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Community => Game art & music => Topic started by: Phygelius on October 20, 2018, 11:09:17 AM

Title: [Solved] Struggle with hyrule castle tileset
Post by: Phygelius on October 20, 2018, 11:09:17 AM
Hey there =)
I have some problems with the castle tileset, because I can't fill the edges and can't connect the gate to the wall...
Are these tiles missing or is there a trick that I'm missing? ;)
Title: Re: Struggle with hyrule castle tileset
Post by: Christopho on October 20, 2018, 12:52:37 PM
Some tiles need to overlap to make it work. Open an existing project like Zelda Mystery of Solarus DX to see how I did it.
Title: Re: Struggle with hyrule castle tileset
Post by: Phygelius on October 20, 2018, 02:00:08 PM
Okay, thank you for your reply =)
Where can I find the quest data? I downloaded the full game, but I can't open it in the editor...
I managed to fix the gaps with new tiles, but I think it would be much better with overlapping tiles ;)
Title: Re: Struggle with hyrule castle tileset
Post by: alexgleason on October 20, 2018, 03:28:46 PM
Quote from: Phygelius on October 20, 2018, 02:00:08 PM
Okay, thank you for your reply =)
Where can I find the quest data? I downloaded the full game, but I can't open it in the editor...
I managed to fix the gaps with new tiles, but I think it would be much better with overlapping tiles ;)

Direct download for latest version: https://gitlab.com/solarus-games/zsdx/-/archive/zsdx-1.11.0/zsdx-zsdx-1.11.0.zip

Repo is here: https://gitlab.com/solarus-games/zsdx
Title: Re: Struggle with hyrule castle tileset
Post by: Phygelius on October 22, 2018, 06:22:11 PM
Thank you, but I still think that there are tiles missing, because overlapping is not working  ::)
You have to create new tiles if you want to rebuild the castle correctly. Good that its so easy with Solarus :D
Title: Re: Struggle with hyrule castle tileset
Post by: Diarandor on October 22, 2018, 08:14:21 PM
Did you look at some finished castle map in the fangames of the website? You may find good examples there.
Title: Re: Struggle with hyrule castle tileset
Post by: Christopho on October 22, 2018, 11:43:14 PM
Actually, look at Zelda ROTH SE, I think there is the configuration you are looking for.
Title: Re: Struggle with hyrule castle tileset
Post by: PeterB on November 02, 2018, 12:07:05 AM
Hi Phygelius,

Is this what you are looking to create, or am I missing something?

I find it is all about using T and B to get them looking right on top of each other so you mask the bits you don't want from the tile below!
Title: Re: Struggle with hyrule castle tileset
Post by: Phygelius on November 03, 2018, 09:34:33 AM
Thank you all for your replies =)
It's just a couple of pixels that are missing and I'm happy with my results, using these new tiles.

Here is a new picture that hopefully explains it more precise... the wall on the left side is built by using new tiles and the wall on the right is built by overlapping tiles.
The first thing that happens when you overlap tiles is that there are three pinnacles instead of two (blue circle). Second is that there are some pixels cut off the edge so that the corners are not so smooth (red circle). Third, there is missing a tile without pinnacles (green rectangle). That might be not a problem for anybody at all, but sometimes I'm a little perfectionist... sorry for that :)

Btw: Another thing I wonder about is the difference in the color brightness. Is there a reason why the colors of the solarus tileset are so much brighter than the original tileset colors (compare with the last picture I uploaded)? Concerning Nintendo copyrights, maybe?
Title: Re: Struggle with hyrule castle tileset
Post by: PeterB on November 04, 2018, 08:29:05 PM
I have noticed the brightness difference too when adding missing tiles to the tilesets.

In order to match colours I have been altering the brightness of any imported tiles (from screenshots) by -20 in GIMP in order to get them looking roughly the same.

It is a dirty work around but seems to look ok.
Title: Re: Struggle with hyrule castle tileset
Post by: Diarandor on November 05, 2018, 11:20:29 AM
I think that it was because they used the palette from the european version, which I think is a bit different. But I am not sure.