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Community => Your projects => Topic started by: Shade Aurion on December 25, 2017, 08:54:27 am

Title: Project Z2R
Post by: Shade Aurion on December 25, 2017, 08:54:27 am
Hi guys, so i'm trying to keep this project on the down low a little but its a Remake of Zelda 2. I was going to Rom hack LTTP and got a ways in before I was pointed towards Solarus and working with RPG Maker for years and years, i'm used to editors like this for creating projects and hell, its nice not being bound to LTTP assets only. Aaaaany ways, rather then creating question after question thread I thought I would combine a vague update thread (for the sake of avoiding C&D) with a question thread on Solarus for those that can help me out. I'm not in this for personal glory either. I just want this project done so I can play it myself lol but if anyone wants to collaborate with me and get involved, shoot me a PM. I would like to release in 2019 if not late 2018 which considering the length of Zelda 2, I feel this is a realistic time frame. My personal project i'm working on is vastly bigger and 40% done and i've finished Zelda 2 a load of times, but i'd like to add some additional content yet try and keep it as accurate as possible. The challenge will be in translating a side scrolling game into a top down action adventure but I know what I want this to look like so that shouldn't be a problem. Anyways, suggestions and what not are much appreciated.

So, questions. Does anyone know roughly the overworld map size of LTTP if it were in Solarus? I just need a gauge for comparison. I'll be dividing Project Z2R into 4 Maps, 3 Continents and a Mountain Range. Western Hyrule, Death Mountain, Eastern Hyrule and Maze Island.

So basically if I wanted to make this map (Below) in LTTP or even 4 Swords graphics and elaborate on it, maybe add an extra 25% to the size of the map in border, just in case, What map size would I be looking at? Once I do this map i'm sure I can estimate the others fairly well. I just don't want to invest a bunch of time only to have to edit work possibly erasing some work i've done.

(https://i.imgur.com/qKqFhFk.png)

I'm watching all the tutorials but i'll still have a few questions here and there. Mapping I generally excel in and enjoy the most but there is no denying i'm new to Solarus.
Title: Re: Project Z2R
Post by: Ezka on December 26, 2017, 02:55:41 pm
If the overworld of LTTP was remade in solarus it would be the same as the original game. Im pretty sure that is 4096 pixels by 4096 pixels or 256 by 256 tiles.(16 by 16 tiles)
Title: Re: Project Z2R
Post by: wrightmat on December 26, 2017, 03:43:10 pm
The full AoL map consists of 169x118 tiles (of course a lot of that is ocean). Although the map from AoL contains the full map for LoZ, so the scale is obviously much larger than LttP.
Title: Re: Project Z2R
Post by: MetalZelda on December 26, 2017, 05:03:54 pm
The full AoL map consists of 169x118 tiles (of course a lot of that is ocean). Although the map from AoL contains the full map for LoZ, so the scale is obviously much larger than LttP.

There is one missing thing in the AOL map image, the labyrinth before the last palace

For the map size you have 2 solutions

Map the whole map into 1 single huge map (You are prone to lags if you put a lot of entities, rare in Solarus but it can still happen)
"Segment" the maps by linking maps each other

Start with the basic 320x240, then resize the map to your needs, it's fairly easy on Solarus
Title: Re: Project Z2R
Post by: Shade Aurion on December 27, 2017, 05:06:08 am
Thanks for the replies guys, it means a lot. I've been waiting for some feedback before I get the ball rolling (That and Christmas) After considering the variables I think i'll try the 256x256 of LTTP first and if that doesn't get laggy and feels fluid enough, I might just leave it, but I would be open to a bunch of different maps that aren't square shaped. For example, Walking into Kakariko Village, its fairly large to walk around in much like the desert area in the light world. In that regard, I may split Western Hyrule into 9ish parts. I guess we'll see. I'll have Western Hyrule in one map done for you guys to see in my next post. If it gets laggy, i'll split it into a few areas. I would prefer to theme each palace area also (and the palaces themselves) as opposed to just empty desert or something like that. When I do actually do the first dungeon, i'll likely link it to some side quest. Maybe even have a mini practice dungeon first before sending the player there. I'll need to make some Old Lady Impa sprites too.. She'll need to be a pretty big part of the game. I would like to have a whole lot of option content in the game. I'm thinking a lot of Minish Cap and Ocarina of Time while doing all this. I also want a lot of the NPCs to matter. I'll have fun with Bagu and Error, thats for sure :3

Anyways, i'll stop rambling. I'll have some stuff for you guys to judge and critique soon <3

---

Also, i'm thinking for post game content i'll make an extra continent. Maybe a world between worlds sort of continent with a set of small dungeons and a few towns based on other Nintendo titles. I think it would be fun. I remember back in the day when Link's Awakening dropped I loved all the cameos of stuff like Yoshi's Egg and the Yoshi Doll, Kirby as an Enemy, Chain Chomp as character (even though LTTP straight up has Chain Chomp enemies) and stuff like that. That of course will have to wait til this game is completed. Maybe even become a separate game of its own using Superstar Saga Assets or something. I dunno.

I may need help from some of the better spriters and coders down the line (with full credit of course) but I wouldn't expect anyone to volunteer til they see some substantial work put in first so i'll be working on that ^_^
Title: Re: Project Z2R
Post by: Shade Aurion on January 03, 2018, 08:31:48 am
Okay, i've drawn out on paper Rauru, Ruto, the first P Bag, Magic Upgrade, Health Upgrade areas, Parapa Passage, The First Palace, etc and drawn up Western Hyrule and divided it up into 9 parts so I don't face any lag issues. I'll be replacing EXP/P-Bags with Ruppees and Magic/Health Upgrades with Heart Pieces. I'll keep Link Dolls as collectables and shoe horn in some other cool little side quests. I want it to be similar to the original game, but better :3

I guess its time to do all the actual mapping now. I'll tackle it area by area and when this part is done i'll make sure the maps are connected and traversable, items and NPCs are all added before adding in enemies and bosses. This is pretty fun TBH I may have minor issues with sprites later if i'm being reasonable so I might need some input there but the next update will actually have pictures and maybe video so that should be up in a week or so. I'm also playing through Zelda 2 - Rev Edition on DudeGoBack as a refresher for the game so I have a fresh reference point in mind.

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