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Our creations => Zelda Mystery of Solarus DX => Topic started by: pheerai on August 19, 2015, 03:31:35 PM

Title: [Bugs] Dungeon 6
Post by: pheerai on August 19, 2015, 03:31:35 PM
Hey all,

I've got ZSDX installed on Arch Linux, using german locales, but I have the following problem:

After finishing dungeon 6 and defeating Drakomos, the heart appears, but I'm unable to grab it, neither by using the boomerang nor by grapple, be it from left, right or below. The heart gets hooked, but just disappears above the lava.
Title: Re: [Bugs] Dungeon 6
Post by: Christopho on August 19, 2015, 03:51:57 PM
What versions of Solarus and ZSDX are you playing with?
Title: Re: [Bugs] Dungeon 6
Post by: pheerai on August 19, 2015, 03:53:51 PM
Sorry I forgot:
Solarus 1.4.3 (https://aur.archlinux.org/packages/solarus/)
ZSDX 1.10.1 (https://aur.archlinux.org/packages/zsdx/)
Title: Re: [Bugs] Dungeon 6
Post by: Christopho on August 19, 2015, 04:08:12 PM
Ok this is a very serious bug, introduced by the recent bugfix release of the engine (1.4.3) It was okay in 1.4.2. Thanks for reporting it. So we will release a fix tonight.

In the meantime, here is how to cheat :)
- Create an empty file called debug (no extenstion) in your savegames directory (the savegames directory is $HOME/.solarus/zsdx/).
- Start the game normally, go back to the boss room of dungeon 6.
- You can now traverse walls by pressing Ctrl. Use this to reach the heart container.
- After the cutscene, save and quit your game.
- Remove the debug file to avoid unwanted cheating (lots of cheating keys can break the normal progression).
Title: Re: [Bugs] Dungeon 6
Post by: BenObiWan on August 20, 2015, 10:00:42 AM
The archlinux package has been updated to 1.4.4