Solarus Forum

Solarus => Bugs & Feature requests => Topic started by: Starlock on August 03, 2015, 04:08:55 am

Title: Tiles incorrectly sized when played?
Post by: Starlock on August 03, 2015, 04:08:55 am
Whenever I attempt to test my quest, all walls are able to be partially walked through from behind and stop the hero a few pixels to early when walking forward. I don't understand why this is and the tiles are all correctly sized. Am I using the wrong type of pattern or is this a bug?
Title: Re: Tiles incorrectly sized when played?
Post by: Diarandor on August 03, 2015, 04:26:55 am
Are you using your own sprites for the hero? If that's the case, changing the origin of the sprite animations of the hero may solve this.
Title: Re: Tiles incorrectly sized when played?
Post by: Starlock on August 07, 2015, 12:30:35 am
Thanks that worked perfectly  :D