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Solarus => Development => Topic started by: deadsuperhero on April 03, 2019, 12:38:00 AM

Title: What's a good starting point? (Tutorials + Learning Materials)
Post by: deadsuperhero on April 03, 2019, 12:38:00 AM
Hey all!

I discovered Solarus by searching for an Open Source / Free Software game engine, and frankly was blown away by the quality of some of the games using it so far. I think it could totally serve the purposes for what I ultimately want to do (top-down quest-driven RPGs, with some goofy mini-games possibly), but I noticed that the documentation is pretty technical (mostly a book of references to functions), and I haven't found a lot of tutorials for working with the system yet. I'm eager to toy around with this, but I'm really curious as to whether there are any tutorial resources / educational materials for learning the ins and outs of the system.

So far, I'd noticed this YouTube series (https://www.youtube.com/watch?v=8StwujI-Hbg), but I'm curious what else is out there. If anyone here has found something useful for them personally, I'd love to learn about it!
Title: Re: What's a good starting point? (Tutorials + Learning Materials)
Post by: llamazing on April 03, 2019, 01:18:18 AM
Christopho's youtube tutorials are the best resource for beginners learning how to use Solarus and an overview of its core features.

My recommendation is to do the following:

Some good resources for learning lua:
Programming in Lua (first edition) (http://programming%20in%20lua%20(first%20edition)) - Free electronic book, good for beginners to lua
Lua Reference Manual (https://www.lua.org/manual/5.1/) (lua version used by Solarus is 5.1) - Reference for standard lua functions
Solarus Quest Documentation (http://www.solarus-games.org/doc/latest/) - Reference for Solarus specific functions
lua-users tutorials (http://lua-users.org/wiki/TutorialDirectory) - Gives examples of using standard lua functions

Solarus is extremely powerful, and the biggest limitation is your own imagination.
Title: Re: What's a good starting point? (Tutorials + Learning Materials)
Post by: deadsuperhero on April 03, 2019, 02:00:20 AM
Cool, in that case I'll dig in! Thanks for the links.  :D
Title: Re: What's a good starting point? (Tutorials + Learning Materials)
Post by: Max on April 04, 2019, 02:50:41 AM
Quote2. Make a your own quest that's simple and doesn't require much scripting
I can't agree with this enough! Some solarus devs were talking about where to start a while ago, and I think we all agreed that making a couple maps without any scripting to familiarize yourself with the editor's interface and map entities is the best place to start. I'd recommend making something like a town first. Then maybe a dungeon that doesn't have a dungeon item. I think it's a really good idea to do these before you start trying to make your game, or implement any quests.

The one place I disagree with llamazing is that I think the biggest limitation is each developer's commitment to learning. Solarus is a great engine, both powerful and easy to use, but it does take time to learn lua and the solarus API. I think a big obstacle is people jumping in, trying to make their dream game, and getting bored and discouraged. You might not be creating complex branching quests with unique mechanics in just a couple months. But if you persist, you totally can do that with solarus!

Also, let someone know if you can't find the link to the discord server, I think between all the solarus devs, one of us is on there at just about any hour of the day, haha : )