Solarus Forum

Solarus => Bugs & Feature requests => Topic started by: Diarandor on February 25, 2015, 07:18:08 am

Title: Misprint in Lua API - Enemy
Post by: Diarandor on February 25, 2015, 07:18:08 am
There is a misprint in the Lua API of "enemy" (here: http://www.solarus-games.org/doc/latest/lua_api_enemy.html)
in the last lines of the example of the Overview, it should be written m:start(self) instead of  self:start_movement(m).
I suppose that was the old syntax. That misprint could give problems for beginners of solarus.
Title: Re: Misprint in Lua API - Enemy
Post by: Christopho on February 25, 2015, 11:27:51 am
Nice catch. I just fixed it in 1.4. Thanks for the report!