hello ;D
if someone can help me, i am a beginner ,thank you for you time.
i cant start dialog:"uncle.finish" with NPC: uncle . I want start_dialog "uncle.finish" when hero got the sword . I got the sword but nothing happen.
this is the sript of the map:
function uncle:on_interaction()
if game:get_value("sword",1) then ------ THIS IS THE PROBLEM!!!!!!! this function doesnt work !!!! the rest is ok
game:start_dialog("uncle.finish")
else
if game:get_value("uncle_sword_quest_started") then
game:start_dialog("uncle.done")
door_switch:set_enabled(true)
else
game:start_dialog("uncle.sword", function(answer)
if answer == 3 then -- non
game:start_dialog("uncle.no")
else -- oui
game:start_dialog("uncle.yes")
game:set_value("uncle_sword_quest_started", true)
door_switch:set_enabled(true)
sol.audio.play_sound("door_open")
end
end)
end
end
end
This syntax is wrong: game:get_value("sword",1)
This syntax is correct: game:get_value("sword") == 1
exact the syntax was wrong
doesnt work with : game:get_value("sword") == 1
but with: game:get_ability("sword") == 1
thank you ;D
You are welcome.
Keep studying Lua and also the Lua API of Solarus. Those are the magic tools you need to master to do great things.