Author Topic: Zelda: Book of Mudora  (Read 27356 times)

wrightmat

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Re: Zelda: Book of Mudora
« Reply #150 on: July 07, 2017, 04:42:18 am »
I'm not sure where the error.txt file would be on a Mac. Probably in the same directory as the quest? Wherever that is?
Honestly the quest system is pretty new, so there could definitely be some bugs. If you can find your save file and and error.txt file, I'm sure I can do some fixes. As for the Master Ore, the upgraded sword is the object of the quest, so it should be complete.

There is no walkthrough currently. Honestly I'm not super motivated to make one, but if someone in the community would like to take it on, I'd be happy to provide input :) There is some limited info on the game's website at https://sites.google.com/site/zeldabom/guides

I believe both of the things you seek are in the Lost Woods in the east (not really marked on the map, but shrouded in clouds).

joptimus

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Re: Zelda: Book of Mudora
« Reply #151 on: July 26, 2017, 07:22:21 pm »
Thanks, got it.
I almost don't dare to ask, but I'm having trouble finding the moblin. Where is it supposed to be approximately?
« Last Edit: July 26, 2017, 07:27:03 pm by joptimus »

Diarandor

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Re: Zelda: Book of Mudora
« Reply #152 on: July 26, 2017, 08:00:36 pm »
I am afraid that in the end I will not have time to translate this game into spanish. I have too much to do for the project CoS during this summer, which is my main priority, so I am retracting from this. I hope you can find someone in the forums to do it soon. Sorry for the inconvenience.

Maximini

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Re: Zelda: Book of Mudora
« Reply #153 on: July 27, 2017, 03:56:54 am »
I am stuck. I cannot enter buildings because the game thinks it's day, despite being the middle of the day.

I have a wierd green halo around me, most doors are closed and my magic is draining, despite being noon. It's very annoying and game breaking.

wrightmat

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Re: Zelda: Book of Mudora
« Reply #154 on: July 28, 2017, 04:22:03 am »
Hi Maximini, I'm sorry to hear that. Do you have any more information so I can try and track down the bug? An error.txt file would be best. Also, have you tried to close the game and re-open your save?

Maximini

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Re: Zelda: Book of Mudora
« Reply #155 on: July 28, 2017, 11:47:21 pm »
Hi Maximini, I'm sorry to hear that. Do you have any more information so I can try and track down the bug? An error.txt file would be best. Also, have you tried to close the game and re-open your save?

That's fine, I solved the issue by just walking around the world to cycle things. Next day was fine. I can say it was triggered by using the bed in Ordon.

My error.txt is about something else
[Solarus] [2618890] Error: Missing treasure dialog: '_treasure.poe_soul.1'
(most likely related to poes in the Subrosian shop) (which happened before that bug).

I tried save and quit and closing the whole thing and rebooting, without change.

I would also report another bug in dungeon 4, in the far-left room on first floor, if you push the blocks against the north wall, they get displaced by an half-tile and it's totally impossible to push the buttons without going out the dungeon to reset them.

wrightmat

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Re: Zelda: Book of Mudora
« Reply #156 on: August 02, 2017, 04:10:34 am »
Hmm... Interesting. All of the bed use the same script to change the time of day - have you had issues at any of the other beds?

As for the error, it's actually legitimate (although unrelated to this) and I've added that dialog in :)

For dungeon 4, I'm almost certain that it's possible to push that block against a wall or other surface to re-align it so it will work for the puzzle.

Maximini

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Re: Zelda: Book of Mudora
« Reply #157 on: August 03, 2017, 12:53:33 am »
By other beds, you mean, like the inn in Kakariko?

EDIT: I confim. Sleeping in any bed at night removes the light of the lantern, lights in the windows of the houses and places closed at night are open.

Sleeping in any bed at day adds light on the lantern, lights lights in the windows of the houses and places closed at night do close.
« Last Edit: August 03, 2017, 02:27:09 am by Maximini »

wrightmat

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Re: Zelda: Book of Mudora
« Reply #158 on: August 05, 2017, 12:01:20 am »
So in other words everything works except for the actual overlay that makes it look like night? What version of BoM are you playing?

Maximini

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Re: Zelda: Book of Mudora
« Reply #159 on: August 05, 2017, 07:57:58 pm »
So in other words everything works except for the actual overlay that makes it look like night? What version of BoM are you playing?

The one on your werbsite, 1.2.

No, the reverse. It's still night and the hour is still the night, but the game behave like it's day.

Also, opened great chest in the Sewers palace, great chest was empty and character was unable to move. Had to restart the game. Now, it's open and didn't get any treasure...

It's very annoying.

In fact, it's exactly the same as that issue:
https://github.com/wrightmat/zbom/issues/85
« Last Edit: August 05, 2017, 08:00:38 pm by Maximini »

Maximini

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Re: Zelda: Book of Mudora
« Reply #160 on: August 06, 2017, 10:20:30 pm »
Updated to 1.3, fixed most issues, but got a crash in Cave of Ordeals, in room 49. Quite annoying.

[Solarus] [4095660] Error: In on_activated: [string "maps/169.lua"]:524: attempt to call method 'set_destination' (a nil value)
« Last Edit: August 06, 2017, 10:23:56 pm by Maximini »

Maximini

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Re: Zelda: Book of Mudora
« Reply #161 on: August 08, 2017, 07:00:07 am »
The Gaira quest doesn't seem to be triggering.

wrightmat

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Re: Zelda: Book of Mudora
« Reply #162 on: August 09, 2017, 12:55:09 am »
Quote
The Gaira quest doesn't seem to be triggering.
Any more specifics? What were you doing where you expected it to trigger? Any errors?

The other error has been corrected recently, but it was done after 1.3 was released. I'll try to put up a 1.3.1 bug fix release soon.

Maximini

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Re: Zelda: Book of Mudora
« Reply #163 on: August 09, 2017, 06:16:13 am »
Quote
The Gaira quest doesn't seem to be triggering.
Any more specifics? What were you doing where you expected it to trigger? Any errors?

The other error has been corrected recently, but it was done after 1.3 was released. I'll try to put up a 1.3.1 bug fix release soon.

Well, I talked to both NPCs. I assumed it should be the trigger. I should search more around to see if I can find another trigger. Only error I have is:

[Solarus] [597740] Error: In on_interaction: [string "maps/57.lua"]:83: bad argument #1 to start_dialog (No such dialog: 'zora.0.domain')

Seems related to a silent NPC in Zora Domain (the one giving you Zora Scale), after he gave it to you.

EDIT: For the cave, I see the commit on github, I'll just modify the script in my game for allow it to work for the moment, as a temporary fix.
« Last Edit: August 09, 2017, 06:26:03 am by Maximini »

Maximini

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Re: Zelda: Book of Mudora
« Reply #164 on: August 12, 2017, 10:12:01 am »
Quote
The Gaira quest doesn't seem to be triggering.
Any more specifics? What were you doing where you expected it to trigger? Any errors?

The other error has been corrected recently, but it was done after 1.3 was released. I'll try to put up a 1.3.1 bug fix release soon.

Fixed the issue, for some reason, the parameter i1911 was set to 8 (and adding one everytime I talked to her). Quest triggers at 2, talking to her adds 1.

So, if you talk to her again without zoning out after she tells you to go to the poisoned trees, it seems you break the quest.