What I kept from this is backtracking, main item and boss for 2d, main room, main item and boss for 3d, also exploration, fighting enemies and play around with the main item.
The funniest level design is Twilight Princess, which speaks for itself.
But again, it really depend on how you see and how you'll design a certain dungeon, i mean, in a Link Between worlds, the main item is deleted to focus on exploration, same in Breath of the Wild.