Solarus-Games English Forum

Solarus => Bugs & Feature requests => Topic started by: Lucifer on March 24, 2018, 12:35:45 PM

Title: Transitions like alttp
Post by: Lucifer on March 24, 2018, 12:35:45 PM
Hi everybody !
How can I, in Solarus, do a transition by pixelisation, or by a circle around the hero, ike alttp, please ?
Title: Re: Transitions like alttp
Post by: oclero on April 01, 2018, 01:02:44 AM
It will be possible with shaders, in Solarus 1.6
Title: Re: Transitions like alttp
Post by: ffomega on May 18, 2018, 05:52:07 AM
That will be a huge help to quest makers.  Currently the only way to create a transition such as a circle around the hero when he enters/exits a door, or by drawing a "lantern light" around the hero when inside a dark room,  is by using an animated sprite and draw it on the screen when a certain condition has been met, like when the hero touches a sensor.
Title: Re: Transitions like alttp
Post by: CrookiNari on May 18, 2018, 11:19:30 AM
I know that I'm going to have dark places in my game, so making it easy would be greatly welcomed by me.
Title: Re: Transitions like alttp
Post by: Lucifer on May 20, 2018, 11:48:11 AM
Thanks you a lot !
Title: Re: Transitions like alttp
Post by: brlmnd on May 20, 2018, 06:49:19 PM
I would like to see all the stuff you can make with shaders. I do not have coding skill, so I might be able to use it?
Title: Re: Transitions like alttp
Post by: Lucifer on May 23, 2018, 07:55:37 PM
You can use bsnes shaders.
Title: Re: Transitions like alttp
Post by: Diarandor on May 23, 2018, 09:30:30 PM
IMO, no coding skills = you can't do it.
Solution: learn Lua, or find a programmer for your project.