I could write about the game, positive and negative, but I am getting exhausted from writing and I keep forgetting things.